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About This Game

Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp, OK?) to serve the none-too-competent sorcerer Oscar van Fairweather. But unfortunately for Fairweather, the luck of the damned is on Báal's side and he soon breaks free to build his own dark and majestic... Impire.


Take control the of demon Báal-Abaddon as he attempts to rebuild his mighty hell spawn form. With the aid of dozens of evil creatures big and small as well as an arsenal of spells, you will help him construct a dungeon underworld of limitless evil and nastiness to stop all those pesky Heroes of Ardania from ruining his return to greatness!

Key Features


  • Incarnate a demon of the abyss; make him evolve into a powerful dungeon lord and customize him through weapon and armor upgrades
  • Dig your own dungeon, build different room types, and craft wicked traps to stop your enemies
  • Beat up the heroes who attempt to thwart your plans, or even better, crush their souls and use them as resources to build up your dungeon
  • Recruit a vast array of creatures, level them up, and upgrade their equipment
  • Terrorize the surface of Ardania by raiding different locations, collecting treasures and riches along the way
  • Unlock unique magical item cards and mix and match them to build a deck that suits your playing style
  • Play the campaign in solo or in coop mode; or confront friends in different multiplayer game modes
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Title: Impire
Genre: Strategy
Developer:
Cyanide Montreal
Publisher:
Paradox Interactive
Release Date: 14 Feb, 2013


Minimum:

  • OS:Windows XP/Vista/7
  • Processor:Intel® Core™2 Duo Processor E8400 3.0GHz or AMD Athlon 64 X2 6000+,
  • Memory:3 GB RAM
  • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® HD3000 video card with 512MB of dedicated memory
  • DirectX®:9.0
  • Hard Drive:3 GB HD space
  • Sound:DirectX Compatible Soundcard
  • Other Requirements:Broadband Internet connection
  • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer

English,German



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This game had so much potential, but due to baffling design decisions and stubbornness from the devs, it will go down as one of the most irksome DK-impostors to come out (arguably tied with Dungeons.) I really tried to like this game, but the more the devs tried to "Fix" it, the more broken it became. The game is well and truly abandoned now - skip it.. I do think this game is enjoyable, if even just to waste time. There are certainly better games out there, and this is not one of those eye-popping good games. However its a good game to play when your bored or just want to be evil. I am dissapointed with the lack of a good skirmish game.

If your looking for a game you can easilly spend 100+ hours on, dont buy this game. If your not strapped for cash and you just wanna experiment and dabble around with different types of games this is a good one to check out.. Humorous Dungeon Keeper like game.

Pros
- Good beginning story - lord of the pit to sidekick of a loser
- I love stories from the perspective of the bad guys
- The demon, your champion, really does grow to be a bad\u2665\u2665\u2665\u2665\u2665 You get served very easily towards the beginning, but at the end you've reclaimed your lord of the pit status
- Session skill tree. Points are earned through almost every action (i.e. killing heroes, crafting items, raiding, etc.) You unlock new branches of the skill tree mostly through exploration\/side quests that can be interesting
- Squad combinations can lead to good bonuses (plus to crit, defense, etc.) encouraging the player to mix and match

