NEW LANGUAGE!.
Hello survivoooors! So, we’re getting really close to the release of Dead in Vinland (early 2018!). Hence, time to give you some news about the development, and we have an annoucement to make...
We now have a Newsletter!.
Hotfix 1.05:
PATCH NOTES:
- Added 1 bonus Tinder item on skillcheck's success when harvesting them on the Tinder Tree.
- Corrected a very nasty and stealthy bug that prevented Eustache to trigger most of his dialogs! You should now be able to complete his romance.
- Achievement for reaching 100 in a skill corrected: Now triggered when 100 is reached via standard skill XP increase, use item increase and trait increase. It will also be given upon game load if a character has 100, in case it failed to be unlocked prior to that.
- Now Angelico's special chain of events will only trigger after meeting with a certain blue goddess, giving a little more respite in the beginning of the game.
- Corrected a lot of cases when Solveig/Knut would appear or be mentionned in dialogs even after their death.
- Mining camp 3 upgrade could be crafted without having unlocked Tier 2 upgrades.
- Corrected Angelico's relationship values bug: Values/effects behind the scenes were working as intended, only the display of "[someone]'s opinion on Angelico" was wrong (always 0).
- Reduced chances to have "drought" and "rain" weather after a drought. (Chances were 40% sun 20% rain 40% drought, now 60% sun 10% rain 30% drought
- Corrected a bug which prevented to slaughter sheep when they were born in the pens until game was loaded again.
- Parvaneh's final romance dialog could be triggered even if she had been rebuffed.
- Fixed infinite Stone exploit with the Wall Remains rune.
- Fixed infinite Wisdom exploit with the Wolf Statue rune.
- Fixed infinite Wisdom exploit with Volcano Cave.
- Fixed a bug when a lot of save-scumming the level-up trait list would empty the list and show less than 5 traits (invisible trait bug)
- Skills values where not refreshed in the side bar + UI after level up.
.
About the Characters - Secondary characters #2:
We’ll present today 3 other
secondary characters that you’ll maybe find when
exploring the island. Those three are known for having a
natural charisma but are quite
hard to figure out on first encounter. They could be very good allies if you understand their
specificities &
behaviours.
EustacheThe Black MonkWe'll start with Eustache, youngest son of a
french noble family. The path to his father’s titles barred by his older brothers, his mother sent him to the benedictine monks.
He left the abbey after his father’s assassination, with only
bitterness and
vengeance in his pockets. He
exiled himself to
Spain to study fencing, and some say,
black magic. He then enlisted at the service of the Count of Boulogne, to whom he demanded justice for his father.
But he faced the harsh truth of noble schemes and
lost his trial, meaning all his land and titles, to the filthy Count.
He gutted him clean and well. Then he wrecked havoc on the northern seas as a
pirate known as the
Black Monk. His reign of terror lasted a good decade before he entered in a terrible fight with a viking longship, leaving him for dead on a drifting piece of wood. He wrecked on the island, more dead than alive.
ShanawBeothuk HuntressShanaw was the
daughter of the
chief of the
Beothuk tribe, a small native village living on an island not far from the island of Dead In Vinland.
A
free spirit, she was an
excellent hunter and
runner, and was known amongst her kin for very
mischevious behavior. Her many wacky moments, like dancing and howling naked under the moonlight, earned her the nickname of “
Crazy Moon”.
How did she end up on the island of Eirik and his family? And why? That’s a secret you will have to uncover, even if her shell may be hard to crack.
The only thing we know, is that she took the name of “
Hidden Raven”. And that she doesn’t want to talk to Eirik. Weird.
YaghoubPersian MerchantYaghoub is an appealing
Persian Merchant with a majestuous beard neatly combed and filled with precious jewels. He is always giving you big friendly smiles, always has an incredible story to tell. But despite these classic merchant features, he also shows an
astonishing sense of sharing, and an
infinite kindness.
Some may think he only works as a greedy merchant to be able to travel the world on his beloved ship. In fact, each time he manages to make a good profit, he instantly spend it all on a new, bigger, longer, riskier expedition, making him the
poorest merchant there is. But when you see this spark in his eyes when he tells a – mostly invented – story, you understand that he carries his true wealth inside his heart.
A
terrible storm made him wreck on the shores of the island of Vinland. He survived alongside a
mysterious passenger…
That's all for today, next time, there will be a special post,
quite different from what you've seen before, so, stay tuned!.
Hotfix 1.05:
PATCH NOTES:
- Added 1 bonus Tinder item on skillcheck's success when harvesting them on the Tinder Tree.
- Corrected a very nasty and stealthy bug that prevented Eustache to trigger most of his dialogs! You should now be able to complete his romance.
- Achievement for reaching 100 in a skill corrected: Now triggered when 100 is reached via standard skill XP increase, use item increase and trait increase. It will also be given upon game load if a character has 100, in case it failed to be unlocked prior to that.
- Now Angelico's special chain of events will only trigger after meeting with a certain blue goddess, giving a little more respite in the beginning of the game.
- Corrected a lot of cases when Solveig/Knut would appear or be mentionned in dialogs even after their death.
- Mining camp 3 upgrade could be crafted without having unlocked Tier 2 upgrades.
- Corrected Angelico's relationship values bug: Values/effects behind the scenes were working as intended, only the display of "[someone]'s opinion on Angelico" was wrong (always 0).
- Reduced chances to have "drought" and "rain" weather after a drought. (Chances were 40% sun 20% rain 40% drought, now 60% sun 10% rain 30% drought
- Corrected a bug which prevented to slaughter sheep when they were born in the pens until game was loaded again.
- Parvaneh's final romance dialog could be triggered even if she had been rebuffed.
- Fixed infinite Stone exploit with the Wall Remains rune.
- Fixed infinite Wisdom exploit with the Wolf Statue rune.
- Fixed infinite Wisdom exploit with Volcano Cave.
- Fixed a bug when a lot of save-scumming the level-up trait list would empty the list and show less than 5 traits (invisible trait bug)
- Skills values where not refreshed in the side bar + UI after level up.
.
A new mode! The Battle of the Heodenings is coming this winter!:
Hello survivors!
We hope you're okay! So, it's been 2 months since we released the
first DLC for Dead In Vinland! Did you take good care of the Vallhund? ;)
We've been hard at work on the DLC 2 and 3 for Dead In Vinland! And now, we think it's time we announced the
second DLC for Dead In Vinland
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