Tapping is useful for large numbers

Tapping is useful for RuneScape gold large numbers. You can click on an orb, then click on another. This allows the orbs to be swiftly moved towards the altar. This puts the team members who are in a better position to move the orbs towards an altar. This allows you to draw many orbs at a time, sometimes giving 40-50 orbs per altar.

All-you-can-play. Free players can make money by purchasing water talismans. They cost 6,110 coins each. It is possible to earn as much as 500 tokens per game. These tokens can then be used to purchase 15 water talismans. That's an overall 91.650 coin for every game. Because each game lasts for 12 minutes, free players could earn as much as 458,250 coins in an hour.

All, first of all, we appreciate your patience while we investigated the high-level potion changes. We've listened to players feedback, and we won't be making any more modifications to the potions that we released a while back. They will remain out of PvP-based scenarios.

Questions that can be asked at this point: Why wasn't this completed prior to release or done so fast post-release? We were pleased with the effects of the potion after they were balanced and test. After monitoring combat on a large scale, we realized that the randomness of hitting chances had been affected in a negative manner. With the increased numbers "under the hood" so to speak, the chance of hitting vs not striking during a battle between differently buffed players had tilted in a direction we didn't intend. This resulted in more players losing fights to unfair tactics. This is something we will be looking to correct in the near future as the changes to the combat system.

Why wouldn't you let them play in PvP but make the tradeable? This is a valid question. But we want these potions only to benefit players who have already been trained to the appropriate level. It's still the case, as players who have been trained to buy RS gold the level have an advantage in PvE situations.

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