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Darkest Hunters Download For Pc [key]

Darkest Hunters Download For Pc [key]


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About This Game



Choose your hero, grab a weapon, learn new spells and… HUNT! Eliminate every nasty beast you meet, collect loot and find the rarest and the greatest equipment ever made. Remember, it’s the live of a Hunter you’ve become, only you are able to defeat the essence of evil. Only you can win with the Lord of Darkness.



Darkest Hunters offers dozens of hours of challenge for advanced gamers and everyone who wants to immerse into the epic journey through dark woods, dangerous sand dunes, dungeons full of lava, and more!



If you liked the gameplay of such hits like Puzzle Quest and the dark atmosphere of RPG classics like Diablo, this title is what you're looking for!



Key Features:

  • Defeat other Players In Pvp Multiplayer Mode
  • Find 250+ items and kill the army of various enemies
  • Look for secrets, collect a lot of gold and diamonds
  • Complete over 300 quests
  • Try something you’ve never played before, a mix of styles and unique gameplay
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Title: Darkest Hunters
Genre: Adventure, Casual, Indie, RPG, Strategy
Developer:
ECC GAMES S.A.
Publisher:
Ultimate Games S.A.
Release Date: 27 Sep, 2017



English,Polish



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This game is bad, and you should feel bad for playing it. Even if you receive it free, you should feel bad.

Don't get me wrong - it has ideas. But the ideas never go anywhere and don't come to any meaningful fruition or satisfying gameplay function.
There's equipment, but it's largely meaningless.
There's grid pattern/match-3 gameplay, but enemies ignore it.
There's spells, but they amount to little other than a ranged attack.
There's levels, but aside from token resource maximum increases, they don't matter.


Gameplay is as follows:
Select a level (if you've played any mobile games in the past decade, this layout will look familiar)
Look at the objectives to meet the star requirements (Try and finish as much of the star requirements as you can in a run to receive extra one-time rewards)
Move along the path of 3 types of icons - connect them to build chains with icons replenishing randomly and longer chains offering a bonus explosion tile
Find the exit, rinse/repeat
You can replay a level as much as you want, or stay on a level indefinitely to gain gold. Whatever your pleasure.

The issues:
There's no turn limit, aside from objectives (which only need to be done once).
Icons replenish randomly - which means if you are patient, you can build a chain as long as you'd like by moving back/forward and getting the icons you desire to regenerate.
Enemies don't move unless you are in range of them. See above.
Enemies don't follow the match-3 paradigm you must when moving (so they always come straight for you)
There's little enemy variety. Other than element shifts or "this guy is ranged, this guy is melee".
Boss battles require little strategy and offer themselves as glorified HP sponges.
Most equipment doesn't matter, and even if you figure out the elemental properties of enemies, you can switch equipment on the fly to abuse them. And by abuse - I mean using an appropriate element-based ranged weapon to literally one-shot them from 2 screens away in safety.
You can only view about 2 screens' distance. So even if you WANTED to make a very large chain, the scrolling limitation will stop you from doing so.

Bottom Line:
This game just screams "failed mobile game attempt". There's even some odd mentions about needing time to "research spells", but there's no time component in the game. You simply buy them with in-game gold. If you have a toddler, you can give them this game to play. It's really that simplistic of a game.

Lastly - nasty bug in the game. On boss levels, sometimes you can't take the portal to end the level and progress. This means your game is broke. There's been posts about it (going back to 2017), but zero updates. Doesn't affect everyone, apparently.
. This feels like a cheap port of a bad mobile game: all touch drag controls, nonsense chest rewards, no room for depth.. Just waaay too boring. I've tried to give it a chance but there's nothing that makes me want to come back and play again.

I like matching games, and on the surface it looks like a match X type, but it isn't really, the matching up just charges your health/mana/fighting ability. Controls are a bit clunkly too, for example where you could get a huge run of matches but the screen doesn't scroll when you hit the edges, or when you want to undo your "match line" you have to retrace everything rather than hit ESC or suchlike to be able to start drawing the line again.. It's kind of an interesting concept, though the balance is a bit weird. It's definitely aimed at the casual crowd and is a mobile port; the UI is a dead giveaway. The RPG side of thing is rather weak, mostly because the game isn't all that challenging to begin with.

