Mordheim: City Of The Damned - The Smuggler Hacked

Mordheim: City Of The Damned - The Smuggler Hacked


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About This Content

This Hired Sword is a new Hero-type unit that can be recruited to further customize your roster. The Smuggler is available for the Mercenaries and the Sisters of Sigmar Warbands.

The Empire's division benefits those who would sell contraband or avoid the many taxes imposed by barons and burghers. No commodity is more enticing to Smugglers than Mordheim's Wyrdstone. Smugglers must be skilled with swords and pistols, accustomed to fighting against many foes, and not averse to tricks and traps. Most of all, they must be charismatic, able to rally their comrades in their darkest hour.

The Smuggler has access to a unique new set of skills:

Active skills

  • Black Powder Trap: Places a fake Search Bag that explodes and deals damage to approaching units.
  • Liquid Courage: The unit takes a sip of a drink that increases Initiative and All Alone tests.
  • White Powder Trap: Places a fake Search Bag that explodes and stuns approaching units.
  • Hand Bomb: The unit throws a bomb that deals armor bypassing damage.
  • Captain's Speech: Increases All Alone, Fear and Terror resistance of nearby allies.
  • Impact Shot: A black powder shot that deals regular damage and bypasses some of the victim's armor absorption.
  • Riposte Stance: The unit takes a Parry stance that also increases the chance to hit with Counter-Attacks.
  • Captain’s Order: Increases the damage of a single ally.

Passive skills

  • Expert Fencer: While wielding a Sword or a Dagger, increases Melee resistance and Initiative.
  • Tight Crew: When an ally is engaged in Melee with the same enemy, increases Dodge and Parry bypass against the target.
  • Fine-Tuning: Increases Critical Chance of Black Powder Weapons.
  • In and Out: After gathering a Wyrdstone, gain a buff which increases Movement and Initiative.
  • Walk the Topsail: Gain bonus to Leap, Climb and Jump Down actions.
  • Boarding Prowess: After a Leap or Jump down attack, increases the chance of dealing a Critical Hit.
  • Survival Instinct: When the unit is engaged with multiple enemies, increases the chance of dealing Melee Critical Hits.
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Title: Mordheim: City of the Damned - The Smuggler
Genre: RPG, Strategy
Developer:
Rogue Factor
Franchise:
Warhammer
Release Date: 4 Feb, 2016


Minimum:

  • OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
  • Processor: AMD/INTEL Dual-Core 2.4 GHz
  • Memory: 4096 MB RAM
  • Graphics: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Sound Card: DirectX 9 compatible
  • Additional Notes: Internet connection required for online gaming and game activation

English,French,Italian,German,Polish,Russian




Pros:<\/b>
-Zone control hero unit
-Brings new gameplay options and tactical approaches to the table
-Probably the best ranged unit for the Sisters
-Minefields are fun

Cons:<\/b>
-Immersion-breaking; this hero was obviously meant as a Mercenary hero, but was added to the Sisters as well
-Feels slightly overpowered next to the other hero unit options, particuarly at the start of the game
-$2 for one unit seems like a money-grab

Overall:<\/b> So I take issue with spending money on unlocking a single unit. But the unit itself is a lot of fun to play, It's worth buying if you enjoy the base game and have nothing else to do with your two dollars. Making bombs and watching enemies run the gauntlet of exploding traps is, well, a blast, and the smuggler is versatile enough to fit into most warbands, regardless of composition. In fact, that versatility makes them a better choice in many cases. They don't break the game, but they do feel a bit more powerful than the other "hero" options.

If you're hesitant, wait for a sale. The unit is fun and comes with some amusing gimmicks, but is also entirely unnecessary to enjoy the base game to the fullest.

Bottom LIne:<\/b> Worth it if you like the base game.. I feel the same way about this as I do about the Skaven addition: Seems fun for the EMPIRE crew where it belongs but makes no sense at all for the SoS. A non-hammer-wielding projectile user working together with a group of sigmar fanatics who are hording mordite to keep it out of the hands of naughty heratics? Lunacy! Better if they had made some new sigmarite who can chuck throwing hammers or something.... Solid unit! Add's to the dream of the Sharpe army of musket weilding mercs!. People will complain about immersion break. That is unfair, Sisters are human, and to them keeping the city (and the rest of the empire) safe from wyrdstone is their primary concern. Whos to say that there isnt a smuggler out there who agrees witht them but just feels money is important too? Its not unfeasable.

Also she is, by far, amazing. The smuggler in a sisters warband is grade A cheddar. Access to non hammer weapons and guns broadens the scope of the warband considerably and gives you breathing room with her high speed and good agility.

two dollars might be alot for a single unit type, but she definetly wont dissapoint.. she is clearly made only to make sisters of sigmar alittle more even with everyone els because yeah the sisters cannot allready beat people without ranged weapons, doh this class is still featuring melee it just looks and works as a ranged player with a sisters of sigmar strength.

But she has no deal to do with them, besides work for them but this seems like this should have been added as loan deal and free, and then made an dlc feature to one of the races.

Her design is laxy, 1 hat features colors for the feathers, 1 shirt, 2 arm designs not featuring anything new looking lazy, the pants was taken hero class design of the human, lazy.

Why this is not a free update since she is clearly all loaned from other faction, which the hero loan system should feature allready lawl, and dont come and say things like: "but its named smugglers, duh". its lazy and should have been free lawl
make something cooler :P

The globe rat is atlest an acturel classs from the rats, and he was needed to make their ranged playstyle give them more benefit since the direct combat leads them to be slaugthered.. when are we getting the carnival of chaos warband, please...? everything else is great.. Cool new class w\/guns, swords, and traps. Well worth a half cup of coffee from starbucks. grab it.. she is clearly made only to make sisters of sigmar alittle more even with everyone els because yeah the sisters cannot allready beat people without ranged weapons, doh this class is still featuring melee it just looks and works as a ranged player with a sisters of sigmar strength.

But she has no deal to do with them, besides work for them but this seems like this should have been added as loan deal and free, and then made an dlc feature to one of the races.

Her design is laxy, 1 hat features colors for the feathers, 1 shirt, 2 arm designs not featuring anything new looking lazy, the pants was taken hero class design of the human, lazy.

Why this is not a free update since she is clearly all loaned from other faction, which the hero loan system should feature allready lawl, and dont come and say things like: "but its named smugglers, duh". its lazy and should have been free lawl
make something cooler :P

The globe rat is atlest an acturel classs from the rats, and he was needed to make their ranged playstyle give them more benefit since the direct combat leads them to be slaugthered.. Solid unit! Add's to the dream of the Sharpe army of musket weilding mercs!



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