BlackShadows Key


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About This Game



When I wake up, a dark and eerie shape towers over me...standing 5d3b920ae0



Title: BlackShadows
Genre: Adventure, Indie
Developer:
IceGames Studios
Release Date: 1 Jul, 2014


Minimum:

  • OS: Windows XP / Vista / 7 / 8 / 10
  • Processor: Intel Core 2 Duo
  • Memory: 1 GB RAM

English



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Surprise, surprise! Someone made yet another cheap, lazy-arsed "horror" game, and is now asking money for it on Steam. And surprise, surprise! Someu2665u2665u2665u2665u2665u2665head wasted $1.79 USD to find out just how bad it was. So how bad is it? Well, actually, I've played worse. But I've also played much, much, MUCH better. Let's be specific: The graphics aren't TOO bad, even if they're extremely repetitive and I couldn't work out how to get them out of windowed mode (lack of an Options screen can do that to ya). The sound is generally rather good, if you excuse the appalling, got-my-girlfriend-to-do-it (she's studying Drama atm) nature of the voice acting, and the fact that your echoing footsteps sound like a rhino stampeding through a very dry, very narrow and seemingly endless length of sewer piping. The infrequent jump scares are admittedly effective (lights suddenly exploding, that kinda thing), but any good herein is easily outdone by the fact that you are apparently being pursued by a completely silent and unseen antagonist, whose presence is only confirmed by on-screen statements such as "he is here", and the fact that you die when you run out of battery power and get a suitably explanatory "game over" screen to say that "he" finally caught up with you. Which happened to me mostly because I spent a while walking around in circles, only to end up back at the door I was looking for a key to, at which time I was informed that "he" had stolen the key and I now had to find SOMETHING ELSE to open said door with! Gee whiz, thanks for that, glad I wasted all my battery power looking around for a key and ABSOLUTELY u2665u2665u2665u2665-ALL ELSE, because that's what the game had TRAINED me to do up to that point, at the expense of ignoring anything else bar - you guessed it - BATTERIES!!! Outlast has a lot to answer for. Not least of all the fact that almost every u2665u2665u2665u2665ing game that attempts to "emulate" it sucks DYING DOG'S TESTACLES. Here's to the next half-arsed "horror" title (due any day now, methinks). You'd think I'd learn, but alas, the temptation to be one of the top two or three reviews on an otherwise barren Store page is just too beguiling for me. Ever notice how these kinds of games get a dozen or so of us early-worm suckers to post reviews on them, then NOBODY EVER BUYS OR REVIEWS THEM EVER AGAIN?! That's an awful lot of failed aspiring game designers out there, don'tcha think? There must be a plague of distraught mothers, especially in Europe, who think they're gonna barge in on their teenage sons having a wank, but alas. Oh well, at least the heavy-duty ceiling fan they installed just a month ago didn't go to waste. Verdict: 3.5/10.. Game doesn't work for me.. The guys in the trailer must either be incredibly excellent actors, or they've never played any horror game in the history of ever.. Description: - Walk in dark corridors where everything looks the same. - Find batteries for the flashlight. - Find keys for vault doors.. u2665u2665u2665u2665ingu2665u2665u2665u2665u2665. quite possibly the biggest pile of horse manure ive ever had the joy to refund. Black Shadows sounded like a good idea at the time. ======= CONS: - MONOTONOUS: Find the key, open the door. Pickup batteries to keep the flashlight lit. - LACK OF STORY: No real story here, but it's telling a narrative about a lady and her recurring nightmares. It's interesting, but. lacking. It gives enough monologue to let you know that something is happening (no spoilers for ideas and interpretations), but not enough to make it feel fleshed out enough. It's just. lacking. - LACK OF SCARES: It's not scary :( The only slightly creepy thing was seeing Silver Surfer appear in front of me, slightly perturbed by his own lack of clothing. No offense meant, devs! - ENVIRONMENT/TEXTURES: Somebody really likes empty wire-spools, metal shelving, and fire extinguishers. The only interesting thing in the game was the teddy bear, and I couldn't even pick it up! It disappeared :( - NO REPLAYABILITY: Play it once, beat it, you're done. - TOO SHORT: It's exceedingly short. I finished it in less than 20 minutes :l -/+ Voice Acting: It's not bad, but, it's not great. I can tell that it was done by someone who was invested in what they were doing, but, it's a little, well. lacking. I can't think of better words here, but, overall this game just fell short of what I believe they were aiming for. It could have been well refined, tweaked, and expanded to create a more interesting environment and playthrough, but. as with that, the voice acting