Cons
- Storyline grows weaker throughout the game
- Clunky controls (i.e. assign worker to repair room, but game doesn't auto assign him to then work it). Launch Game vs. Load Game between stages - if you hit load instead of launch it takes you to your last saved slot instead of the next level - why is this even on the page?
- Camera - cut scenes frequently have you looking in a different direction super zoomed in
- Ladders - the attempt to keep you on your toes while you accomplish main and side quests. Decent concept, but they happen at regular intervals and with your ability to teleport yourself or squads directly most any where, this becomes zoom out, find ladders, teleport squads, and go back to what you were doing
- Traps play almost no role
- Almost necessary to play with Priests and Overlords
- Runes disappearing? Played the entire game through and still had some empty rune slots. Some would show unlocked at the end of a successful mission, but not appear on the next mission. Not sure if they were meant to be passive, but could not find a way to view them
- Demon upgrades - no way to preview before selecting so be warned!
- Session skill tree. Mentioned above as a plus. Unfortunately, if you want to build a ton of traps, summon a horde, equip your squads to the teeth, etc. you'll only get so many points for each route. What this means is that you're going to build x number of rooms, build x number of traps, equip x number of minions, craft x number of items, dig x number of tiles, etc. I really felt like this was the major failing of the game. I picked the exact same skill tree items for about 3\/4 of the game. This pigeon holes you into the same rooms, same units, and same path to victory again and again.
- Difficulty. I play most games on normal expecting to have some challenges, but not pull my hair out. If your demon dies, he respawns about five seconds later and you can teleport him right back in. The only way you die is if they destroy a treasure room? It is strange. My demon died quite a bit in the beginning, but I was never in danger of losing a stage. This makes the game a total grind. I'd recommend bumping it up if you expect any challenge.
- For a humorous game, the jokes were really hit and miss and mostly miss.
- Voice for the demon is good when you're still a little imp, but really needed to change after you reclaim your stature.
- Ending was just strange

Overall, if you like the genre then you might give it a whirl, but I wouldn't pay more than $5 for it.. I do think this game is enjoyable, if even just to waste time. There are certainly better games out there, and this is not one of those eye-popping good games. However its a good game to play when your bored or just want to be evil. I am dissapointed with the lack of a good skirmish game.

If your looking for a game you can easilly spend 100+ hours on, dont buy this game. If your not strapped for cash and you just wanna experiment and dabble around with different types of games this is a good one to check out.. Not to put too fine a point on it, but: there is not enough Dungeon Keeper in the world. Impire looks like a decent-enough clone of Dungeon Keeper, but it is sufficiently unique in most respects to be its own game. This is both good, and bad.

The good side of things is how Impire handles dungeon management. By zooming out or pressing a hotkey, you\u2019re given a flat top-down view of your dungeon. Here, you can queue up units, build rooms, order upgrades and place traps. Units, like minotaurs, vampires, imps, warlocks and such, can be put into squads of six. Squads in turn can be moved around as a single unit, and coordinate their attacks. A well-formed squad of a tank, some ranged casters, a healer, and a general damage-dealer, are highly effective at handling almost any situation. Ladders may randomly appear in your dungeon, bringing adventurers that\u2019ll try to destroy things. You can build things like a Tavern that lure adventurers in and gets them drunk, making them weaker, but it\u2019s not really necessary.

You are limited in exactly what types of units and rooms you can build initially, and here is where things get idiosyncratic. As you complete set objectives removed from the main mission objectives, you earn DEM points which can be placed into a Diablo-esq skill tree, which resets each mission. If you want minotaurs for this mission, you may have to sacrifice gaining some spells, or a type of room, etc. It gives the genre a kind of build-order strategy, which isn\u2019t bad, but it can rub you the wrong way. Squads can be sent off on raiding missions using an overworld map, which removes the squad from your dungeon for a time. If they succeed at the raid, you gain much-needed resources, as a dungeon is not entirely self-sufficient. There is no ore to mine, like in Dungeon Keeper.

The game can be played cooperatively over network or Internet, up to four players, or competitively if that\u2019s your thing. The cooperative mode works well enough, each player gets their own dungeon, and each dungeon has it\u2019s own entrance into a kind of common battle area where mission objectives are usually located. The plot is amusing, in a 90s video game kind of way, and while it innovates where it counts, Impire fails in the areas it needs most.

For everything Impire does right, with its own spin on the dungeon management genre, it gets equal amounts wrong. This is the type of game that\u2019s best bought while on sale, and only if you really want this kind of thing.

Bonus: Is this Majesty\u2019s Ardania?

You are correct, sire! Impire takes place in the fictional fantasy realm of Ardania of the Majesty series. Much of the design, how things look and act, are direct nods to their counterparts in Majesty. The plot even involves you playing as a subservient demon in the employ of the son of a certain Scottish-sounding Advisor...



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