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Download Empires In Ruins .zip


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About This Game


The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.

Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.



Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".

KEY FEATURES
  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Arcade play mode. Because... FIGHT!
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.



In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.

And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?

Why him? And what is the neighboring kingdom, the Krovans, plotting to do with the Principality of Koth?



Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.



Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will access
the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.



  • Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop.
  • Assign trusted men to govern the regions. Expect betrayals or hang them before that.
  • Manage research - More than 100 technologies to research.



Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics.



COMBAT MAP FEATURES
  • Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path
  • 17 towers with unique feats
  • Manage resources in battle
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, production and special buildings
  • Deploy Officers to command and enhance your battlefield forces
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.


The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]

Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.

  • 70+ technologies to research
  • 30+ unlockables with towers, abilities, buildings and headquarters

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Title: Empires in Ruins
Genre: Indie, Simulation, Strategy
Developer:
Hammer and Ravens
Publisher:
Hammer and Ravens
Release Date: TBA


Minimum:

  • OS: Windows 7 32bit
  • Processor: i3
  • Memory: 4 GB RAM
  • Storage: 5 GB available space

English



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Empires in Ruins - Cinematic trailer:
https://www.youtube.com/watch?v=iw5W-8Lpqm8

The time has come, the cinematic campaign trailer is here ;) Enjoy!. Empires in Ruins playable at EGX in September:


First of all, as the title says, we are going to be at EGX with a stand and a playable beta of Empires in Ruins, so if you happen to be around Birmigham in September (20-23rd) don't hesitate to come and visit us! We have quite a few interesting surprises for you!

And now some words about EiR Campaign and settings.

It’s the year 475 after the fall of the Cassadian Empire in the Young Kingdoms. The focus of our story is the Principality of Koth, a small realm ruled by an imperious aristocracy and the unforgiving clergy of St.Kaer. Conservative and stiff, Koth has spent decades nurturing grudges with its neighbour, the industrialized Kingdom of Krovan.
The Western Marches of Koth, the almost lawless region bordering the Krovans is seething. After years of being exploited, abused and taxed, the folks finally rebelled. Armed gangs of farmers, thugs and former soldiers are taking over the guards, burning the villages and hanging the governors.




All control from the Kothian Crown and the Prince is lost in the Marches, and while the rebellion explodes, even scarier news reach the Capital. After decades of grudges, Krovan soldiers have been scouted in the Western Marches for the first time. Is this the beginning not only of a civil war, but also of a full fledged invasion?

And in such a sensitive unstable situation, who to send in order to quell the rebellion and chase the Krovans back to their polluted gray cities?
The reasonable answers to that would be many and varied, but the right one is certainly not one of them. The orders are given, there is no discussing them.

The man in charge is Sergeant Hans Heimer, First Sergeant of the 5th Infantry company; a brilliant curriculum including eight assault charges, seven insubordination charges a dependance from cheap brandy and bad cigars, and an awful service roster. Only a fistful of men have been assigned to Heimer. Picked among the worst elements of several companies.
Why this choice? Why such an unexpected pick in such a problematic time. Who did it, and why?

All these questions and more will unveil (maybe) as the campaign progresses and new players show up for the big show, all handled by Sarge with his legendary tact. What is going to happen, is there going to be a winner at all or the best outcome is simpli to avoid disaster?





Now a few words about why and how are probably due. Going back in time to the original design, we did bind even more tightly the plot and the campaign. More tightly in the sense that we made a crazy choice of allowing the player far more freedom in order to branch the outcome of the campaign, in order to pick a lot more answers and decisions. While fascinating and interesting, a beta round in january/february 2017 spoke clearly about the feeling of approximately 40 Anonymous testers: plot is nice, settings is interesting, but strategy players want to talk less and fight more. Lesson learned, and after a bit of re-designing, we picked a new path.

The campaign is still fully infused with the plot and the corrupted flavour of the Kothian intrigue and the seething rebellion, but the focus of the game moved further towards management and strategy and a tad away from campaign role playing. And the feedback this far about it has been really good.

Player loves memorable characters and a more organic feeling (visiting a research tree with just a UI or visiting a lab where a grumpy chief engineers insults you before you can tell him where to focus his research, is in my opinion quite different, and I obviously like the latter more).

So here we are now, getting the dialogs and interactions with other characters in game, through dialogs and UIs. When will you see that at work? Pretty soon, don’t worry about it!



So, this was for today, looking forward to update you on the new beta round soon (even though this one will be focused on the battle maps and not much on the story and settings yet)!

Cheers,
Emiliano, @DokHgn Lead Dev and Designer
. EGX2018 Birmingham, come and visit us!:


What you will find if you come visit is our Designer and Producer Emiliano together with our Marketing Wizard Yannis that will guide you through a brutal playthrough of our battle map beta in a unique version made specifically for EGX.





This is an awesome time for us to finally meet dozens of people we've only virtually met during this online trip for the making of Empires in Ruins. Come to chat with us, and if we have a bit of spare time, Emiliano might as well show you the top secret build that includes the 4X and plot components of the game.



And in pointing out all that, let's not forget the unique giveaway opportunity if you subscribe to our newsletter (at EGX you will be able to see live a couple of the spectacular resin tower models we are giving away too!). If you wanna join it, you just have to click and sub!



That said, I reckon it's time we go back packing our stuff, Uk and EGX, we're coming for real!!

H&R Team. Empires in Ruins goes Rezzed:


Hey guys!

Ever since EiR's adventure began, now almost 6 years ago, we've loved to involve the community in the development of the game. The very first playable alpha (i saw it recently and it looked awful ;) ) was in 2014, and since then we get a new build out every 6 or less months.

And your feedback from each version goes to improve the next one.



Now it's again time to meet the creators and play EiR live!

London, Tobacco Docks, 4-6 April, Booth GG14-1 (Great Gallery, near the retail shops), will you pay us a visit?



Hope to see you there!
Dr.H, Lead Designer
. The new research system:


While during the short and frenetic campaign in the Western Marches a long-term classic 4X-like research system would be out of place, Chief engineer Gottfried Megler will make sure to try and give an edge to our ragtag military forces...



Don’t expect social or long-term research like a in classic Civiliazion or Endless Space style, the time span of EiR campaign is far more limited in time, months at best, so those researches would be certainly out of place.



Given how badly trained and equipped our initial army is, though, a few upgrades in the military field can only be beneficial. Better bolts, better armors, better buildings. And that’s what EiR’s research system brings to you. Unlock and upgrade your warfare, if you wanna have a chance to make it against enemies superior in number and technology.





See you next time!
Dr.H, LeadDesigner H&R


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