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Fractured State Download Xp


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About This Game


"As the Children of the Ancients sweep through the mining operations of the Northern Provinces, destroying all in their path, the Executor flexes the industrial might of the State to quell local rebellions. Laperia burns and Kimmel, the charismatic leader of the Children, will stop at nothing until the empire is reduced to flinders."


Fractured State refines the RTS genre into fast-paced strategic urban combat where the machine driven imperialistic faction of the Laperian Imperial Army battle to remain in control against the Children of the Ancients, worshipers and masters of an ancient power. Choose a side then vie for control of each territory where taking over new buildings gives tactical advantage, provides the ability to recruit more specialized units and army wide bonuses, as well as impart overall dominance of the area.

Doing away with overly complex micromanagement and mass resource gathering, Fractured State focuses on battle strategies in an urban environment. The only real resources you must manage are your troops, building occupation and time. Each specialized unit requires a specific amount of time to prepare to enter the fray and each building you take control of determines map population, recruitment options and territorial control.

Created by modders for modders, Fractured State is being built from the ground up to embrace the modding community by focusing on mod-friendly design options throughout development.

In a land engulfed in a brutal civil war split between technical advancement and ancient ways, magic and machines, oppression and rebellion – which side will you choose in this fractured state?

TERRITORY CONTROL


Battle maps are split up into territories. Occupy the most structures in a territory in order to keep control of it. Territories provide army-wide bonuses and increase the number of troops you can control. Reinforcements you request arrive via your controlled territories. Controlling territories and denying your enemy a foothold are the keys to victory.

BUILDING OCCUPATION


Buildings represent important strategic points; this is primarily an urban war after all. Some buildings unlock abilities, new units, passive bonuses, or squad refreshes. Storm buildings to uproot and destroy entrenched enemy forces. You have full control of your units whether they are inside or outside.

WEAPON ACCURACY & RELOADING


Your soldiers must keep a mental count of their ammo, or else they could lack it at a crucial moment. No soldier hits his mark 100% of the time, and no weapon is completely accurate. Distance plays a role. Closing down on your target is dangerous but can yield better results.

COVER


The most common cause of death for soldiers of the Laperian conflict is exposure. And bullets. And exposure to bullets. Cover makes your units harder to hit. Troops in cover can be dispatched more easily by flanking and rear attacks. Troop placement and cover management are critical to your success.

EARLY ACCESS LAUNCH FEATURES

  • Map Editor – Create and share your own maps with the Fractured State community
  • 7 Playable Maps – includes 2, 3 and 4 Player Maps
  • Multiplayer - LAN and Online
  • 6 Unique Units per Faction - Children of the Ancients: Knight, Ancient Fist, Warden, Vicar, Ruhk and Fanatic Laperian: Conscript, Grenadier, Transport, Surgeon, Flamethrower and Sharpshooter
  • Multiple Combat Styles - Open area, Occupied Structure and Cover Based
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Title: Fractured State
Genre: Indie, Strategy, Early Access
Developer:
Mechanical Monocle
Publisher:
Mechanical Monocle
Release Date: 5 Apr, 2017


Minimum:

  • OS: Windows 7 64-bit
  • Processor: 3 GHz Intel i3 or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 570 or Radeon HD 7870 or equivalent DirectX11 card
  • DirectX: Version 11
  • Storage: 700 MB available space

English



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Very promising mechanics and a great resource for mod builders. Looking forward to seeing it develop!. One of the best Early Access RTS games I have ever seen.
OK its clear it's a long way to final version,
but you do see here already great design and nice ideas.

The AI is smart and is reliable.
The concept of take over buildings and street wars is convincing.

The gain of base remembers me of Gangland,
but the combat and armies size of Warhammer Dawn of War.

It looks promising.
Guys you are awesome and keep the good work.. One of the best Early Access RTS games I have ever seen.
OK its clear it's a long way to final version,
but you do see here already great design and nice ideas.

The AI is smart and is reliable.
The concept of take over buildings and street wars is convincing.

The gain of base remembers me of Gangland,
but the combat and armies size of Warhammer Dawn of War.

It looks promising.
Guys you are awesome and keep the good work.. Very promising mechanics and a great resource for mod builders. Looking forward to seeing it develop!


Dev Blog 6/15/17 | Conservatory + Title Screen Update:
You've seen the Sanctuary, now check out the second half of the new building pair - the Laperian Conservatory. Stalwart upper class lads go here to learn the ways of sharpshooting and the proper posh guffaw.


The interior was fun to do as I got to work on fiddly patterns again, which I haven’t done for quite a while. I tried to make it seem less militaristic than the exterior. Instead I wanted it to have a gentleman’s club feel…in the British sense.


Here's a shot of what our landing screen looks like now compared to what it will look like in the next update. We revamped everything and included an RSS feed for our development updates.


-Todd Curtis, Mechanical Monocle. New game mode and translations added!:


We have updated Sparkle 2 with a couple of cool bits!

Firstly, the Cataclysm game mode originally made exclusively for the Xbox One version is now included. It's a super tough challenge mode for the most hardcore marble shooters (not Sparkle Unleashed Nightmare mode hardcore though, that's just... intense).

While we were at it, we added translations for Russian, German, Simplified Chinese, and Traditional Chinese. Steam is becoming an increasingly global storefront, and we do what we can to keep up with the times.. Version 0.4.3 Out Now:
We've just published version 0.4.3! Here are the changes:
  • The lobby chat now informs everyone when a player updates one of their settings
  • The helper text on buildings now displays information about passive bonuses that building applies
  • Conscripts and Knights now have a new ability called Suppression. This ability allows those units to attack building firepoints while outside. They will randomly switch between visible firepoints and have a chance to deal damage to units occupying those points
  • Props in the Map Editor are now broken out into categories to make them easier to navigate
  • When a player is defeated in multiplayer that player now flips to "spectator mode" and can see all remaining units
  • Added a button to the building helper menu that allows players to release ownership of a structure, making it neutral and able to be captured by another player
  • Fixed a desync issue caused by units entering structures in multiplayer matches with high latency
  • Added remaining stats to the post-match stat screen
  • Spectators now get music during the match
  • The Transport now has more realistic steering
  • Knights and Conscripts now take 3 seconds to recruit up from 2 seconds
  • Fixed a bug where killed units would remain in enemy line of sight calculations forever, which caused targeting issues in some instances
  • Fixed a bug where players could not host LAN games
  • Fixed a bug where drag selecting would not work correctly if the player started their drag on a world recruit button
  • Fixed a bug where the Shrine could cause sync issues in multiplayer when recalling its Votaries
. Vote Azkend 2 on Steam Greenlight!:
If you enjoy a good adventure puzzle like Sparkle 2, you shoud enjoy Azkend 2 as well!

http://steamcommunity.com/sharedfiles/filedetails/?id=693832940. Happy Early Access Anniversary!:
It's been one year today since we launched Fractured State onto Steam Early Access! Here's a pre-update update as we get close to packaging up the next update to go live:

MAP PREVIEW has been implemented. They get generated automatically when you publish a map in our editor.


Finished up the DECAL feature where custom decals placed and can now be limited to interior or exterior only on buildings.

Coming soon - actual game ready decals from Todd that aren't just the Mechanical Monocle logo slapped on stuff!

Somehow the terrible cover indicators that Matt made in like 2 seconds hung around for years. They finally get sufficiently snazzed up in the next release!


We will detail out the full list of updates and fixes when the next build goes live! Till then, here's a snapshot from the development roadmap:


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