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Nightside Full Crack


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About This Game

NIGHTSIDE is a four races sci-fi base building real time strategy game set on the dark side of an unknown planet where the valuable "green ice" r 5d3b920ae0



Title: Nightside
Genre: Indie, Strategy
Developer:
OMNIDREAM CREATIONS
Publisher:
OMNIDREAM CREATIONS
Release Date: 2 Apr, 2015


Minimum:

  • OS: Windows 7
  • Processor: Intel Core 2 Duo E6600/AMD Phenom X3 8750
  • Memory: 2 GB RAM

English



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Don't get me wrong, this game is great. The main idea behind the game (dark side of a moon, no light) is the reason I bought this game. It just is too small of a game. If this would have been made by an experienced game company (e.g. Blizzard), I would have paid upwards of $60 for this game. It lacks the U.I. I was hoping for, feeling more like a prerecorded message.. The game in itself is marvelously done, the one thing that jarrs me is the lack of dialogue in both game and campaign, although they make up for it with actual blocks of text, it shows that they didn't have a big enough budget, which impresses me even more because of the nice polish in the game, I hope they manage to make enough money off of the sales to warrant an update to get some dialogue, and maybe some better death sequences. But the core of the game is very solid, and they delivered exactly what they promised. I'm very pleased to have this game in my library and hope to see it grow and develop.. This is what an RTS should be. Simple mechanics, easy to use UI, simple resource gathering to allow for the main focus of building armies and wiping out your opponent. This game clearly pays homage to Command and Conquer and Starcraft with it's faster paced gameplay and overall RTS mechanics and that faithfulness to RTS's of yore pays off with a fun and addicting strategy game. With 3 different factions that all function in varying ways and have different strengths and weaknesses, there are plenty of strategies for victory. Gameplay Footage: The most unique piece of the game other than the very 'alienesque' worlds and units is the pervasive darkness that blankets every game. It feels like you're playing on that planet from the movie Pitch Black and the only way you can see the map is to move units there. The game also features a very indepth story line that makes extraordinary use of camera angles to provide a low-budget, cinematic experience. This game was a pleasant surprise and I definitely recommend it! I can't wait to see how far the two devs from Omnidream can go from here.. Great game with very nice graphic and climate. 3 races to choose, each one different. Many maps, units, buildings. Nice Single Player Story. One of the best recent Indie games.. I think if you are reading reviews for this game you will know that its an early acess game, and as all games in this state this one is not finished and needs polish. So what can you expect from the current early access version. The Good - interesting unit variety - simple economic model - Decent faction variety - moving factories! - Simple but cute graphics - Simple but serviceable Ai compared to games like starcraft 2 The bad - unfinished ui - unbalanced unit stats - numbers battle for the most part - lack of some commands or default key combinations used in regular RTSs - (Personal complaint) game is too dark, but it gives some personality Should you buy this game? - Well i got the game to support its development cause i think it has a lot of potencial, and should you feel the same way go ahead and buy it. - If your looking for a more finished product to fill your RTS needs, either wait for the games release or go buy an already released game. Cheers and happy gaming.. 09/2015 I review my eval. The game evolved in a good way. The game is mainly playable now : only the queued action is missing about the units mouvements. As I like the game, I think it doesnt deserve the orange satisfaction. x) 06/2015 At the moment, this game sux. Really. Not about the gameplay, but the controls make the game unplayable : you can't do queued action, you can't select multiple buildings, and the campaign suppose you already knows the game's mechanics. If the controls were more userfriendly and functional, the game would have a great potential.. I thought it might be nice to add a little more about the units and race trade offs: some of this is related elsewhere, but having it all in one place is helpful. Nova: All buildings must be landed before use, but can be moved and relanded. Three ground units: two attack air and ground, the mid-sized one only attacks ground. The smallest ground units are really fun for harassment of enemy extractors, and are almost invisible. Three air units, the smallest one only attacks air. The biggest unit for this race is a Flagship, which of course, flies. There is a special drone which can disable weapons in the opponent's army and also attacks ground. The big defense for the mothership is a drone release similar to SC2 carriers. There is a special ability for the probes which releases three small "flashlight" drones, which move in sync with the probe. It has enough range that parking the probes near your enemy and using the drones is effective. YX: This is a sort of "Transformer" race, with the most flexibility (everything is built out of the same building blocks "Cells", which are mobile). A not entirely bad option with this race is to build one probe and a ton of cells and then tailor your army once you know what you are facing. Buildings are not mobile, once built, but can be split back into cells. I think you have to build ground tech before air, but you have the option of scrapping the building, so it's not as big of a deal as with Nova if you want to go all air. There is a special ability for one of the midsized units which bumps up how hard adjacent units hit. The mothership defense is a shockwave with decent area. The light option for the probes is a scanning ability, which basically gives a really big circle of vision around the probe. The big unit for this race is a ground unit, so a little easier to counter than the Nova and Human flagships. The upgrades for YX have more levels than for the other races, not sure if that means they can ultimately hit harder. Human: All of the human buildings are mobile, so you can have fun with moving your base around, and the "static" defenders are easier to get into position. The units are more limited for this race in terms of what they can attack (you have all the permutations of "air" or "ground" units that can only attack air or ground, it is sometimes hard to remember), so you need to be careful with what you attack with what. There is a special ability for the second largest air unit which creates a vortex which attracts enemy fire. The mothership defense is a missile attack, and the probe special ability is the best one in my opinion, which are a series of torches that you can drop and leave. Torches can be destroyed by the enemy, however. The flagship is a big air unit, which is probably the best unit in the game for killing the opponent's mothership because of the missile attack. Overall note: with all races, the mothership defense and the flagship special ability are one and the same. All of the races have a unit which repairs others, something which always bothered me about starcraft (they have advanced technology and it Never Breaks? Really?). Mouse actions: In general, left click selects units, middle click pans, right click places/initiates actions. To attack move, use left alt plus right click. To select all units of a given type, use Shift plus left click.. Really SLOW gameplay.. A poorly designed game. I only got though the tutorial and the first two missions before giving up on it. It seems like they put more effort into glowy effects than anything else. This means that the game is also likely to lag if your armies get big. The path-finding is bad and units are completely stupid so one has to tell them all precisely what to do. Unit selection can be tedious. The interface is generally inefficient and unpolished. Some units cannot shoot air units at all, which is just annoying really. There is only one resource in the game. The tech tree is extremely simplistic and pointless. Environment designs contain repetitive terrain and non-obvious impassible objects. The darkness element adds nothing to gameplay, it is just regular rts fog of war. The story element is simply crap. It seems this game has nothing to offer that others do not do much better.. No. For various reasons : -Ctrl+Number creates a group. Shift+Number does NOT add the currently selected unit to the group. -everything is sluggish. -pathfinding is okay, but units often bumps into each other. Or into buildings. -despite everything floating, units bumps into buildings. There's only two dimensions. -8 units for each of the 3 races. That's not enough. -Shift+right click does makes points for the units to follow, but only the lastest is displayed on screen. -8 units for each race, yeah. And 4 buildings for each race too. -no real strategy, just "make bigger army". Basically, babby's first RTS. Avoid it and get a real strategy game instead.



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