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Indoor Entertainment Centres Market Global Trends, Market Share, Industry Size, Growth, Opportunities, and Market Forecast 2019 to 2026

Global Indoor Entertainment Centres Market is estimated to value over 41 billion by 2026 end and register a CAGR of over 10% during the forecast period 2019 to 2026.
Availability of diversified entertainment and gaming alternatives, growth in per capita disposable income and favourable youth demographics in the Asia-Pacific region drive the growth of the indoor entertainment centers market. Nonetheless, mobile devices and home gaming, an increase in ticket prices and high initial costs are the factors expected to impede the market growth during the forecast period. Moreover, substantial investments by malls in the Asia-Pacific region, the continuous launch of new entertainment centers supporting family activities, participatory play, and integration of new technologies such as virtual reality gaming, augmented reality, 3D technology, and others provide opportunities for the growth of the indoor entertainment centers market.
The target audience of indoor entertainment centers usually consists of children aged 8 to 14 years and their parents. The average age in many Asian countries is around 25. This indicates a deeper penetration of youth population under the age of 14 in the Asia-Pacific region and with rising expectations and incomes, parents are spending more on their children, which is expected to increase the indoor entertainment centers market size.

The key players operating in the global family/indoor entertainment centers market include Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center

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Global Indoor Entertainment Centre Market Segmentation:
By Visitor Demographics
· Families with Children (0-9 Yrs.)
· Families with Children (9-12 Yrs.)
· Teenagers (13-19 Yrs.)
· Young Adults (20-24 Yrs.)
· Adults (24 Yrs. and above)
By Facility Size
· Up to 5000 SQ.FT.
· 5001 to 10,000 SQ.FT.
· 10,001 to 20,000 SQ.FT.
· 20,001 to 40,000 SQ.FT.
· 1 to 10 Acres
· 11 to 30 Acres
· Over 30 Acres
By Attendance
· 0-25,000
· 25,001-50,000
· 50,001-100,000
· 100,001-250,000
· 250,001-500,000
· 500,0001-1.25 Million
· 1.25 Million-4 Million
· Over 4 Million

By Revenue Source
· Entry Fees & Ticket Sales
· Food & Beverages
· Merchandising
· Advertisement
· Others
By Application
· Arcade Studios
· AR and VR Gaming Zones
· Physical Play Activities
· Skill/Competition Games
· Others
By Type
· Children Entertainment Centers (CECs)
· Children Edutainment Centers (CEDCs)
· Adult Entertainment Centers (AECs)
· Location-Based Entertainment Centers (LBECs)
By Region
· North America
· Europe
· Asia Pacific
· Latin America

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FutureWise Key Takeaways:
• Growth prospects
• SWOT analysis
• Key trends
• Key data-points affecting market growth

