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Automotive Predictive Diagnostic System Market Industry Outlook, Size, Growth Factors, and Forecast To, 2029

Posted by Akash Ra on June 17, 2024 at 1:06am 0 Comments

Automotive Predictive Diagnostic System Market is expected to grow at a CAGR of 8.21% throughout the forecast period, to reach US$ 111.07 Bn. by 2029.

Automotive Predictive Diagnostic System Market Overview

Over the forecast period, Maximize Market Research expects the Automotive Predictive Diagnostic System Market growth…

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Devil's Bluff Download Install


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About This Game

Have you ever watched a Friday the 13th film and thought you could have avoided a moronic death? Have you ever played a game of Clue and wanted to solve the mystery in a real-life mansion? Have you ever watched an episode of Scooby-Doo! and wished that, just once, those meddling kids didn’t get in the bad guy’s way? Well, then, you're in luck!

Devil's Bluff is a highly social online murder-mystery where a group of friends are invited to the exclusive annual Halloween tradition of the Crawley Mansion, high atop the infamous Devil’s Bluff. Each year, guests are invited to take part in a costumed scavenger hunt on the expansive grounds of the reportedly haunted estate. The catch? There's a killer in your midst, and if you can't finish the Hunt, they've made a promise to finish all of you.

  • Master the Mansion

    Explore the massive Crawley mansion, discovering secret rooms, doors, and passageways filled with interactive objects like trap doors, deadly spikes, teleportation devices, and clever hiding places.
  • Be the Hunter or the Hunted

    Each game, one player will be randomly chosen to be the Devil, a killer in disguise as one of the dinner guests. Only the killer can attack, so players must push to finish the scavenger hunt before they are eliminated.
  • Fun With Backstabbing

    Devil's Bluff is all about betrayal, backstabbing, and occasionally b****-slapping a rival to gain the upper hand. You can cooperate to distract, evade or capture the killer, but who can you trust? Form alliances, turn on each other, or go it alone - wit and wisdom are crucial to survival.
  • Catch the Killer

    Players can team up to capture the Devil, but they have to uncover their identity first. Use audio chat to work together with nearby survivors to expose the secret identity of the killer, then team up to take down Devil and win the game.
  • Communication is Key

    The game features proximity-based audio. Sound is only heard if players are close to the source, which means that every conversation, every footstep, and every random household sound can be a clue or the thing that leads the killer to your location.
  • Terrifying Tunes

    The game's interactive 16-bit style soundtrack from Jake "Virt" Kaufman sets the tone for each area of the Mansion, with a special evil undertone that interrupts whenever the killer is close.

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Title: Devil's Bluff
Genre: Action, Adventure, Indie
Developer:
KBJGames
Publisher:
GAMEPUMP
Release Date: 29 Oct, 2015



English



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Fun game when it first came out, but since there's never enough people online to play anymore, the game should be made f2p, or 4.99 just so more people would play the game. So right now, I'd have to not recommend the game; not until the creator does something to increase the player base.. I was recommended this game last year around Halloween by a friend. I checked the game out and seemed like a quirky game I would enjoy. I bought the game and was playing it during its "prime" which only consisted of 2-3 full games around peak hours. If you were lucky you would find 1 full game around night time. The player base was very small to begin with. The Devil's Bluff team chalked it up to struggling advertising and couple that with being (and remains) overpriced for what the game was.

The Beginning<\/u><\/b>
The game initially was how the Devil's Bluff team intended the game to be. It was a mystery who the Devil was and you would only hear whispers or rumors while passing other players finding their clues. "The devil is male\/female, the devil is _____, etc". The devil player would genuinely try to keep their dark secret, usually attacking players who are split from their teammate then returning to human form. Nothing was more scary than your teammate turning into the devil before your eyes after collecting a few clues together. But after so many games the Devil players saw no reason to ever return to human form. It became the "norm" for the devil to immediately transform as soon as the game started and begin slaughtering everyone for an easy win.

The Devil<\/u><\/b>
Most people would agree that a 1v11 game is widely unfair, so the 1 man out (devil) would need to have some slight advantages. The Devil player was more than well equipped to dispatch players with ease. The devil player was faster and stronger than the other 11 players combined. Even if all the players banded together to stop the devil at the start the devil would still win. Human players had no real defense against the devil besides slapping\/knocking him to the ground (no damage) and running (he will catch you quickly) or "juking" him which involved enter and leaving rooms or stairs. 2-3 attacks from the devil would knock you out of the game unless another player revives you before your death timer hits 0. Most devil players would just camp around a few downed players yelling for help and then slaughter their would be saviors. The devil had a unending devil form and a secret room which allowed him to view and teleport to rooms of his choosing. The devil won a vast majority of the games unless a team was quick enough with their clues.

The Clues<\/u><\/b>
Clues were not very randomized in location or order of sequence. When you first started playing the game you really had to think about the clue and what room or item it is referring to. After a few games you quickly noticed clues seemed almost like an ordered set; clue 2 will be in the kitchen, clue 6 will be in the sewers, etc. Players quickly only had to read the first few words in a clue and knew what room and where the clue exactly was. Devil players hardly had any incentive to collect clues or help their teammate because while the devil camps downed players they drop clues(if you don't have that item) upon their death. Although other players could pick them up but it was unlucky they were not guarded by the devil. So a Devil who never collected 1 clue could still win by clues by killing players who collected their clues.

