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It is Animal Crossing Items also an optional rule. I personally think it is a bit OP since you can chose a feat on every race (a feat is basically like a talent and some are extremely strong), but in the end it is to create your character more elastic once you wish to play an Orc Wizard f.e. and do not have much use for the bonus strength.It's more fun because you can play any race as any course but it makes races just another piece of fluff details which you tell your party once and they then forget the whole game that their magician is a half-orc.

Plus the whole thing started because a group of people were whining about orcs being displaced because they are D&D depiction of black individuals apparently, even though individuals are a separate race...

I mean if your in a group where the half orc is ignored now, than it had been probably going to be discounted before. It is up to the player to detirmine what they want from the racial option, and the dm to enforce those conclusions on.The first time that I saw that I legit didn't get it. . .its since the personality is a shade darker? Is it even? Do not these folks have real problems to worry about?

If you tell your DM that you wish to be a half-orc, and come to the table with an idea about exactly what that means from a roleplaying standpoint, without having talked to the DM about it, and your experience differs from what you anticipated, than that is in you.It seems less like"caving to SJW's" and much more like just leaning into allowing good homebrew. A number of the recent changes seem to be in the direction of helping you play however you need, while assisting you never break game equilibrium. As a rules-are-just-guidelines player, this Buy Nook Miles Ticket
is super welcome.

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