For the second year in a row, the glacial pace of play in FIFA has come dangerously close to rendering the game unplayable. The artificial intelligence has trouble adapting to new challenges, particularly those involving a slower pace, particularly when it comes to defense. This is particularly problematic when it comes to the defense of its own territory. It is not known what caused this situation. The problems that have already plagued FIFA over the course of the previous few iterations have only been made worse by the fact that scorelines are inflated on half lengths that are longer than five minutes when the game is played at a slow speed. When the game is played at a slow speed, the length of each half is longer than five minutes. In addition to these issues with the artificial intelligence, the much-touted HyperMotion 2, much like its predecessor, struggles to maintain the same levels of smoothness and fluidity that are brought out when playing the game at normal speed. This issue was also present in the first installment of the series. It's possible that the fundamental mechanics or the nature of motion capturing with the assistance of these new Xsens suits doesn't translate to slowing the pace down; however, unless you tinker with sliders, you should avoid the slow speed at all costs. It's not worth it.
There is no way around the undeniable fact that the scores in any match that lasts longer than ten minutes and takes place without the use of sliders are inflated artificially to a significant degree
This is a fact that cannot be avoided
As of right now, the game has been modified to the point where it is now optimized for use in online competitions that use halves of a length of five minutes or less
As a consequence of the midfielders and backline defenders moving too deeply and being too spread out, there is insufficient defensive resistance to prevent onslaughts on the goal, which makes it possible for goals to be scored
The use of sliders and other manual controls can be helpful in reducing these scorelines, but this approach is not an appropriate solution for a game that is intended to be played in this manner as the default setting
When all is said and done, buy FIFA Coins (get a coupon to buy it) has a slightly different feel to it compared to its predecessor. This change was made intentionally. The new dribbling system does make the game more open and gives you more leeway to do what you want while you have possession of the ball. There are times when the artificial intelligence (AI) can be challenging, and EA is in the process of gradually making it so that AI players will actually compete against you in one-on-one situations. The legacy issues that made FIFA 22 nearly unplayable for players who are dedicated to simulation games are still present in the game, which is unfortunate. This game is not a realistic simulation of what we see on television because it has a number of issues, some of which include lethargic midfielders, poor backline positioning, wonky keepers, and ultra-responsive players that skate across the pitch. These are just some of the problems. These are only a few of the problems that exist.
The most recent and greatest headline feature that EA has to offer, which is known as HyperMotion 2, has not lived up to its promise of significantly bettering the game and, in fact, has made it more difficult to play the game. It's possible that this game's overall engine is what's holding it back, or it could be that the legacy code that was migrated over wasn't very good. Either way, something isn't working very well. Whatever the circumstances may be, there are a number of significant issues that should not require the use of sliders as a means of resolving them. This is because the use of sliders is not the appropriate solution to these issues. As long as Electronic Arts does not decide that there may need to be two distinct types of gameplay experiences (simulation and arcade/FUT), it appears that the company will continue to prioritize the Ultimate Team mode, which generates the most revenue, at the expense of the other game modes.
On top of that, there are still some frustrations from the past that haven't gone away completely. Because tactics don't even come close to reflecting reality, it's not very often that anyone, including the AI, will try to keep you out with a game of catenaccio, for example. The reason for this is that tactics aren't very realistic. Even though it improves year after year, the artificial intelligence is still capable of getting itself into a complete mess. This is despite the fact that it gets better every year. A lot of the time, I find that I am asking the question "Where is he going?! " in my head. about a central defender running up the pitch while an attacker darts through on goal, and about how entire back fours can often be dragged ludicrously deep - into their own box - while the ball is barely on their side of the halfway line, because of a single opposing forward making a run. in both of these examples, the attacker was able to get through on goal. It is a source of annoyance and irritation. More importantly, these minor issues may force you to play a game in your head that is nothing like football.
As a result, you may find yourself concentrating more on how to take advantage of the way FIFA plays rather than how the actual sport is played. It is possible for referees to experience moments in which they feel as though they are watching an entirely different sport.
It's possible that fixing those things will take years, especially when compared to the real thing, which is arguably the most complicated thing in the world. On the other hand, they might just be an inherent part of the process of making a sports video game. In addition, the thing that is constantly going through my head is that ridiculous power shot, or to be more precise, my masterful Power Chip, which is the real key to playing good FIFA.
It is an odd coincidence that almost seems like a bug, but in the same way that shanking a ball into a lamppost and seeing it ping into the top corner is a bug when you're knocking it around on the local 4G network, this event feels almost like it could have been a bug. The way in which a friend might slide tackle it directly into his own net, or the way in which you might trip over your feet while attempting a rabona, are both examples of ways in which an accident might occur. Football, both the game and the organization known as FIFA, likes to proclaim that it is for, which is essentially absurd and essentially flawed due to the fact that it was created for. This is because football likes to proclaim that it is for. Football anecdotes have been passed down through the generations in my own family, and I can almost see the same thing being said about our most ridiculous FIFA memories someday. It's a never-ending supply of anecdotes to draw from.