Objectives of the Study:
· To provide with an exhaustive analysis on the global indoor entertainment market by visitor demographics, by facility size, by attendance, by revenue source, by application, by type and by region
· To cater comprehensive information on factors impacting market growth (drivers, restraints, opportunities, and industry-specific restraints)
· To evaluate and forecast micro-markets and the overall market
· To predict the market size, in key regions (along with countries)— North America, Asia Pacific, Europe, Latin America and Middle East & Africa
· To record evaluate and competitive landscape mapping- product launches, technological advancements, mergers and expansions
· Profiling of companies to evaluate their market shares, strategies, financials and core competencies
Table of Contents
CHAPTER 1: INTRODUCTION
1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS FOR STAKEHOLDERS
1.3. RESEARCH METHODOLOGY
1.3.1. Secondary research
1.3.2. Primary research
1.3.3. Analyst tools & models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO PERSPECTIVE
CHAPTER 3: MARKET OVERVIEW
3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.2.3. Top winning strategies
3.3. PORTER'S FIVE FORCES ANALYSIS
3.4. KEY PLAYER POSITIONING, 2017
3.5. MARKET DYNAMICS
3.5.1. Drivers
3.5.2. Restraints
3.5.3. Opportunities
CHAPTER 4: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS
4.1. OVERVIEW
4.2. FAMILIES WITH CHILDREN (0-9)
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis, by country
4.3. FAMILIES WITH CHILDREN (9-12)
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis, by country
4.4. TEENAGERS (13-19)
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market analysis, by country
4.5. YOUNG ADULTS (20-24)
4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market analysis, by country
4.6. ADULTS (AGES 24+)
4.6.1. Key market trends, growth factors and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market analysis, by country
CHAPTER 5: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
5.1. OVERVIEW
5.2. UP TO 5,000 SQ. FT
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market analysis, by country
5.3. 5,001 TO 10,000 SQ. FT.
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market analysis, by country
5.4. 10,001 TO 20,000 SQ. FT.
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market analysis, by country
5.5. 20,001 TO 40,000 SQ. FT
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market analysis, by country
5.6. 1 TO 10 ACRES
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market analysis, by country
5.7. 11 TO 30 ACRES
5.7.1. Key market trends, growth factors and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market analysis, by country
5.8. OVER 30 ACRES
5.8.1. Key market trends, growth factors and opportunities
5.8.2. Market size and forecast, by region
5.8.3. Market analysis, by country
CHAPTER 6: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE
6.1. OVERVIEW
6.2. 0-25,000
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market analysis, by country
6.3. 25,001-50,000
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market analysis, by country
6.4. 50,001-100,000
6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market analysis, by country
6.5. 100,001-250,000
6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market analysis, by country
6.6. 250,001-500,000
6.6.1. Key market trends, growth factors and opportunities
6.6.2. Market size and forecast, by region
6.6.3. Market analysis, by country
6.7. 500,001-1.25 MILLION
6.7.1. Key market trends, growth factors and opportunities
6.7.2. Market size and forecast, by region
6.7.3. Market analysis, by country
6.8. 1.25 MILLION-4 MILLION
6.8.1. Key market trends, growth factors and opportunities
6.8.2. Market size and forecast, by region
6.8.3. Market analysis, by country
6.9. OVER 4 MILLION
6.9.1. Key market trends, growth factors and opportunities
6.9.2. Market size and forecast, by region
6.9.3. Market analysis, by country
CHAPTER 7: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
7.1. OVERVIEW
7.2. ENTRY FEES & TICKET SALES
7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market analysis, by country
7.3. FOOD & BEVERAGES
7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market analysis, by country
7.4. MERCHANDISING
7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market analysis, by country
7.5. ADVERTISEMENT
7.5.1. Key market trends, growth factors and opportunities
7.5.2. Market size and forecast, by region
7.5.3. Market analysis, by country
7.6. OTHERS
7.6.1. Key market trends, growth factors and opportunities
7.6.2. Market size and forecast, by region
7.6.3. Market analysis, by country
CHAPTER 8: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS
8.1. OVERVIEW
8.2. ARCADE STUDIOS
8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by region
8.2.3. Market analysis, by country
8.3. AR AND VR GAMING ZONES
8.3.1. Key market trends, growth factors and opportunities
8.3.2. Market size and forecast, by region
8.3.3. Market analysis, by country
8.4. PHYSICAL PLAY ACTIVITIES
8.4.1. Key market trends, growth factors and opportunities
8.4.2. Market size and forecast, by region
8.4.3. Market analysis, by country
8.5. SKILL/COMPETITION GAMES
