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I'm not a fan of all the trolls in Taverly

Taverley was somewhat nice because it felt peaceful and could be used as an ideal base for Druids. It gave Burthorpe a motive, as it were as they fought for the protection of that region. The forest between them illustrated a genuine difference between these two cities, and an honest change in momentum.

I wasn't trying to describe the tricks of agility however I can understand how it can sound. I was referring to the fact that artificial blocks were absurd. The fences that surround the desert's divide between grass and sand are both long. It doesn't make sense, it looks silly, and all of our players could walk over it with two shakes of a lamb's tail.

It would be more logical to link agility shortcuts to specific actions instead of specific locations (e.g. These boundaries would seem more sensible if they were not linked to specific places and instead tied to particular activities (e.g. Level 50, learn the skills to climb any cliff. Level 80: learn to utilize pickaxes to climb ice.

Yes, I'm not happy with what they've done with Taverly and Burthorpe. There is no differentiation between them and it's too packed without the feeling of settlement. While I'm fine with the possibility of having a space for a few things, like the Burthorpe street market or a Burthorpe church or even a cathedral, there's plenty of space between Taverly to Burthorpe.

I'm not a fan of all the trolls in Taverly. I'm not a fan of the absurdity of it all, and also the low level of the trolls. Burthorpe needs to feel like a gritty military capital guarding the principality from trolls. The city is no longer a place of violence and wasn't a place it felt like before the update.

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