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Posted by Bramka SMS on April 19, 2024 at 9:01pm 0 Comments

Siema! Codziennie przegladaj z nami najciekawsze ksiazki i ebooki na Amazonie.

Permakultura. Twoj samowystarczalny ogrod w domu lub mieszkaniu:

Ksiazki, ktore sprawia, ze pokochasz czytanie

Posted by Fotografia Niemowleca on April 19, 2024 at 9:01pm 0 Comments

Hey! Codziennie sprawdz, co nowego w swiecie ksiazek i ebookow mamy na Amazonie.



AI bez tajemnic. Sztuczna Inteligencja od podstaw po zaawansowane techniki: https://www.amazon.pl/dp/8367997468

Bitcoin w 1 dzien. Wszystko co musisz wiedziec by zaczac zarabiac na Bitcoinie juz dzis!: https://www.amazon.pl/dp/8367997573

Azure w 1 dzien - Microsoft Azure od podstaw po…

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Virtual Reality in Gaming Market Top Leading Player and Forecast Till 2027

The virtual reality (VR) in gaming market size is predicted to touch USD 14.6 billion at a 30.5% CAGR between 2017- 2023 states the recent Market Research Future (MRFR) analysis. Virtual reality or VR gaming, simply put, is the use of a 3-D realistic simulation environment in computer games. VR will serve as a game-changer in the gaming industry, thereby enhancing the gaming experience.

Market Segmentation

The MRFR provides an inclusive segmental analysis of the global virtual reality gaming market based on hardware & software compatibility.

By hardware, the global virtual reality in gaming market is segmented into headsets, gloves, glasses, devices, and others.

By software compatibility, the global virtual reality in gaming market is segmented into consoles, tablets, box PC, casual web games, smartphones, MMOs, and others. Of these, the consoles segment will dominate the market over the forecast period.

Read more@ https://www.marketresearchfuture.com/reports/virtual-reality-gaming...

Key Players

Leading players profiled in the global virtual reality in gaming market report include VirZOOM, Inc (U.S.), LEAP MOTION, INC. (U.S.), ZEISS International (Germany), Sony Corporation (Japan), SAMSUNG (South Korea), Kaneva (U.S.), Oculus VR, LLC (U.S.), HTC Corporation (Taiwan), Newzoo (Netheralnds), Google (U.S.), and Electronic Arts Inc (U.S.).

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