could have been more intense to suit the mood. I'm including this one under both PROS and CONS, because she didn't do a bad job, but rather, it was just lacking. That's up to the dev to get right (assuming they're not the same person.? I didn't pay attention to the credits. Sorry!) PROS: +/- Voice acting: She did a fairly decent job, but. it's just not intense enough, yadda yadda yadda. You've read this already under the CONS section. I've placed it in both, so it neither weighs for nor against it. + BUILD-UP: When I say "Build-up", I mean this one point where "you've been seen", and "he's coming for you". It really threw me into a slightly cautious mindset, because I didn't know what the game was going to throw at me. Sadly, it didn't really deliver. but, it did have a surprising "alert" reaction from me, and that is always welcome in games like this. Well done, but, overall, again, it was lacking. The only time you really need to feel uncomfortable is if the flashlight runs out of batteries. Then you start again. .With all the previous doors you opened up until then still open. And no extra batteries. Oh yeah. Just. Keep. Moving. You'll find more around the corner, as long as you didn't already pick them up. + VERY FLUID GAMEPLAY: The smoothness of the gameplay for me was great. I know there wasn't much too it, but it was a plus seeing that it wasn't choppy, bloated, or overly grainy on textures. It looked pretty okay, and ran like butter. Very nice ======= Do I recommend? No, I can't. Overall "BlackShadows" was just. well, there's that word again: "lacking". It had an interesting direction, though was very short, and did not deliver on the scares. When I beat the game, I was a bit confused, hoping that it wasn't the end, so it would have at least one more shot at scaring me, but. it was over. And with that. well, my review is over. And it's almost time for bed. Let's hope no Dark Shadows loom over me while I sleep, or I might just end up in a nightmare, like she did. The protagonist, that is. She was in a nightmare. Maybe. . She kept talking about nightmares. .. wow. what an experience. after cleaning theu2665u2665u2665u2665u2665u2665from my old navy jeans, I think i am finaly ready to review this game. 10/10.. Surprise, surprise! Someone made yet another cheap, lazy-arsed "horror" game, and is now asking money for it on Steam. And surprise, surprise! Someu2665u2665u2665u2665u2665u2665head wasted $1.79 USD to find out just how bad it was. So how bad is it? Well, actually, I've played worse. But I've also played much, much, MUCH better. Let's be specific: The graphics aren't TOO bad, even if they're extremely repetitive and I couldn't work out how to get them out of windowed mode (lack of an Options screen can do that to ya). The sound is generally rather good, if you excuse the appalling, got-my-girlfriend-to-do-it (she's studying Drama atm) nature of the voice acting, and the fact that your echoing footsteps sound like a rhino stampeding through a very dry, very narrow and seemingly endless length of sewer piping. The infrequent jump scares are admittedly effective (lights suddenly exploding, that kinda thing), but any good herein is easily outdone by the fact that you are apparently being pursued by a completely silent and unseen antagonist, whose presence is only confirmed by on-screen statements such as "he is here", and the fact that you die when you run out of battery power and get a suitably explanatory "game over" screen to say that "he" finally caught up with you. Which happened to me mostly because I spent a while walking around in circles, only to end up back at the door I was looking for a key to, at which time I was informed that "he" had stolen the key and I now had to find SOMETHING ELSE to open said door with! Gee whiz, thanks for that, glad I wasted all my battery power looking around for a key and ABSOLUTELY u2665u2665u2665u2665-ALL ELSE, because that's what the game had TRAINED me to do up to that point, at the expense of ignoring anything else bar - you guessed it - BATTERIES!!! Outlast has a lot to answer for. Not least of all the fact that almost every u2665u2665u2665u2665ing game that attempts to "emulate" it sucks DYING DOG'S TESTACLES. Here's to the next half-arsed "horror" title (due any day now, methinks). You'd think I'd learn, but alas, the temptation to be one of the top two or three reviews on an otherwise barren Store page is just too beguiling for me. Ever notice how these kinds of games get a dozen or so of us early-worm suckers to post reviews on them, then NOBODY EVER BUYS OR REVIEWS THEM EVER AGAIN?! That's an awful lot of failed aspiring game designers out there, don'tcha think? There must be a plague of distraught mothers, especially in Europe, who think they're gonna barge in on their teenage sons having a wank, but alas. Oh well, at least the heavy-duty ceiling fan they installed just a month ago didn't go to waste. Verdict: 3.5/10.



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