It's not gonna be for everyone, but honestly, yeah I could recommend it to a few people.. I would recommend. Pleasant and fluid gameplay, difficult fighting and character leveling. The game worth the money.. Too grindy and repetetive.. Darkest Hunters could have been a brilliant adventure based puzzle rpg, if only devs cared to raise their ambition a notch.

On the paper it all works and sounds appealing : leveling with points, tons of loot, elemental equipements and mobs, a journey through regions of the chaotic world, gold and shops, upgrades, and a tiles combo system for more spectacular fights!
Doesn't it ring a bell?
Yet even with the greatest model, DH stopped at the minimum requirement of the genre : a grid, rewards, and move along.

The first fights are quite nice, you discover how to make combo, you learn to analyze the enemies in order to equip your hero according to their weakness. And the next fight after that. And the third... Aaaand eventually the fights (if not for some bosses) fall into a boring chore because the mobs simply never make a difference without their Elemental tag. They don't even use the grid like the player, they just rush right at you and attack, which makes them not only generic, but easy to lure into combo traps. Why not implementing enemies that are buffed when side by side? Or give them ability to bump us? Or to transform after x turns we first hit them? Or absorb each other to evolve etc... ? That would make the fights more exciting and strategic.
Now some mobs have actual powers like make you blind, or freeze tiles, but that's about how original it will get.

The loot is one popular feature nowadays, and as a big fan of Borderlands, I can tell it gets efficiently addictive. But 90% of items will never be equipped anyway because they are just underleveled trash meant to be sold, or way too expensive to upgrade for their stats. So why not replacing them by actual "trash" so we don't bother to take a look?
I'd rather have fewer items to loot, but with highly contrasted stats. Perhaps even have several bags to sort things out! Like a Fire bag, a Poison bag etc. So you can easely swap between your sets depending on the situation.
That said, I appreciated the "full set" bonus you gain when you have all parts of a particular armor.

Now, about the story! I know grid games aren't the best at story telling, but since devs left notes into dungeons, enemies descriptions and heros written profiles, where the hell is the background?? DH does so little to catch us into its "adventures" that we can't care much. Where are the random events that force you into a "save the village! Extinguish fire" mission, or something very much like Darkest Dungeon ("shops closed today because [...]" etc). Things that actually bring life to the whole thing (if it ever exist)! There are no npc in dungeons, no sub-quests neither. You can't even dialog with sellers or villagers! And it's frustrating for a game calling himself a mix of "RPG"...

Next up : the dungeons. They aren't RNG based, they don't have traps, multikeys door, rotating walls mechanism, or floors. Really poor efforts have been placed into the level design. It's like the rest, generic.
Did I mention the single song for all the game?? It will eventually make you crazy unless you disable it within the options and throw some youtube fantasy playlist instead!

I have yet to finish the game, but i'm pretty sure I wont be surprised by its content until then.
Yet the game has a good combo system, an easy but efficient elemental management, the quests are entertaining sorta, and the art is not bad.
But it lacks of ambition, like a started project that was released at the third of its developement.
Pick it only on sales, it will keep you busy before an appointement, or during rainy days. Or you could get Puzzle Quest and enjoy the best formula.. I do like match 3 genre like many others. When I saw this game, I expected kinda extended version of Puzzle Quest (in terms of story) or Dungeon Raid (battle style). Well, the animation and the retro-style graphics were okay, and the large map was both interesting and challenging (at least, for the first time). However this game forces grinding and has very weak (or uninteresting) narratives, which are unbearable to me.. Unfortunately, I can't recommend this game. It seemed like it had an interesting premise and mechanics, and was on sale for only $3.59, but ultimately I felt that it wasn't challenging enough to hold my attention. It also appears that despite having a reasonably large selection of characters, they all function the same, have the same stats, story, and skills - it's purely a cosmetic choice for your icon.



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