The Death of Devil's Bluff<\/u><\/b>
The community was vocal about addressing the clues and devil and had many discussions about different changes that could be implemented or changed. We wanted the game to be better for everyone because it was unique game. Players wanted more clues and they also wanted clues to have a more randomized order. They also wanted the devil to have a timer or cooldown to be in devil form so his reign of unending power wouldn't seem so unfair. The Devil's Bluff team RELECTUNLY implemented some of these changes; mostly involving the devil. I'm not sure which team member it was but I remember the patch release post where he basically called the community a bunch of cry babies so they changed the devil. I was disgusted how this team member mocked and treated players who wanted to improve a game they enjoyed. I was completely done with the Devil Bluff Team or the game at that point. However, I wanted to see the changes; I logged in afterward and the devil had a decreasing strength timer the longer he remains in devil form the weaker he becomes. Sadly, after this change it did not seem to bring anyone back to game and it became barren. But the devs and devils bluff team made their quick easy cash around Halloween last year and had no real commitment to sticking with their product.

TL;DR<\/u><\/b>
The game had a quirky unique atmosphere and was widely entertaining when it was first released. After a few games players noticed the clues are unchanging and predictable and the devil quickly proving his easy dominance over the other players. The devs reluctantly made changes after mocking their player base then quickly running off with their money bags and never looked back. The game was very short lived and I cannot recommend this game to anyone because NO ONE PLAYS IT. Save yourself money this or next Halloween and do not buy this game<\/u>.. This is one of those games that is so good that you cant figure out why there aren't more players. I know it just released, but seriously this should be selling like hotcakes. (Full disclosure I have no experience in the flapjack trade, but I have it on good authority that they are always in high demand.)<\/i>

It's an asymmetric 1v11 game. All twelve players are on a scavenger hunt. One of those players is also the Devil.

The players go around the house in teams of two solving different sets of riddles in order to find a clue. Once all of the clues are found the scavenger hunt is won. Players take turns slapping each other silly in order to delay progress or defend themselves from the actual devil. (In fact, slapping is such a core mechanic that the central area of the map is officially known as Slapfight Central.)<\/i>

The disguised Devil player, who can ditch his disguise and transform into the Devil at any time, can win by eliminating all of the 11 players, or by winning the scavenger hunt himself. While transformed as the Devil, he has a much faster walking speed, and a high damage melee attack replaces his slap.

Players have a capture meter, that when full allows them to leap and initiate a spacebar mashing "brawl" with the Devil\/suspected Devil in disguise in an attempt to capture him and end the game. 1v1 the Devil is afaik impossible to capture, but other players can also leap into the brawl and join in the button mashing to increase the odds of capturing the Devil. The downside to this is that if a player missed the Devil and hits another player a brawl will start with them instead and it cannot be immediately canceled. This is probably my only large problem with the game thus far...<\/i>

The map is a multi-story mansion complete with garden, tea room, mausoleum, sewers, torture chamber, evil laboratory, the usual stuff mostly. It is also outfitted with secret doors and passageways, dumbwaiters, traps, and hiding places to help you accomplish your goals. Players who are not the Devil can still use traps to hurt other players or the Devil himself.

The game features proximity-based open mic chat to facilitate communication with teammates and spying on rivals and\/or targets. This can be muted but it is not recommended as a majority of the gameplay takes place through this communication, and there is no typed chat in game. Players can trade information about what they know about the Devils identity, lie about it, or keep it to themselves, which opens up some interesting gameplay strategies and opportunities.. NOBODY plays this game. You have to organize play times for anyone to be on at the same time.. This game is great! It's loads of fun either scavenging for items while slapping the devil down or hunting down the other teams to claim victory for yourself! Would highly recommend. Seriously, get it. It's fun. You'll love it!!

There has been a recent downside to there not being any people on as of late. To any who are looking to buy this game or who already have it, I do have a group called 'Devil's Bluff Revival'. We play every Thursday @ 7:30pmEST\/6:30pmCST and Saturday @ 7pmEST\/6pmCST. We are hoping to add in more times as more people join and let me know their schedules. So please come join the fun and let's bring this great game back!. I'd honestly love to give this game a good review. It's a lot of things I love: cooperative, creepy, wierd, etc, but I can't because I'm never able to play it, which in turn is due to no one ever being on. I waited for almost 20 minutes, and nobody ever joined the lobby. Maybe my internet is just terrible, I don't know. However, when I get a chance, I will give this game a fair review. But, for now, I can't reccomend this.. Very fun game, it can be a bit odd on your first two games but once you understand the game you have a lot of fun with it.

So far, my only complaint is that if the devil cannot find the last player(s) while at the same time the last player(s) cannot find the last item, it gets to be very long and boring.

Other than that it's insanely fun.

Introduced my friend to this game and first game we had I was the Devil, killing friends is fun.



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