8.5.1. Key market trends, growth factors and opportunities
8.5.2. Market size and forecast, by region
8.5.3. Market analysis, by country
8.6. OTHERS
8.6.1. Key market trends, growth factors and opportunities
8.6.2. Market size and forecast, by region
8.6.3. Market analysis, by country
CHAPTER 9: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE
9.1. OVERVIEW
9.2. CHILDREN’S ENTERTAINMENT CENTERS (CECS)
9.2.1. Key market trends, growth factors and opportunities
9.2.2. Market size and forecast, by region
9.2.3. Market analysis, by country
9.3. CHILDREN’S EDUTAINMENT CENTERS (CEDCS)
9.3.1. Key market trends, growth factors and opportunities
9.3.2. Market size and forecast, by region
9.3.3. Market analysis, by country
9.4. ADULT ENTERTAINMENT CENTERS (AECS)
9.4.1. Key market trends, growth factors and opportunities
9.4.2. Market size and forecast, by region
9.4.3. Market analysis, by country
9.5. LOCATION-BASED ENTERTAINMENT CENTERS (LBECS)
9.5.1. Key market trends, growth factors and opportunities
9.5.2. Market size and forecast, by region
9.5.3. Market analysis, by country
CHAPTER 10: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION
10.1. OVERVIEW
10.2. NORTH AMERICA
10.2.1. Key market trends, growth factors and opportunities
10.2.2. Market size and forecast
10.2.2.1. Market size and forecast, by visitor demographics
10.2.2.2. Market size and forecast, by facility size
10.2.2.3. Market size and forecast, by attendance
10.2.2.4. Market size and forecast, by revenue source
10.2.2.5. Market size and forecast, by applications
10.2.2.6. Market size and forecast, by type
10.2.2.7. Market size and forecast, by country
10.2.2.8. U.S.
10.2.2.8.1. Market size and forecast, by visitor demographics
10.2.2.8.2. Market size and forecast, by facility size
10.2.2.8.3. Market size and forecast, by attendance
10.2.2.8.4. Market size and forecast, by revenue source
10.2.2.8.5. Market size and forecast, by applications
10.2.2.8.6. Market size and forecast, by Type
10.2.2.9. Canada
10.2.2.9.1. Market size and forecast, by visitor demographics
10.2.2.9.2. Market size and forecast, by facility size
10.2.2.9.3. Market size and forecast, by attendance
10.2.2.9.4. Market size and forecast, by revenue source
10.2.2.9.5. Market size and forecast, by applications
10.2.2.9.6. Market size and forecast, by Type
10.3. EUROPE
10.3.1. Key market trends, growth factors and opportunities
10.3.2. Market size and forecast
10.3.2.1. Market size and forecast, by visitor demographics
10.3.2.2. Market size and forecast, by facility size
10.3.2.3. Market size and forecast, by attendance
10.3.2.4. Market size and forecast, by revenue source
10.3.2.5. Market size and forecast, by applications
10.3.2.6. Market size and forecast, by type
10.3.2.7. Market size and forecast, by country
10.3.2.8. UK
10.3.2.8.1. Market size and forecast, by visitor demographics
10.3.2.8.2. Market size and forecast, by facility size
10.3.2.8.3. Market size and forecast, by attendance
10.3.2.8.4. Market size and forecast, by revenue source
10.3.2.8.5. Market size and forecast, by applications
10.3.2.8.6. Market size and forecast, by Type
10.3.2.9. France
10.3.2.9.1. Market size and forecast, by visitor demographics
10.3.2.9.2. Market size and forecast, by facility size
10.3.2.9.3. Market size and forecast, by attendance
10.3.2.9.4. Market size and forecast, by revenue source
10.3.2.9.5. Market size and forecast, by applications
10.3.2.9.6. Market size and forecast, by Type
10.3.2.10.Germany
10.3.2.10.1. Market size and forecast, by visitor demographics
10.3.2.10.2. Market size and forecast, by facility size
10.3.2.10.3. Market size and forecast, by attendance
10.3.2.10.4. Market size and forecast, by revenue source
10.3.2.10.5. Market size and forecast, by applications
10.3.2.10.6. Market size and forecast, by Type
10.3.2.11.Denmark
10.3.2.11.1. Market size and forecast, by visitor demographics
10.3.2.11.2. Market size and forecast, by facility size
10.3.2.11.3. Market size and forecast, by attendance
10.3.2.11.4. Market size and forecast, by revenue source
10.3.2.11.5. Market size and forecast, by applications
10.3.2.11.6. Market size and forecast, by Type
10.3.2.12.Spain
10.3.2.12.1. Market size and forecast, by visitor demographics
10.3.2.12.2. Market size and forecast, by facility size
10.3.2.12.3. Market size and forecast, by attendance
10.3.2.12.4. Market size and forecast, by revenue source
10.3.2.12.5. Market size and forecast, by applications
10.3.2.12.6. Market size and forecast, by Type
10.3.2.13.Rest of Europe
10.3.2.13.1. Market size and forecast, by visitor demographics
10.3.2.13.2. Market size and forecast, by facility size
10.3.2.13.3. Market size and forecast, by attendance
10.3.2.13.4. Market size and forecast, by revenue source
10.3.2.13.5. Market size and forecast, by applications
10.3.2.13.6. Market size and forecast, by Type
10.4. ASIA-PACIFIC
10.4.1. Key market trends, growth factors and opportunities
10.4.2. Market size and forecast
10.4.2.1. Market size and forecast, by visitor demographics
10.4.2.2. Market size and forecast, by facility size
10.4.2.3. Market size and forecast, by attendance
10.4.2.4. Market size and forecast, by revenue source
10.4.2.5. Market size and forecast, by applications
10.4.2.6. Market size and forecast, by type
