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About This Game

Gray Skies, Dark Waters drops you into a world of secrets, unanswered questions, and (just maybe) the supernatural. Search to reveal the truth—or, at least, your version of it.

What does it mean to truly disappear without a trace? In this modern interpretation of centuries-old folklore, that’s the question that seventeen-year-old Lina Garrett has to consider after her mother vanishes. Take Lina on a thought-provoking journey through her small Chesapeake Bay town of Avett's Landing to unravel the mystery of her mother’s disappearance and explore what it means to be part of a family - even a troubled one.

Fans of story-based games like The Path, Life is Strange, and To the Moon will love this story-driven adventure game in which your continuous choices decide the future of the Garrett family. Gray Skies, Dark Waters comes alive with:
  • an original score
  • full voice-acting
  • hand-drawn paintings inspired by children’s book illustrations
  • a 2-3 hour playtime
  • a series of short stories set in Avett’s Landing, Virginia
  • Rich commentary mode that includes interviews with developers and experts in various fields
The game features 3D models interacting in 2D settings, similar to classics like Grim Fandango, The Longest Journey, and Resident Evil 2. Gray Skies, Dark Waters takes literary inspiration from the writings of Edgar Allan Poe, Flannery O’Connor, Jorge Luis Borges, and Shirley Jackson. 1075eedd30



Title: Gray Skies, Dark Waters
Genre: Adventure, Casual, Indie
Developer:
Green Willow Games, LLC
Publisher:
Green Willow Games, LLC
Release Date: 9 Jun, 2017



English



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A charming, albeit a bit short game that definitly deservers more recognition. The voice recordings sometimes sound a bit off, but that's probably because it was a low budget production. The drawings, music and story are beautiful. Well done :). One of those games you will play two or three times to see the different outcomes and will think "yeah... that was...neat" afterwards. But for the very fair indie price, you don`t make a mistake. It is very story-driven, not much pointing and clicking and no classic puzzles, just atmosphere, story and decisions. Which is exactly what I personally prefer, and the style and atmosphere of this game is top notch. The location backgrounds are drawn in a pretty unique childrens book style and the speed and pacing of the game is laid back and relaxed, which goes along with the graphics style very well. The character models and animations are a bit disappointing, though. Only the protagonist ever moves, there are no animations aside from walking, and one character is drawn so distant and small, that I could hardly make out the line where the cap ended and the head began.
The voice acting isn`t that strong, either. It works well for the protagonist and okay for most of the other characters, but the quality is incoherent and I could clearly hear it was recorded by a standard mic in front of an opened text file by amateurs - with different backgrounds, so sometimes it sounds studio-like, sometimes more like a bathroom.
The accentuation isn`t on the spot all the time, at times it was clear the actors were missing any context and downright misinterpreted a sentence at all. A pity and I think, most of this mistakes could have been prevented with a little more planning ahead. But, when all is said and done, none of this weak spots damaged the experience for me. I was hooked all throughout - but you should have an interest in slow and silent games, because this isn`t Telltales Walking Dead ...

The premise is actually one of the strongest features this game offers, it is very original, emotionally moving and interesting, leaving you to wonder not just about the fate but also about the heritage of your missing mother. In the end, it will be a "is it?" or "is it not?" kind of dichotomy, where you continue to think about the hints you stumbled upon during the game and have to make your own decision whether it was or it wasn`t ;). One of those games you will play two or three times to see the different outcomes and will think "yeah... that was...neat" afterwards. But for the very fair indie price, you don`t make a mistake. It is very story-driven, not much pointing and clicking and no classic puzzles, just atmosphere, story and decisions. Which is exactly what I personally prefer, and the style and atmosphere of this game is top notch. The location backgrounds are drawn in a pretty unique childrens book style and the speed and pacing of the game is laid back and relaxed, which goes along with the graphics style very well. The character models and animations are a bit disappointing, though. Only the protagonist ever moves, there are no animations aside from walking, and one character is drawn so distant and small, that I could hardly make out the line where the cap ended and the head began.
The voice acting isn`t that strong, either. It works well for the protagonist and okay for most of the other characters, but the quality is incoherent and I could clearly hear it was recorded by a standard mic in front of an opened text file by amateurs - with different backgrounds, so sometimes it sounds studio-like, sometimes more like a bathroom.
The accentuation isn`t on the spot all the time, at times it was clear the actors were missing any context and downright misinterpreted a sentence at all. A pity and I think, most of this mistakes could have been prevented with a little more planning ahead. But, when all is said and done, none of this weak spots damaged the experience for me. I was hooked all throughout - but you should have an interest in slow and silent games, because this isn`t Telltales Walking Dead ...

The premise is actually one of the strongest features this game offers, it is very original, emotionally moving and interesting, leaving you to wonder not just about the fate but also about the heritage of your missing mother. In the end, it will be a "is it?" or "is it not?" kind of dichotomy, where you continue to think about the hints you stumbled upon during the game and have to make your own decision whether it was or it wasn`t ;). I like the mechanics that drive this game forward with very few fetch quests and the like, instead concentrating heavily on dialogue and atmosphere.

Some say GSDW is a short game. On one hand it is, but it manages to tell a complete story during its short stay. The way I see it, this game appreciates the players' use of time. It doesn't try to stretch the game duration needlessly, there are no extra filler sections and there's even a very efficient fast travel system. GSDW is simply as long an experience as it needs to be. And I like it a lot for that.

The characters are life-like, likeable and interesting. The voice-acting is actually fine by me, but the voice quality is a bit modest - it has that "boxy" studio booth effect to it.

Plot-wise, I loved the duality between realism and some fantastical elements and also how your character's attitude and interpretation towards what she discovers actually affects the way the story is concluded. There's a really nice balance of open-endedness combined with concrete conclusion. It's hard to explain thoroughly without spoiling the experience, so if you decide to play it, you'll see for yourself. ;). Brief, artsy, 2D point and click with good artwork and a very good story, well worth getting on sale although the cover price is reasonable.

You are Lina, a teenager who's mom disappeared a year ago. You live with your father (Robert) and three younger siblings (Violet, Gus, and Merle) who all are processing their grief. Most of the game is picking choices in dialog with the characters, and some is looking for items in the game world ("pixel hunting"). There are no "puzzles" in the classic point-and-click sense, but they aren't needed to advance the story. In that respect this game is very close to being a visual novel. Your dialog choices seem to affect the flow of the narrative and the finale. I'm not sure how many endings there are, and this info would be helpful.

The artwork is like watercolors with good music and ok voice acting. The setting and dialog are believable. It took me about 3 hours to solve this, with maybe 30 min of looking for one entrance to a part of the map that I missed. There are achievements and other story choices that I have been going back for. The background for the characters is quite extensive for a short game.. Just finished my intial play through of GSDW, the debut title from Green Willow Games. A fanciful yet grounded tale with attractive visuals and a quick playthrough time, good for a pick up evening of gaming. I look forward to exploring some of the other choices in the future!



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