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Let's begin with the wilderness boundaries

Let's begin with the wilderness boundaries. Before 07, there was no safe zone. This is the most important element of the present wilderness layout. There are safe zones. While you may argue that these should stay in place, they can interfere with the flow of currently PvP fights. This is done to promote safe zones and focus on fighting within them.

This is a defeat for the original goal of the lawless zone. It is time to consider whether we could have a designed wilderness, whether the one we see in BH Worlds or the one we have now. This raises another issue, current activities in the wilderness that were not present prior to. What is their choice? And what impact could it have on the wilderness?

Personally, I'm favor of moving all minigames (Clan Wars, FOG and sealing off Deamonhiem) to a different locations, however where it gets tricky are the three quests. Now the Summer quest line and Defender of Varrock each have sizeable chunks in the wilderness, if we assume that the quests will remain, I think that the best choice is to re-instancing the entire quest. What exactly do I mean? Once you have reached the quest starting point or entered the wilderness, you're on your own. There is no interaction with other players. Although this could change the quest it wouldn't effect it too much.

I believe Green Dragons, armoured Zombies, Chaos Ele and the similar should remain the same. The best training spot in the game should be a little dangerous! The Corporeal creature is an intriguing point. Although it could be enjoyable to barrage runners travel to the cave, its boss mechanic in RS is distinctive in that you can bank a lot of times due to its high risk nature. The entrance could be more appealing because it's located just above level 20 (telecut off point).
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