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Title: Darwin's Demons
Genre: Action, Casual, Indie, Simulation
Developer:
Polymorphic Games
Publisher:
Polymorphic Games, University of Idaho
Release Date: 13 Feb, 2017
English
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I know a few people on the development team for this game, and was excited to try it out for myself. I have always been a fan of the space invaders\/galaga style bullet hell games, and the twist that this game adds is exciting and different every time. The enemies can get very difficult if you don't know how to handle them, and are quick to exploit any weakness if your playstyle. Overall, very fun and remember, evolution will always win.. Its fun to be a selection pressure. It really is. For the Price its a nice little game that i can see myself playing every now and then. Obviously its more fun with a controller (i use XBOX one which works great) The game`s sound and graphics are nothing to write home about but the gameplay loop is great, there are many upgrades and unlocks and i already recommended it to my friends. get rewarded for inspiring racial purity on your enemies.
10\/10. I've pretty much only started with this, but so far it lives up to what I hoped it would be.
Basically, it's Space Invaders, but with a lot more player options, and more importantly, aliens that adapt to your ship and strategy. I unlocked a ship whose strategy relies on blocking enemy fire with its own fire... and before 10 waves were out, wound up going up against a population of lightning-eyes aliens whose projectiles all favored moving in a right curve. Thus neatly avoiding the projectiles that were supposed to block them.
Other rounds I've done so far have ended with other really interesting setups that clearly show adaptation to the ship used, and incidentally to a strange playing quirk of mine... my hearing is bad in one ear, so I tend to "ignore" one half of the screen in playing a game - if I'm not paying attention, it's the one on the same side of the bad ear, if I am paying attention, I usually overcompensate and so don't pay enough attention to the other side. Pretty much every game I've played so far, the aliens will "huddle" on the side that I'm failing to watch properly. This actually hasn't done a lot to help them so far, because I don't actually fail to watch that side, I just will show imbalanced favoring - but I bet it would make a difference in later rounds, when I get better.
These are just a couple examples of the interesting behaviors I've seen develop. This is a fascinating use of adaptive AI, and I look forward to playing with it in the experiment mode more, which I've only just started with.
Also, the lore is a nice bonus - the game didn't NEED any lore, strictly speaking (I mean, it's a Space Invaders thing), but having it there adds some extra interest, I think.
I'd say that this is a good game to get if you:
A: Are interested in adaptive AI techniques
B: Like Space Invaders type games, and would like one that gets pretty darn difficult
C: Enjoy the ability to play with a game's systems for yourself. Don't Play this Game.
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T H E D E V E L O P E R S F A I L T O F I X T H E B R O K E N A W A R D S Y S T E M.
C O M P A N I E S L I K E T H I S , G I V E S T E A M A B A D N A M E.
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They all should be barred from publishing any materials on Steam W H A T S O E V E R P E R I O D.
. A fun arcade game with a neat twist. Could use more variety on what the aliens can mutate to though, espeicially when everything is going very, very badly for them.
Or, it might just be that "The Finch" ship is extreemly OP - massive offence and defense mean it is easy to survive without wasting money, and you can then get the splash size of your main weapon up so large that it clears the back wave. Combined to getting the fire rate down to 0.05 seconds, it measn th
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