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download acronis true image home 2010 full

 

download acronis true image home 2010 full


Name: download acronis true image home 2010 full
Category: Downloads
Published: gongpologa1971
Language: English

 


 


 

 

 

 

 

 

 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 


 

You'll be able to obtain all Pokémon from the first two generations in this hack. They're all soundly located and dispersed throughout the game to keep in line with official releases. I've also tweaked some events for one-off Pokémon such as starters and legendaries. They're subtle and low-key enough to not feel too distracting or unfitting from the official game. Trade-evolved Pokémon still evolve through trade to keep with series canon, but you can also simulate trade using Bill's Teleporter at the Sea Cottage. No Hoenn Pokémon are in the game, but I do have plans for Hoenn in the future.
There are tons of hacks out there that completely change up the Pokémon experience to make something new. But what if you just wanted something that attempts to improve upon the classic game that is already there? Pokémon Throwback is my attempt at doing just that. This hack incorporates new features and fixes into the 1st Gen remakes to try and create the most refined version of the original Kanto story available while remaining true to the GBA games at its core.
This thing does just what you'd expect: It decapitalizes all the text in the game. Yeah, I know that there are many other people releasing decap patches and decap tools for others to use. Why make my own when others have their own all ready to use? For one simple reason: As far as I know, mine's the only one that decapitalizes using the official games' standards. Menu items and certain page headers are still capitalized, even in the most recent games. Trust me, I didn't "forget" about them.
Any quirk in an emulator's PSG sound chip implementation will cause some things to not sound quite right. This is especially true of mGBA, where sounds are harsher and lower quality than they should be. The volume of the tracks is rather loud. It is the same level as it was in the original games. Lowering it would ruin the fade outs of songs, making them reach zero volume (or velocity, both are impacted similarly) earlier than they should. "Jigglypuff's Song" is played back through DirectSound, not through the PSG chip. I'm not sure if it's reasonably possible to replicate using the game's general sound engine. The Game Freak logo sound heard in Throwback is from the Japanese releases of Red and Green. The later version heard in Japanese Blue, international Red and Blue, and Yellow uses duty shifting and is thus also impossible to recreate natively. Pitch bending doesn't play fully accurately in my experience. I can't say whether this is an emulation issue or a GBA issue, although it sounds satisfactory both ways. Modulation may not sound entirely correct. This is due to a variety of reasons, including lack of documentation, emulation inaccuracies, and even possible discrepancies between the GBA's legacy PSG chip support versus the Game Boy's PSG support. There appears to be more that I don't know about it, but it seems that no one around knows anything about it, either.

