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Title: Memoria
Genre: Adventure, Indie
Developer:
Daedalic Entertainment
Publisher:
Daedalic Entertainment
Release Date: 29 Aug, 2013
Minimum:
English,German,Russian
Brilliant point and click game with a great story this game is technically a sequel to Dark eye: chains of Satinav but you can play it without needing to of played the other game. it's funny to me how small games like this are able to make more satisfying story progression through the games and end with a great holy♥♥♥♥♥♥how did i not see that moment, where as AAA games with millions for a budget generally leave you feeling with a ....wtf really... that's how it ends sort of vibe top notch game if your into P&C's check this one out.. GOOD:
Great continuation of Chains of Satinav story.
Very engaging narative. The story of the newly introduced heroine Sadja and her cheeky magical staff is equal parts humorous, thrilling and exciting .
With one or two exceptions, well designed puzzles that don't require using everything on everything
Much better character animation than in satinav, where characters resembled animated wooden dolls.
Wonderfully painted backgrounds
BAD:
Lipsinc animation is as bad as in most daedalic games, but not used too abundantly
Made in visionaire studio, so screen transitions can be slow and sometimes the game can become unresponsive when game details are set too high even on high end machines.. In my opinion this was a really enjoyable and great point and click adventure game, and I fully recommend it to anyone that likes the genre.
Following two storylines, with Geron and Nuri's tale working as a framing device for Sadja's adventure, which is the real focus of the story. You might get a bit more out of the game if you have played The Dark Eye: Chains of Satinav, since then you have played out the background story between the bird catcher and his love, but I wouldn't say it is required to understand what is happening at all.
The new character Sadja was much more interesting to me than Geron. And I greatly enjoyed each and every part with her. Driven and ambitious, but still with a softer side that she usually kept hidden. Her character and story is a mystery that is slowly uncovered through the journey. Geron has a simple and clear goal, that makes it easy to sympathize and understand him. Which also means we don't have to explore his character so much to understand his actions and motivations.
The story had several turns that I didn't see coming, and I was engaged through the entire experience. Because Geron isn't the brightest kid on the block, you might figure something out a bit before him in the story and dialogue, but not so early that you end up facepalming. There are also a few funny moments in this otherwise slightly dark tale, some of my favorite being dialogue between Sadja and her companion through most of her story.
The puzzles were good, and for the most part not too difficult. I got through a lot more of the game without needing a guide than I did in Chains of Satinav. And there are a lot of magical spells to add an additional element to puzzle solving. With Geron and Sadja gaining access to different forms of magic through their journey.. While there were some parts that I enjoyed, overall, I was really disappointed with this game for 3 main reasons:
1. The story was contrived, convoluted, and uninteresting. This is the sequel to "The Dark Eye: Chains of Satinav", a game that I liked so much, I started a new playthrough immedately after finishing it. Where "Chains of Satinav" has charm, a smooth-flowing story, and characters that are fleshed out and relateable, "Memoria" feels bloated and tedious. There are so many plot points pulled out of nowhere, I was constantly struggling to follow along and keep track of what the Hell was actually happening. This game expects you to have a photographic memory and miniscule, forgettable details often turn out to be crucial plot points.
As an embarrasing example, towards the end of the game, an NPC solves a riddle that's been present the whole game and proclaims "It's so obvious!" - in that coversation you are TWICE given the option of saying "I still don't get it".
2. The puzzles were crap. Full disclaimer, I usually hate these kinds of point-and-click puzzle games, I just don't have the patience. BUT as I mentioned before, I thought "Chains of Satinav" was great. "Memoria" has some of the most ♥♥♥♥♥♥♥t, unintuitive, just-gonna-start-randomly-combining♥♥♥♥♥♥and-see-what-happens puzzles I've seen. About halfway through chapter 2, I said screw it and opened a walkthrough on my phone, because the solutions are just so nonsensical, and I didn't want to waste time faffing about.
Another embarrasing example is when the game puts you in a foggy forrest maze, and after 5 minutes, a "Click Here To Skip This Maze" button appears in the upper-right corner.
There's one puzzle where the solution is to COMBINE a SWORD with a SHURIKEN.
And then you STICK A MACE INTO THE SWORD'S SCABBARD.
WHAT
3. Performance is terrible. This game should be running at 1000 FPS, every scene is a static backdrop with maybe 1 or two moving characters.
AND YET
A N D Y E T
The amount of stuttering and FPS drops (down to 15 sometimes!!!) was just totally absurd, there is no excuse for such a straight-forward game to be so poorly optimized. On a better game this would be a minor gripe, but because of how tedious the story and puzzles are already, the technical problems become much more noticeable and irritating. "Chains of Satinav" had the same problem, but NOWHERE near this bad.
As I said, I really liked the prequel game, "Chains of Satinav", and was ready to love this one too, but I'm probably never installing it again.. This game story is amazing, I felt as invested as read any Game Of Thrones or Lord or The Rings.
First I should tell that you should first play the prequel which is Dark Eye Chains of Satinav, which is a great story as well. That game is such as good as this and while the ending is complete , the continuation in Memoria makes that a great setup for memoria great tale.
Both games stories are written to perfection. While many point and click are supported by comedy, this series is supported by telling a great tale such as those you find in great books.
Just as FYI, playing in 4k resolution isnt perfect since the windows scaling messes up the main menu, but since the actual game is not impacted you can complete everything.
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