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DUNGEONS OF CHAOS Key Serial Number

DUNGEONS OF CHAOS Key Serial Number


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About This Game

DUNGEONS OF CHAOS is a tribute to the 2D turn-based pixelart RPGs of the 80s.

A game where you can create your party of 6 characters with a few clicks, or spend more time creating a customised party with feats unlocked in previous plays. Where exploration is encouraged and rewarded, with no level cap, non-linear side quests and a vast array of items, item properties, shops and enemies.

The game already has over 30000 happy players on other platforms, and most often they mention the likeness to 80s RPGs like Ultima or the goldbox games. It is retro. Your hand will not be held. It does not try to have realistic 3D graphics. It is not multiplayer, and never will be. If you long for the days when you traded your sleep for a chance to direct a party of adventurers through pixelated lands of exploration and battle glory, then you may want to give it a try.

And as all existing players already know, all fans and myself help out with tips and tricks, mostly on the facebook page but also on my blog if you prefer that. I do not provide or encourage having a complete-detail wiki somewhere, as the fan interaction on questions and strategy are a very enjoyable part of the game. So come join our community of DoC addicts and play a game where a troll is still a hairy monster you can kill, where there are no level caps, where you are not confined by a slim storyline path, and where it all starts with fighting rats in a cave/cellar. Fans have usually spent anything upwards of 80 hours playing it.

P.S.: apologies in advance for the puns in the game, but to my defence some were added by fans so if it is a bad joke you are reading on some tombstone or note just pretend it's from a fan and not me. ;-)

P.P.S.: I am very open to fixing bugs or typos. But I mostly use British English, so don't flag non-American English spelling/syntax please. a09c17d780



Title: DUNGEONS OF CHAOS
Genre: Adventure, Indie, RPG
Developer:
Volker Elzner
Publisher:
Volker Elzner
Release Date: 15 Sep, 2017


Minimum:

  • OS: Windows XP SP2+
  • Memory: 1 GB RAM
  • DirectX: Version 9.0
  • Storage: 200 MB available space

English



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For someone interested in this style of cRPG, this game is really excellent. The developer is at master-class at creating user interfaces, first of all, and the game has a solid story, along with all the tropes you would expect from this fantasy genre. The developer (yes, one guy) reused freely-distributable assets, so he could focus on the nuts and bolts, and the results are outstanding. To get this at the current full price is a gift, but only to a gamer who has enjoyed games like Ultima in the past.

Unlike so many retro-inspired Steam games, Dungeons of Chaos improves on the mechanics of the past games, which makes the gameplay more enjoyable. This is most visible in the "auto-attack" configuration, which presents a powerful configuration menu to script character behavior. Then, the very mundane combat of "wandering monsters" is completed within seconds, instead of several minutes. Other efficiency improvements are throughout the game. The developer understands what makes these games fun and what makes them a bore, and by building tools to help with the chores, the player gets more time with the fun parts of the game.

In my experience, the indie game developers who are geniuses at game mechanics, produce unplayable games because either the user interface is totally unknowable, there is no tutorial or help interface, the game is only designed for expert-level players, or there is no gameplay beyond the mechanisms. Not so for Dungeons of Chaos! The developer has got some fun quests, jovial dialogue, and a difficulty slider that goes to very easy. This is an approachable, playable game, with a friendly user interface. Maybe this developer can share his ideas at conference seminars for indie development?

Technically, this game runs on the Unity Game Engine. It takes up about 275 MBs of diskspace, and it uses the keyboard and the mouse for interfacing. My computer runs ubuntu linux 19.04 with radeon mesa graphic drivers. The game and levels load quickly, and it probably works great on slower computers. The developer is active in the forums, answering questions and creating new content.. For someone interested in this style of cRPG, this game is really excellent. The developer is at master-class at creating user interfaces, first of all, and the game has a solid story, along with all the tropes you would expect from this fantasy genre. The developer (yes, one guy) reused freely-distributable assets, so he could focus on the nuts and bolts, and the results are outstanding. To get this at the current full price is a gift, but only to a gamer who has enjoyed games like Ultima in the past.

Unlike so many retro-inspired Steam games, Dungeons of Chaos improves on the mechanics of the past games, which makes the gameplay more enjoyable. This is most visible in the "auto-attack" configuration, which presents a powerful configuration menu to script character behavior. Then, the very mundane combat of "wandering monsters" is completed within seconds, instead of several minutes. Other efficiency improvements are throughout the game. The developer understands what makes these games fun and what makes them a bore, and by building tools to help with the chores, the player gets more time with the fun parts of the game.

In my experience, the indie game developers who are geniuses at game mechanics, produce unplayable games because either the user interface is totally unknowable, there is no tutorial or help interface, the game is only designed for expert-level players, or there is no gameplay beyond the mechanisms. Not so for Dungeons of Chaos! The developer has got some fun quests, jovial dialogue, and a difficulty slider that goes to very easy. This is an approachable, playable game, with a friendly user interface. Maybe this developer can share his ideas at conference seminars for indie development?

Technically, this game runs on the Unity Game Engine. It takes up about 275 MBs of diskspace, and it uses the keyboard and the mouse for interfacing. My computer runs ubuntu linux 19.04 with radeon mesa graphic drivers. The game and levels load quickly, and it probably works great on slower computers. The developer is active in the forums, answering questions and creating new content.


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