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About This Game

James Reed is a detective called out one night to investigate the apparent suicide of a woman and the sudden disappearance of her husband, Thomas May. Play as both of these men in this short story-driven experience as you learn about how they lived, how they loved, how they lost, and how the decisions they made changed not only their lives, but of those around them.

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Quiet Bay Studio's debut title, Gone Fireflies, is a brief, linear experience that lets you turn the story one page at a time by talking with the game's characters, finding and interacting with objects in the environment, and making choices in both action and conversation which determine the final pages of this interactive tale. This is a slower paced game that emphasizes dialogue and story over traditional RPG elements and adventure.
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Key Features



  • An emotional story-driven experience
  • Multiple dialogue options during conversations
  • Investigate, and discover optional content
  • Multiple endings based on the choices you make
  • Beautiful music by Jeremy Wray, Nicolas Gasparini, and Kevin MacLeod
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Title: Gone Fireflies
Genre: Adventure, Casual, Indie
Developer:
Quiet Bay Studio
Publisher:
Quiet Bay Studio
Release Date: 20 Feb, 2018



English




Beautiful game, heart crushing story. T_T <3. It's not a game, it's a story. No puzzles, riddles, etc. Sad story, so if you don't like to get sad emotions from games, because "games are for entertainment/amusement", skip it.
Well written, made with care. Don't regret a second that I spent playing.. Beautiful game, heart crushing story. T_T <3. A very nice, sad story. Pretty light on gameplay, more of an interactive novel, but I was invested from the start and played through the entire 1.5-ish hours with a lump in my throat.. Beautiful game, heart crushing story. T_T <3. RPG-makerMV game with, in the beginning a bit boring and sometimes distracting,
but at the end absolutely coherent story line.
The story is told from the perspective of all five main characters, and evolves relatively slow.
Still a good RPG-maker game. Playtime to 100% it, two hours.


Gone Fireflies is on sale for a week!:


Small announcement to inform everyone that Gone Fireflies is part of the weekly sale with a 50% discount.

I would also like to thanks everyone who already have or played the game and those of you who left a review on the Steam page. Reviews are super helpful and always appreciated.

Thank you.



I wish you all a great October!

Inoa
Quiet Bay Studio. Update: New Dialogue System and Achievements!:


Gone Fireflies has been updated!

The latest version is live and should be working properly. As usual feel free to report any issues by leaving a message in the forum.

Patch Notes:

  • New and improved dialogue system.
  • Steam Overlay now accessible.
  • 5 Steam Achievements.
  • Auto-Saving added to the game.
  • Walking speed increased in most outdoor location.
  • Small sound fixes.
  • Several minor bug fixes.



About the Old Save Files:

As I mentioned in my previous announcement, the update might cause some issues with the save files from the old build. While they will certainly work with the new version, they might cause progression breaking bugs in some locations of the game. My advise is to try them out and see if you can continue your adventure without any problems.

If you can't progress anymore, you can try to load a earlier save if you have one. If nothing helps, it's best to delete them from the menu and/or from the save folder of the game in Steam app. If some players do not wish to start the game over, they can hit me up in the forum and I'll try to send fresh save files working with the current version.

If you wish to get all the achievements, you'll need to restart from the beginning, though.


Thanks you so much once again to everyone who played and enjoyed the game so far.


Inoa
Quiet Bay Studio
. New Dialogue System and Auto-Save: Progress Report:


Hello everyone,

Just a small announcement to keep you updated on the progress for the revisited dialogue system coming up soon for the game. If you've missed my post about it, it's Here.


I'm about 70% done with the implementation and will probably be done by the end of this week.
I will then make sure everything works fine, fix the little things here and there and hopefully will roll the update next week.

I also included an Auto-Save feature in the game and increased the walking speed in most outdoor locations.



Speaking of Save, your current save files might create some bugs or not be compatible with the updated version of the game. I'm trying to find a solution around it but it's likely that you won't be able to continue your adventure properly with your current save files after the update.

Since the game is very short and since the update is not out yet, you still have time to reach the end but if you wish to finish it later without losing your current progress, please make sure to disable the automatic update in the Steam Properties of the game.

When the game is updated, your old saves will still be accessible, make sure to delete them in game or in the game folder to avoid any bugs. If you are seeing this too late, you can hit me up in the forum and I'll try to provide some fresh save files for those who do not wish to start the game over.

Finally, I will be looking into adding one steam achievement but this might also come at a later time.


Again, thank you so much for everyone who played and enjoyed the game so far and thank you for your patience.

Sincerely,

Inoa
Quiet Bay Studio. Update: Small Fixes and Price Change:


Hey Everyone,

It has been 2 months since Gone Fireflies was released on Steam so I thought it'd be a good time to give it another small update as well as a price adjustment.

Since launch, the game has received multiple updates that fixed many small issues with the dialogues system and especially the pacing both receiving a lot of attention during those 2 months. This update is no different, I once again focused on the pauses, the transitions and the characters movements to further improve the experience.

While all those updates definitely fixed a lot of things, it also made the game slightly shorter than before. At launch, an average play-through would take between 90 and 120 minutes to complete. Now, It takes somewhere between 75 to 100 minutes to finish the current version depending on how you play and the path you take.