10.4.2.7. Market size and forecast, by country
10.4.2.8. China
10.4.2.8.1. Market size and forecast, by visitor demographics
10.4.2.8.2. Market size and forecast, by facility size
10.4.2.8.3. Market size and forecast, by attendance
10.4.2.8.4. Market size and forecast, by revenue source
10.4.2.8.5. Market size and forecast, by applications
10.4.2.8.6. Market size and forecast, by Type
10.4.2.9. India
10.4.2.9.1. Market size and forecast, by visitor demographics
10.4.2.9.2. Market size and forecast, by facility size
10.4.2.9.3. Market size and forecast, by attendance
10.4.2.9.4. Market size and forecast, by revenue source
10.4.2.9.5. Market size and forecast, by applications
10.4.2.9.6. Market size and forecast, by Type
10.4.2.10. Japan
10.4.2.10.1. Market size and forecast, by visitor demographics
10.4.2.10.2. Market size and forecast, by facility size
10.4.2.10.3. Market size and forecast, by attendance
10.4.2.10.4. Market size and forecast, by revenue source
10.4.2.10.5. Market size and forecast, by applications
10.4.2.10.6. Market size and forecast, by Type
10.4.2.11.Singapore
10.4.2.11.1. Market size and forecast, by visitor demographics
10.4.2.11.2. Market size and forecast, by facility size
10.4.2.11.3. Market size and forecast, by attendance
10.4.2.11.4. Market size and forecast, by revenue source
10.4.2.11.5. Market size and forecast, by applications
10.4.2.11.6. Market size and forecast, by Type
10.4.2.12.South Korea
10.4.2.12.1. Market size and forecast, by visitor demographics
10.4.2.12.2. Market size and forecast, by facility size
10.4.2.12.3. Market size and forecast, by attendance
10.4.2.12.4. Market size and forecast, by revenue source
10.4.2.12.5. Market size and forecast, by applications
10.4.2.12.6. Market size and forecast, by Type
10.4.2.13.Rest of Asia-Pacific
10.4.2.13.1. Market size and forecast, by visitor demographics
10.4.2.13.2. Market size and forecast, by facility size
10.4.2.13.3. Market size and forecast, by attendance
10.4.2.13.4. Market size and forecast, by revenue source
10.4.2.13.5. Market size and forecast, by applications
10.4.2.13.6. Market size and forecast, by Type
10.5. LAMEA
10.5.1. Key market trends, growth factors and opportunities
10.5.2. Market size and forecast
10.5.2.1. Market size and forecast, by visitor demographics
10.5.2.2. Market size and forecast, by facility size
10.5.2.3. Market size and forecast, by attendance
10.5.2.4. Market size and forecast, by revenue source
10.5.2.5. Market size and forecast, by applications
10.5.2.6. Market size and forecast, by type
10.5.2.7. Market size and forecast, by country
10.5.2.8. Latin America
10.5.2.8.1. Market size and forecast, by visitor demographics
10.5.2.8.2. Market size and forecast, by facility size
10.5.2.8.3. Market size and forecast, by attendance
10.5.2.8.4. Market size and forecast, by revenue source
10.5.2.8.5. Market size and forecast, by applications
10.5.2.8.6. Market size and forecast, by Type
10.5.2.9. Middle East
10.5.2.9.1. Market size and forecast, by visitor demographics
10.5.2.9.2. Market size and forecast, by facility size
10.5.2.9.3. Market size and forecast, by attendance
10.5.2.9.4. Market size and forecast, by revenue source
10.5.2.9.5. Market size and forecast, by applications
10.5.2.9.6. Market size and forecast, by Type
10.5.2.10.Africa
10.5.2.10.1. Market size and forecast, by visitor demographics
10.5.2.10.2. Market size and forecast, by facility size
10.5.2.10.3. Market size and forecast, by attendance
10.5.2.10.4. Market size and forecast, by revenue source
10.5.2.10.5. Market size and forecast, by applications
10.5.2.10.6. Market size and forecast, by Type
CHAPTER 11: COMPANY PROFILE
11.1. DAVE & BUSTER’S
11.1.1. Company overview
11.1.2. Company snapshot
11.1.3. Operating business segments
11.1.4. Product portfolio
11.1.5. Business performance
11.1.6. Key strategic moves and developments
11.2. CEC ENTERTAINMENT, INC.
11.2.1. Company overview
11.2.2. Company snapshot
11.2.3. Product portfolio
11.3. CINERGY ENTERTAINMENT
11.3.1. Company overview
11.3.2. Company snapshot
11.3.3. Product portfolio
11.3.4. Key strategic moves and developments
11.4. KIDZANIA
11.4.1. Company overview
11.4.2. Company snapshot
11.4.3. Product portfolio
11.4.4. Business performance
11.4.5. Key strategic moves and developments
11.5. SCENE 75 ENTERTAINMENT CENTERS
11.5.1. Company overview
11.5.2. Company snapshot
11.5.3. Product portfolio
11.5.4. Key strategic moves and developments
11.6. THE WALT DISNEY COMPANY
11.6.1. Company overview
11.6.2. Company snapshot
11.6.3. Product portfolio
11.7. LUCKY STRIKE ENTERTAINMENT
11.7.1. Company overview
11.7.2. Company snapshot
11.7.3. Product portfolio
11.7.4. Key strategic moves and developments
11.8. FUNCITY
11.8.1. Company overview
11.8.2. Company snapshot
11.8.3. Operating business segments
11.8.4. Product portfolio
11.8.5. Business performance
11.8.6. Key strategic moves and developments
11.9. SMAAASH ENTERTAINMENT PVT. LTD.
11.9.1. Company overview
11.9.2. Company snapshot
11.9.3. Product portfolio
11.9.4. Key strategic moves and developments
11.10. LEGOLAND DISCOVERY CENTER
11.10.1. Company overview
11.10.2. Company snapshot
11.10.3. Product portfolio
11.10.4. Key strategic moves and developments

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