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As they don't exist within this world, enemies on Earth aren't Dark Falz. Alternatively, you will see enemies called Phantoms, which come in many different forms from Clowns to Steamrollers. They are primarily weak to PSO2 Meseta the end element, including bosses, but there are exceptions. The bosses are either powerful humans or Kaiju versions of Earth objects like a three-headed subway railway, so expect to see some craziness.

In PSO2, a brand new story means new Quests. Many are the typical types (ARKS, Marathon, Exploration, etc.) taking place in the new areas, but expect new Urgent Quests and exploration sorts to come with Episode Four or after it initially drops. A number of them may even arrive with completely new bosses.

Like everything we've seen so far, each will have their own strategies, and a few will probably be raid-style occurring in new arenas. We've already seen Challenge Quests, which can be a fun way for teams or alliances to test their mettle for good rewards. More new types are on the way, and a few have different challenges and benefits, like rewarding players who score high with better loot.

Of course, Episode Four will also come with new pieces, such as gear, augments and cosmetics. Additionally likely being inserted is crafting, which most enthusiasts have been asking about. Crafting was released in Episode twice in Japan so it is likely we will finally see it in the North American version in August. However, PSO2's crafting system doesn't function the way crafting does in other games. Here, you don't necessarily make things or equipment, and cheap Phantasy Star Online 2 Meseta improvements can make weapons worse. The huge thing that accompanies crafting is the ability to customize Approaches, fresh achievements and names.

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