With that in mind, I gave the game a price adjustment that, in my opinion, fits more adequately its scale and size.



The game also received a couple reviews recently so make sure to check them out if you want to know more about the game:

Gone Fireflies Review - RPGFan[www.rpgfan.com]
Gone Fireflies Review - GameSpew[www.gamespew.com]

I can't thanks enough the early players for their nice words and valuable feedback which helped me a great deal at fixing and making Gone Fireflies a better game. Thank You!

I wish you all the best,

Inoa
Quiet Bay Studio. Happy Holidays and Happy Winter Sale!:


Hey everyone, just passing by to wish you all a great holidays season and let you know that Gone Fireflies is on sale with a 60% discount.

Gone Fireflies release in 2018 was a great achievevement for me and something I'm very proud of. While sales didn't really skyrocket into space, it didn't stop me to absolutely love and enjoy the entire journey of building and releasing a game which was a dream of mine. I'm definitely looking forward at doing this again some days and will surely let you know about it if that ever happens.

In the meantime, I once again wanted to Thanks everyone who played, discussed or reviewed the game this year and wish you all a great end of 2018 and a fantastic 2019.

Cheers,

Inoa
Quiet Bay Studio

. Happy Summer Sale!:


I'm happy to announce that Gone Fireflies is now on summer sale with a 40% discount.

The game received some tiny little updates last month to fix a few things and to give a final touch on the pacing.

We also got a few positive reviews this last month so make sure to check them out if you want to learn more about the game.

Gone Fireflies Review - Bonus Stage[www.bonusstage.co.uk]
Gone Fireflies Review - OperationRainfall[operationrainfall.com]
Gone Fireflies Review - Siliconera[www.siliconera.com]
Gone Fireflies Review - GWW[thegww.com]



I wish you all a great summer and plenty of fun!

Inoa
QuietBayStudio

. Update: Version 1.2.0:


Hi everyone,

A small announcement here to promote version 1.2.0 for "Gone Fireflies".

This should be the last important update for a while since I've been working on most of the small issues that still needed fixing since the "Dialogues and Achievements" Update.

I tweaked a lot of little things here and there, fixed a weird sound bug present at the hospital, reworked a lot of the dialogues, added more details in a few maps and included more things to check while exploring the different parts of the game.

The game also has a brand new and cleaner title screen.



If you're experiencing some issues loading your old save files, please visit and read my last announcement:
http://steamcommunity.com/games/784100/announcements/detail/1673523...

Patch note:
  • New Title Screen
  • General Dialogues Improvements
  • Added "Checking Points" in many different locations
  • Added new details to a few maps
  • Reworked the design of the River during the fishing scene
  • Fixed credits centering
  • Fixed background sound bug at the hospital
  • Added new sound for Jake during the Forest scene
  • Other small minor bug fixes

Once again, feel free to contact me in the forum if you experience any problem and thanks to everyone who played the game so far.


Kind regards,

Inoa
Quiet Bay Studio. Update: Pacing, New Font and More:


Hello everyone,

Here we are again with another small update for Gone Fireflies. This time, I primarily focused on the pacing of the game after getting some valuable feedback from the players.

The issues with it since launch were how I implemented the dialogues, the transitions between scenes and some unnecessary characters movements and pauses during cut-scenes which made the game slow and hard to enjoy at time for some players. I spent the last 3 weeks fixing the whole game scene by scene, reviewing every dialogues, transitions and characters movements so now, hopefully, the game has a faster pace and less waiting between the playing parts.

Now, Gone Fireflies is and always will be a slow paced, narrative focused game so while my goal with this update was to make it less frustrating for the players, I also tried to keep the mood and the spirit of what this game is about.

The game has also a brand new font and tons of little fixes here and there.



Patch note:
  • Fixed and reduced the time of scenes transitions
  • Fixed and reduced the time between dialogues in many places
  • Removed Unnecessary Characters Movements and Pauses
  • Increased Indoor Walking Speed
  • Brand New Font
  • Re-worked the End Credits
  • Several minor bugs fixes.

Previous update:
https://steamcommunity.com/games/784100/announcements/detail/167352...
https://steamcommunity.com/games/784100/announcements/detail/167352...

Thanks a lot for stopping by and feel free to hit me up in the forum if you have any questions or issues with the game. I wish you all a great time!


Inoa
Quiet Bay Studio
. Definitive Price Drop and 1 Year Giveaway:


Happy Birthday Gone Fireflies !!

Hey everyone !

It has been exactly one year since I released the game on Steam and to celebrate this birthday, I decided to give it a definitive price drop as well as a 20 keys giveaway.



Giveaway rules are pretty simple:
  • Write the word "Fireflies" in the comment section below and be among the first 20 to do so.
  • Only open to those who do not own the game already and only 1 key per account.
I will personally contact the winners by adding them on Steam where I'll send the keys. I'll try to do this as fast as possible but allow me a few days if you do not hear from me quick enough.

In the meantime, I would like to thanks one more time everyone who played, purchased and commented about the game this last year and wish you all a fantastic time.

Cheers,

QBS


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