Do you want to enjoy some of the features and quality-of-life improvements from later generations? What about items that aren't in the vanilla game? This patch attempts to satisfy that craving of yours. With a varying array of fixes available, there's certainly something here to please you.
One of the presentation changes of FireRed and LeafGreen was new clothing styles for the main characters (the player and the rival). With this hack, I try to replicate the looks of their original looks with reasonable results. All relevant sprites, including the overworld sprites, battle sprites, and opening and credits sprites, have been changed to do so.
To play the classic music, check your Key Items Pocket at the start of the game for a new item: the GB Sounds! The game saves which bank is in use, so saving with the 8-bit music on will allow you to keep them on when booting the game up (and vice versa). You'll also be able to play the music in stereo if you wish, with Gen I tracks now having some custom stereo panning. Mono is still suggested for GB Sounds, though.
RichterSnipes.
The game now saves quicker. All unneccesary tutorial elements have been removed. Pokémon learnsets have been updated so they can learn all applicable level-up and Egg moves that they can from Generations IV and V. TMs are infinitely reusable, and all Move Tutors will teach your Pokémon their moves an unlimited number of times. You now start the game with the Running Shoes and can run indoors. Cut down a tree once and it will be gone for the rest of the game. You can use Repels consecutivley as they run out. Poison no longer affects your Pokémon in the overworld. Stats affected by a Pokémon's specific nature are now color-coded in their Pokémon Info screen. The Egg-hatching field effects of the abilities Magma Armor and Flame Body have been implemented. Collecting items from the ground or from certain people now plays the proper fanfare instead of the Level Up tune. All Berries, excluding the Lansat and Starf Berries, are obtainable ingame (those two can be obtained through special means in the Catch 'em All portion of the hack). Check Cerulean City, Berry Forest, and Resort Gorgeous for changes. Berry numbers 21 through 26 now have their EV-reducing and friendship properties implemented. EVs are capped at 252 per stat. The Pokédex species glitch, roaming legendary IV glitch, Pomeg glitch, and Nugget Bridge bug are all fixed, as are various graphical anomalies. The deeper areas in Mt. Moon have been touched up. Wild Pokémon have had their held items tables updated to incorporate possible items from later games. Many items are now obtainable, including the Scope Lens, BrightPowder, Mental Herb, White Herb, Light Ball, all mising flutes, and sensible missing/limited Poké Ball and Mail types. You now turn to face trainers when they engage you in battle, even at Trainer Tower. Translation errors and post-Gen I localization changes have been fixed or reverted, including blacking out, Gamblers, Ace Trainers, the Celadon Condominiums, and Space Shuttle Columbia. Green and Charine have been properly renamed to Blue and Janine, respectively. The Viridian Gym Leader, Elite Four, and Champion have had their parties restored to the slightly tougher levels and evolutions of Gen I. The Pokémon League lobby music is now the Pokémon League theme, and the Trade Center and Colosseum now play the Celadon City theme. The Game Freak opening now displays the word "Presents" as it should. The Jigglypuff in Pewter City's Pokémon Center spins just like it did in the Gen I games. The game's default text speed on starting a new game is now "Fast". The game engine has also been optimized. Eggs are no longer shown as healing at Pokémon Centers. All Rocket grunts will disappear from the game at the right time now. Moves that never miss will now correctly display their accuracy as "-". The extra delay in restarting map music after finding a hidden item with the Itemfinder has been removed. For practicality's sake, these are all part of one patch. I have individual patches for each part, but I don't include them in the main download due to it being excessive. If you need a more fine-tuned version of Throwback, download the source and use the individual feature patches included in it.
Offering both new and old versions of audio tracks for a game is never a bad thing, as both have their own charm. This patch brings in the music from Pokémon Red / Green / Blue / Yellow . They're based right off of the code from the original ROMs, giving highly accurate results. They play off of the native PSG sound chip in the Game Boy Advance instead of DirectSound (save for one exception) to ensure minimal loss of sound quality.
Throwback contains a variety of patches that you can use at your own leisure: pick one or more things, or put the whole thing into the game.
TFW Your Game Has Snivy In It.
Throwback in its current form fully supports Pokémon FireRed Version (BPRE v1.0). I prov >Pokémon LeafGreen Version (BPGE v1.0). The main portion of the OP will cover FireRed support.
Want to know where Pokémon have been moved in the wild? Check the Wild Locations text file in the "Documents" folder for more information!
Custom/overhauled ASM routines:
Jambo51: original GB Sounds function, Trainer facing fix, time-based evolutions FBI: TM reusage (modified by Pokemon_XY), held item checking ZodiacDaGreat and Shiny Quagsire: real-time clock jiangzhengwenjzw: forced evolution diegoisawesome: new GB Sounds function, "Presents" text on Game Freak screen fix Spherical Ice: color-coded stats affected by nature, EV-reducing/friendship-raising Berries HackMew: field effect for Magma Armor/Flame Body DizzyEggg: GBA Pokémon game optimization (ported by NewDenverCity) Darthatron: modern Repel system tkim: seamless audio continuation across battle-to-overworld transition, assembly tweaks.
Things to consider if you think something's off with any part of the sound:
Have you ever felt that the quality of Pokémon cries in Generations III through V was lacking? Well, don't feel that way as much now! This patch will increase the clarity of the cries of all Kanto and Johto Pokémon over what was previously available. The cries were recorded from Pokémon Crystal and downsampled to 13379Hz for insertion into the game. Why 13379Hz? That's because the sound engine used by the GBA Pokémon games—and the vast majority of GBA games—plays back samples at 13379Hz, regardless of their size in the ROM.
Two other things to note. First off, the title screen is now version-agnostic. And second, the post-game has been tweaked. The Sevii Islands are no longer accessible until after you beat the Elite Four, you'll receive the National Pokédex after you beat the game regardless of how many Pokémon you've caught, and you can obtain non-Kanto Pokémon whenever you want. This is all meant to streamline game progression and give the opportunity to use non-Kanto Pokémon in the main story.
FireRed Pokémon Throwback v191003: Kanto, Your Way (Main Release + tkim's version)
Audacity; v2.1.2 Cry Editor; v1.3 Gen 3 Tools (G3T); v2.9 HxD; v1.7.7.0 Advance Map; v1.92 Nameless Sprite Editor (NSE); v2.1 Beta PKHeX; 9/8/16 release Sappy 2006; v17.1 mod WindHex; v2005.4.20 eXtreme Script Editor (XSE); v1.1.1.
FYI, this is a HUGE patch. Literally. It uses the entirety of the free space from 0xA7EFD4 to 0xCFFFFF. Since I'm not using compression, these WAV files take up twice the amount of space that they would if they were compressed. They sound better as a result, though.
Previously just a single catch-all patch for the vanilla game, the Decapitalization portion of the hack now extends across all patches. Apply the ones you need. If you're a little confused, read just below the download link for information on how to use them.
http://raytematon.eklablog.com/scb5265-driver-download-a178082270

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