Aporia: Beyond The Valley Cheat


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About This Game

"... could well cement itself among the top puzzle adventure games of the longstanding genre." -



Title: Aporia: Beyond The Valley
Genre: Adventure, Indie
Developer:
Investigate North
Publisher:
Green Man Gaming Publishing
Release Date: 19 Jul, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or above (64bit OS)
  • Processor: Dual Core 3Ghz


    English



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    I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements. At the end of the day, if you are looking more for an interactive story / walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca. I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day. This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless. A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements. At the end of the day, if you are looking more for an interactive story / walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca. I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day. This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless. A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements. At the end of the day, if you are looking more for an interactive story / walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca. I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day. This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless. A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements. At the end of the day, if you are looking more for an interactive story / walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca. I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day. This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless. A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.. I have mixed feelings on this game, the music, visuals, and story are beautiful. However, the puzzles themselves fall quite short. The best section of the game has some light and mirror puzzles similar to Talos Principle, while the worst sections are literally, wander around and pick up 4 of the same object. For what its worth, I played through the entire story and beat the game (it took me about 5 hours, but I'd imagine it can be done in half that) but did not 100% all the achievements. At the end of the day, if you are looking more for an interactive story / walking simulator you'll like this a lot. If you are hoping for a high quality puzzle game you are much better off with The Witness, Talos Principle, Quern, or even Archiaca. I found this game while searching for games similar to The Witness and while they both have a great atomsphere and a beautiful world to explore, the difference in the actual game play quality is night and day. This game also seems unrefined in a lot of ways. One of the "tips" that the game shows on loading is a warning to save often because the auto save is sporadic and unreliable. There is a mechanic where you use up your "light energy" but as far as I can tell no puzzle in the entire game requires actually using your energy efficiently or optimally, they just force you to occasionally spend time looking for a light refill bottle for no reason. The whole health/damage system seems oddly tacked on, and the main "completionist" section of the game with optional puzzles and content is the middle third of the game which you cannot go back to later on. Along the way you collect items and objects but as far as I could tell there is no way to actually view your inventory. The "map" is clunky and largely useless. A lot of the puzzles seem inconsistent or unrefined in terms of giving you feedback on what you are supposed to do as you go. Idk, there is a lot to like here and as a work of art, much of the game is beautiful, but as a puzzle game, ignoring the asethetic, I found it short, too easy, a bit dull and uninspired.



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