Hikikomori No Chuunibyou Download For PS4

Hikikomori No Chuunibyou Download For PS4


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About This Game

Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.

Features:

  • Parkour-inspired platforming
  • Open-ended levels with story-focused progression
  • Beat-em-up, puzzle, and stealth elements
  • Unlimited continues and frequent checkpoints
  • 8-bit graphics and soundtrack
  • Supports Xbox 360 Controller (recommended)
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Title: Hikikomori No Chuunibyou
Genre: Action, Adventure, Indie
Developer:
Blaze Epic
Publisher:
Blaze Epic
Release Date: 15 Jul, 2016



English



hikikomori no chuunibyou


I really like this game, don't let the negative recommendation tell you otherwise. The only and major beef i have with this game is the combat mechanics. The game would benefit greatly if you made it more tolerable or removed it all together. It is the only thing that ruins the game for me. Other than that, this is a really entertaining game that is fun to try and speedrun when you've already beaten it.. This game is cheap, yes, but not terribly interesting. The controls for the parkour elements are finnicky and difficult, and the platforming challenges just aren't that grand. It also uses some beat-em-up sections to change things up a little; those are more of a hindrance than an actual challenge. You can pretty much button mash through all of those. They're just tedious and exceedingly repetitive with the simplistic controls.. Does not accurately depict the life of a hikikomori, 0\/10.
Story makes no sense, as a hikki would not go outside for some manga. He also has unreal upper body strength - sure, let's say he has a pull-up bar in his room and works out. In that case, his room is still spotless, even to the point where his bed is made. There's not a single trace of manga or figurines in his room???

Anyway, every aspect of the game was subpar. The combat was the worst in my opinion (happened too often, too repetitive). The movement made me want to vomit. It felt so clunky and random.

I was pleasantly surprised by the platforming and level design, although there are some cheap deaths here and there.. (UPDATE) you finally figure out most of the RNG death jumps after 5-6hrs

An Imp? A Fiend! was really tight fun platforming so I thought this would be the same, it kinda is but different and slightly worse.
Random jumps are 10x harder than others because RNG if your person will grab the ledge or just slide fall to your death
level 5 is just sadistic. I liked jump boxer so I bought this game. This is much better than jump boxer. The main downside is the backtracking. Everything you do, you do backwards too. Other than that, pretty good game with some nice art and mostly good controls. www.youtube.com\/watch?v=RjRt-kLBqHg\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=RjRt-kLBqHg<\/a>

well, it doesn't actually show much in the way of evolution, but I will admit I enjoyed this one even after marathon-ing his previous three titles; which, at the time, I considered, slightly good, better than good, and a slap back down to boredom and frustrating for each one in turn.

The story for this one: you are 14, a famous artist, a prodigy martial artist, and you are high... seriously, in this one, the main character just does the auteur artist "thing" and gives his own version of "by the power of grey skull" right before he runs off for an appointment or opts to take a side quest. he goes on like this for a while, sometimes going into a huge goth\/ anime\/ Shakespearean sonnet when he runs into new people. The cosmic horrors don't REALLY show up until the end, and even then, the AI is programmed in such a way that everything looks more deliberate. so I personally choose to believe the ghosts and zombies near the end are actually magicians with flame throwers and homeless people respectively.

My wording may be a bit sardonic, but really it\u2019s a... YOU GUESSED IT... tale about a free runner kid in modern japan, who gets roped into dealing with the mob, and gets stalked by entities of cosmic horror, sort of...

but here's the thing: ITS ACTUALLY GOOD!!!

-the story actually follows a three act structure, with few plot holes (considering), and not only does it make sense, it also doesn't destroy the cannon of a far more deserving game. it's actually most like that of old school RPG's, but while it is a rigid story structure - it is still a giant leap in the right direction

-the game play mechanics are similar to that of the way of the pixelated fist. while animation is less fluid, the really stupid press up or down to block randomly generated\/ unpredictable attacks "bull****" is gone. fighting actually feels more like a skirmish with single button attack patterns and limited combos. its good!

-the environments... well the environments still look like Ninjahtic a bit,

-sound track... look smooth jazz in the rain is great, but for some reason it\u2019s really grating here, AND all of the tracks seem to merge together after awhile. And as the game gets more and more tense, the music starts to lul me to sleep, and it just tenses my mind, to the point that I actually had to start listening to classic rock music just to be able to focus... if that makes sense

-the main character (and all of the characters for that matter) actually has a personality. Some characters are all harsh and stern and some never really left Woodstock... but that's just fine and sometimes its wholly enjoyable!

i just take umbridge with 3 things:

1) game-play doesn't inform your story.

out on the street, trying to make a martial arts name for yourself? hey lets have a street gang fight the main character the entire way... instead of steadily getting worse with every poster...

an impostor is hounding you? well lets just bring him up out of context among other anime references and drug addled ramblings... instead of running into him, stealing, and then selling your work a few times...

