Gun Club VR Download]


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About This Game

Take to the range with an arsenal of the world’s most powerful weaponry in Gun Club VR. Addictive gameplay and unsurpassed realism combine to make Gun Club VR the ultimat 5d3b920ae0



Title: Gun Club VR
Genre: Action, Indie, Simulation
Developer:
The Binary Mill
Publisher:
The Binary Mill
Release Date: 27 Aug, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 8.1 or newer
  • Processor: Intel i3-6100 / AMD FX43


English



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Look elsewhere. There are many VR shooter options that are vastly better in every way. The only real challenge to the game is poor design. Every target has a giant flag with a number on it indicating its "health." While it's fairly useless, it does serve to block your view of any target that's above it. There are hostage taker targets with hostages in front of them that have some element of random position. Often you'll have just the tiniest outline sticking out to shoot the hostage taker, which is fine. But sometimes they are exactly behind the hostage. You can't see the hostage taker at all much less shoot it! Civilian targets that are the same as the hostages pop up on their own so you really can't tell sometimes that there is a hostage taker behind them until they kill the hostage and ruin your run. The hostage targets can appear so far away that you can't see a person at all much less two of them. You can have all of these factors at once! Far distant hostage targets with hostage takers directly behind them that are completely covered by the health flag of another target below them. Achievements that still don't unlock, starting levels with your gun inexplicably not cocked, dark levels that require a flashlight but bug the upgrades menu so that you can't access one to put on, not being able to buy weapons because the Buy button gets muddled with the shotgun menu, drum barrels next to where you stand making constant bugged noises, etc.


Dynamic weather. : Greetings! We are glad to present you new update. We've been working hard on dynamic weather. Thus, for example, we've added sunsents, fog, improved rain and snow backgrounds. A week ago we've started to translate "Life is Hard" into other languages with help of the community. "Life is Hard" was available in English, Russian and Ukrainian languages. Today we're extending this list with Italian and French .. The New Year and renewed menu. : Greetings, community! We've been working hard on this pretty huge update, and now we can finally present it to you. Let's start with the most interesting things. The New Year has already been in the game, but it hasn't been celebrated. We've decided to extend this celebration ( or a massacre ) by adding a thematic quest. We totally redrew the main menu and improved a settings' one. What about fishing bears? Bears usually go in pairs and scare your minions, so they straight away run to the Town Hall. Be careful! Moreover, we reworked some animations and fixed many issues. Now a bit of technical information.. New Lands. : Hello everyone! After about a month we're ready to present you a new update, which diversified the world outside your village. Numerous bugs were fixed, new landscapes, new enemies, outposts and many other things were added. Now let's have a closer look at these changes. 1. The overworld. We thought that the background had a lack of diversity, so now you can see a beautiful landscapes with beautiful mountains, dark forests, bandits' camps (by robbing these you will get a small amount of resources), border outposts of different states and an altar which helps you to reveal the divine powers. 2. Rations and cultures. After working a bit on the rations, we managed to make their usage more flexible and "pleasant". Now even having 2 units of each type of food you are able to feed 6 minions, so its way more convenient than it used to be. In addition, now you can grow a new culture - hops, which you can find by traveling. In the future, the variety will be increased. 3. Necromancer. Now the battle against the necromancer has become more epic. New music, new cursed biome, and a huge guard protecting his master. 4. Tutorial. Now the game has become more friendly to new players, updated tutorial is presented in a much more convenient way and explains some game mechanics that were not mentioned before. 5. Gods. New bonuses and abilities that are given by the deities. Now you need to take god selection seriously at the beginning of the game. 6. Bugs. About fifty different issues and bugs have been fixed. Please, if you find any - report them on our Steam Community forums or on our Discord server [discord.lih-game.net] , instead of rushing to provide negative feedback. We will do our best to fix them as soon as possible! Well, thats enough for today.. Four months of development. : Life is Hard is going to have a major update soon. Let's check out, what changes the game has got during four months of development. Since the release of Life is Hard in Steam Early Access almost four months have passed. During this time, our team has visited many events, met many interesting people, got a huge amount of feedback from players. Within four months of development "Life is Hard" has got a great amount of updates, both large and small. In this stage Life is Hard debuted in Steam Early Access. On the next day weve received about a dozen of reviews and started to improve the game. Weve also rebalanced some things and introduced Trading Cards for Life is Hard. The next huge update has brought us new graphics with the parallax effect. The third one has introduced two additional heroes, appearance and abilities of whose depend on your choice of god. Later two more heroes have joined the party. We've started strengthening the role of each hero in the gameplay. Every hero has got a portrait and level system. And then has come autumn.. This is how the introduction of seasons in Life is Hard has started. Vitaly Ruzankin pleased all of us with the great Autumn theme, the artists decided to introduce the Halloween. And recently Life is Hard has got a beautiful and lively main menu, as well as the long-awaited save & load system. And once again, our team (and not only) is ready to please you again! Meet the. Graphics 3.0 for Life is Hard. Heroes improvement. : Hello everyone! We decided to improve heroes by introducing elements of RPG into the game. Now every hero has a level (the maximum level is 4; every level gives you 1 point, which can be used to learn an ability). Also were planning to introduce an ammunition for them.. New heroes landed into 'beta' branch. : Dear players! We've just updated our 'beta' branch with a new update, which introduces two new heroes. Although theres no voice acting, you can have a test-drive.. Northern vibes : For the last two months we've been working hard on the upcoming patch. I'm happy to announce that it will come out in the next few days. Important changes were made in sound design - there will be two new soundtracks and a plethora of new sound effects - 4 per weapon/armor type. So, I'm proud to introduce you to the new nordern raiders theme: This theme was heavily inspired with the northern folklore and culture. Vocal and drums are widely used in the Scandinavian music, so we used them in this soundtrack to make it sound authentic. It took a lot of effort to study the subject and compose this theme, so feel free to share your opinion, as it really helps Life is Hard to get better! P.S. This art is to become a cornerstone of a new cinematic trailer. All the artwork used in the cinematic will be available in-game as loading screens and on Steam as profile backgrounds.


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