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Clad In Iron: Philippines 1898 Key


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About This Game

CLAD in IRON: Philippines 1898 is a Spanish-American War alternate history naval game in which a turned-based wargame and a real-time strategy are combine 5d3b920ae0



Title: Clad in Iron: Philippines 1898
Genre: Simulation, Strategy
Developer:
Totem Games
Publisher:
Totem Games
Release Date: 14 Nov, 2017


Minimum:

  • OS: Windows XP SP2
  • Processor: CPU Pentium 4 / Athlon 1.1 GHz
  • Memory: 2048 MB RAM

English,Russian



clad in iron philippines 1898. clad in iron philippines 1898 review. clad in iron philippines 1898. clad in iron philippines 1898 review


very good ship graphics and controls clear and concise game manual plays well even if you simply choose to stay on the strategy map plays even better if you choose to go to ship level combat no crashes or problems on windows 7 64 bit if you like naval wargames with a bit of charm and plenty of historical accuracy then get this. Inside this game, more is hidden than it seems. I will not hide that I like this game. I like how the series of games is being improved step by step. In the last game, developers basically improved the turn-based strategy. From this (the supply system) the game became deeper and more interesting. I see that the developers have taken care of the newcomers. I hope there will be more training videos. I also would like the ship to be divided into separate parts: the hull of the ship, the steam engine and boilers, the shell of the shells. Now randomness plays an insignificant role in the battle. I would like to see the critical damage from the "golden shell". Maybe other accidents, like weather. Separately, I want to thank you for the wonderful models of ships. These are the most realistic ships possible. Yes, "World of Warships" I'm looking at you. Can I recommend this game to everyone? No I can not! Can I say that this is the "Total War" on the sea? No I can not. "Total War" is an arcade strategy for a mass player. This game is a mix of the old-fashioned simulator of naval battles and a wargame with unique rules.. I want to say that one little change could change a lot in gameplay, supply did it. If you playing Caroline Island, first thing you do - you gather all fleet at one point and try to destroy the enemy, I did the same here playing USA and see that I am going to loose support points on next turn, it's okay if I succeed but if I loose some ships it'll be the problem . this changes how you planing your opretaions . finally with small fleet and very expensive big ship you thinking how much you can affort attack or blockade, this is much interesting than just simple struggle. Also modern ships fights much more intense, even you have only 2 cruisers (not even battleships) but one of them can destroy 2-4 gunboats or frigates, take a lot of damage and with fire and water in hull safely flee the fight. You should try it! Of course only if you already been playing Ironclads or ready to read manual to understand simple but unique naval strategy rules.. If you like naval combat, especially naval combat in the Victorian Era, and obscure now-forgotten wars, this game is for you.. With each new game, the developers (Totem Games) were approaching the time of the steel steam navy and the epic sea battles of the Sino-Japanese War of 1895, the Spanish-American War of 1898 and the Russo-Japanese War of 1905. In this case, the events unfold during the Spanish-American war in the Pacific. Because in reality, the resistance of the Spaniards to the US Asian Squadron (commander George Dewey) was small, the developers had to delve into the history books and to call for help alternative history. In reality, the expedition of the Spanish admiral Manuel de la Cu00e1mara to the Philippines was canceled, but the Spanish fleet still had warships that send them to Asia. Thus, we can say that the historical part is on the verge between truth and fiction. Damn, but who cares? What's new in the game itself? All units and buildings in the game now need to be supplied. Previously, everything was simple - take the biggest and strongest ships and destroy all. Now it is worthwhile to think several times how much the elementary movement of a large warship on the supply route will cost. Captured the enemy harbor and placed there a garrison of infantry - be prepared to spend on its maintenance! It's cheaper to defend than to attack. All this made the game in a strategic mode more interesting. What can I say about the simulator mode of combat between ships? At first glance, everything is as before. But if you look closely, it turns out that a very useful function has been added. Now you can visually determine the dangerous distance. Instead of the good old wooden sloops of Lincoln's time, we operate well-armed steel steamships (mostly). From such enemies it is useful to stay away and hope that your shells will fall more often and cause more damage to the enemy. I really do not advise you to engage in close combat, before the enemy ships are badly damaged. As before, I refrain from recommending this game to everyone. That would be untrue. This is a very special and largely unpolished game, but I like to play it.. very good ship graphics and controls clear and concise game manual plays well even if you simply choose to stay on the strategy map plays even better if you choose to go to ship level combat no crashes or problems on windows 7 64 bit if you like naval wargames with a bit of charm and plenty of historical accuracy then get this. After the first start of the game you will be dumbfounded. You will not understand what to do. The game will just wait until you take the first step. No tutorial. No training mission. There is only a manual. But he does not try to explain step by step what to do. It seems that it is terrible. I want to get angry and write a rough overview. Write about what this is a bad game, and then compare it to Total War. For most, everything will be just like that! Therefore, I immediately warn that if you need a modern dynamic arcade strategy about ships, then immediately look for other options. This game will not work for you. And if you are looking for the most realistic simulator of sea battles, then this is an excellent choice. If in reality the gun charges a long five minutes, then in the game it will be so. If the radius of the turn of the steel cruiser is 500 yards, then be patient and wait. Similarly, with the time set speed. The steamer is not a torpedo boat and can not accelerate to 40 knots in a couple of minutes. Each speed dial node in the game must wait. And the speed drops when cornering, so every turn needs to be considered. In general, most of the time the player watches and waits. If you need such a game, you can not find anything better. It's almost a textbook. Oh, I forgot that not every projectile hits the target. Accuracy of shooting 10% is a lot. And for each hit shell will drown the enemy. Sometimes large ships with good armor have to be shot for more than an hour. At the same time, you can speed up the game time only twice. All that I have described for most people will be shortcomings. For most, but not for me.


CLAD in IRON: 3 in 1 BUNDLE Available Now! :. Some interface changes in the TBS mode : Inspired by a player named Tempest, we updated the interface on the battle map in strategy mode. Now all slots for ships, infantry or buildings of one side have only one color. In addition, it is now easier to understand which harbor the player controls, and which ones are his computer opponent.. Our war games in the top on WARGAMER : Back in April, the largest and one of the most respected professional* online magazines about the wargames WARGAMER.COM included our games in the list of the best naval war games. The news was a little late, but better later than never. It's nice to be together with such games as JUTLAND, VICTORY AT SEA, SILENT HUNTER and BATTLESTATIONS: PACIFIC.. We fixed some potential bugs. : We continue to optimize the game engine. In the course of these studies, we have found and fixed some issues that could potentially create technical problems.. Fixed a bug of ship flooding. : We found and eliminated the problem associated with the flooding of a ship destroyed in combat (real time SIM mode).


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