2) the music, for some reason, doesn't sound as good...

and 3)this isn't a new game play style.

the screens don't scroll, to my knowledge, and the combat and free running elements are back in full swing. sure the pole standing mechanic is a breath of fresh air, and it isn't the same wall jumping, pixel nightmare like the last three, but the whole game is still a 2d\/platformer\/beat 'em up

branch out, do something more zelda ish, or something more metroidvania, or even try to do something like hyperlight drifter to get out of the usual comfort zone. focus on making a HEARTFELT story and make an RPG, or just experiment with something else entirely different.

i do, However, enjoy this game, and I choose to see it as both a fresh step, and a massive apology for releasing "the way of the pixelated fist" in a broken and unforgiving state.

its good again blaze, just a few minor tweaks and it could really be something... but its all actually starting to feel FLAT. I marveled at "samurai_jazz" and all that was was a zelda dungeon stretched out to a full game all to itself (VERY Broadly speaking, that is) and I liked the sequel, but the sense of immersion has dimmed to less and less with each game; until now, when I see the city in the background as more of a matte painting than the setting of a grand adventure.

if you want to move on, and get better:
design something from scratch and make it a somewhat enjoyable experience, using what you learned as a guideline

if you want to revisit your classics and focus on the past, then let me suggest a script:

"The demon lord has been defeated, and the earth has been fixed by Imp-Fiend (who now has no place to go and is stuck in the mortal plane). after doing the whole ghost\/'poltergeist' thing around the world he runs into Dag.
Then, as Dag, you start to follow the advice of some shadow (that we all know as Imp Fiend) and make your own martial arts street gang steal a bunch of art and old weapons. This gets the attention of 'Ninja'.
Ninja starts to notice the drones and cyber punk alien stuff gravitating to one point in the city. 'Ninja' runs about taking out the drones and 'tomb raiding in the catacombs'.
Imp Fiend then uses Dag's gathered tech and ancient weapons, to make a new body. the ancient tech goes haywire, and falls into the control of the aliens.
Dag and Ninja make a break for it into the jungle and meet Imp Fiend who basically says 'sorry, it\u2019s what I do'. everyone has their backs up against the wall as the aliens approach... so Imp Fiend throws open a portal and calls fourth death incarnate.
tons of creatures and ghosts fly out of the portal. they all run again for a short time (all the while cursing this dark ghost (that we all know is Imp Fiend)). at the very end of the path, the 3 are hiding behind cover, from the aliens and malevolent spirits, and the Ronin digs himself from the earth, behind the hoard. As Ronin, you slaughter the alien herd and lead the others to safety.
The final levels take place in the neo 40's Tokyo district; and are equal parts poltergeist -ing, Ninja poof jumping through air ducts to hack computers, Dag directing runners\/gang members to secure buildings, and Ronin hack & slashing and stealth killing AND dodging\/acrobatically jumping over ghosts and aliens.
When everyone gets to the end of the district, it turns out that 'Ninja' is still under the control of the aliens, and has actually been relaying info to them the whole time. He is beaten back into a coma by Dag. Imp Fiend, Ronin and Dag find the 3 spirit mobsters in the old building and ask them to banish the aliens and demons. the spirits retaliate, Imp Fiend wins his battle, but gets canceled out, Dag wins but gets thrown out of the building to the arms of his gang, and Ronin wins against his own special boss. The three tell him that the only way to banish the wicked spirits is if he dies (since Ronin is the last thing holding open Imp Fiend's portals).
Ronin is assisted in suicide by the ghost of his dead master, as Dag and his gang watches the final honorable rite. cut to a final epilogue with a picture of Dag and his gang carrying Ninja and Ronin's sword back to the mega city all the while, stalked by the alien princess\u2026\u201d. www.youtube.com\/watch?v=B4y9U25lhc8\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_1\">https:\/\/www.youtube.com\/watch?v=B4y9U25lhc8<\/a>. I really want to like and enjoy this game but it has the worst controls in a platformer i've seen in a while, just trying to "parkour" a wall that can't be done in one bound takes forever to pass and you'll be constantly jumping and wall-hugging, and SOMETIMES you are able to get over it. One other thing, sometimes you may get in places where its literally impossible to get out, what makes it worse that if you could just reset your position or refresh the screen, but you have to go back to the beginning of the WHOLE STAGE. Lastly, the plot is like if someone from wattpad or fanfiction.net<\/a> were hired to make the story, as it has no structure; as if each part was made on a whim, after they finished their homework.

TL;DR: Graphics are okay at best, combat is rather pointless, controls are very stiff and clunky, dialogue isn't very well written, story\/plot is boring and actually makes no literal sense at all.

Take it from me, just dont get this game.


My review to the sequal "HIKIBYOU2":
https:\/\/steamcommunity.com\/id\/Roran212\/recommended\/586450<\/a>. I wish there was a "neutral" thumb because this game COULD be good if they got rid of every cheap mechanic and polished controls a little bit. Every time you die it feels as if the game is purposely screwing with you. Some would say it just requires "skill," but the controls are sometimes just intolerable.
Definitely one of the most frustrating games I have ever played, no...



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