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Title: 99 Spirits
Genre: Adventure, Indie, RPG
Developer:
TORaIKI
Publisher:
Fruitbat Factory
Release Date: 31 May, 2013
Minimum:
English,Japanese
Well, that's $10 I'm not getting back. Very disapointing. I loved the art syle of this and was looking forward to the storyline but the actual game play isn't even a little fun. I wasn't expecting the button mashing aspects when I read the description of the came. Constantly having to hit the x and y keys in combat was super annoying. The word clues pass by lightning fast making you have to do it over and over again to read it. Not my cup of tea at all.. come for the anime (no pun intended), stay for the fun gameplay.. this is not a easy game , but is a excellent game (10\/10). To start with, this game is NOT FOR EVERYONE, far from it. You SHOULD try out the demo before buying it.<\/b>
The game is about a swords(wo)man, Hanabusa, who fights evil spirits on her journey to restore a blade that is imbues with powers from differents gods and ultimately find out the source for the mass of spirits that have been rampaging lately. How the fighting happens is quite a different aproach from what you'd expect and also is the catch of the game.
When you fight the spirits, you will find out that they are practically invincible to your attacks, by attacking you'll gather energy that you can use to not actually damage the spirits, but to gather information about the spirit you are facing. What do you do with the information then? You'll have to find out the spirits actual form in order to be able to defeat it.
Sounds crazy all right.
When you enter combat you will have no idea what you are facing, apart from the knowledge of "this zone has these and those", you start off with a round of attacks, hopefully filling up your energy (or gem as the game calls them), when it's filled, you then spend it to gather info, the information gained will be hints about what the actual form of the spirit is, when you think you have enought information you can try to name the spirit, thus revealing the true form, and only then your attacks will start hurting the spirit. Naturally, you can skip the information gathering and just throw guesses, usually the spirits do a rather mean counter attack if you try to call them out and are wrong.
All this is done with simple controls, you either atttack, or defend, both gather energy for their respective gems, during the action round, you'll have the chance to deflect attacks from the monster and counter attack, in a reaction game fashion.
It gets repetive, fast, no doubt about that, but the challenge and fun is the little guessing game you have to do with the spirits. Eventually that will get to you too, and you wish it would be easier and faster,
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