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OVERWHELM Full Crack


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About This Game

OVERWHELM is an action horror-world platformer where enemies power-up and you don’t.



Title: OVERWHELM
Genre: Action, Indie
Developer:
Ruari O'Sullivan
Publisher:
Alliance
Release Date: 11 Jun, 2018



English,French,Italian,German



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Definitely a fun game. Character controls are tight, graphics are very nice and refined, music is sparse (but that works for the atmosphere of the game) but good when it needs be. Bosses are definitely the highlight of this game, with each being unique in their own way and a pretty good test of one's control of movement. As other reviewers have mentioned, a small, but still significant, amount of deaths will come to what is in my opinion not good camera design. The slow panning will get you killed several times, leading to relatively frustrating deaths. However, all the other refined aspects of this game in conjunction with its brevity makes it worth it imo. Very satisfying, either way, and definitely knows how long it needed to be to provide an entertaining and fun experience that didn't overstay its welcome. I will say, I didn't really get the horror vibe that the game was going for, but what atmosphere I did internalize was a very unique and poignant one.. I don't know if my heart will allow me to beat this, but in my short time playing I can tell you some things already. this game is a metroidvania-roguelike. this game is a survival horror. this game has absolutely fantastic sound, so play with headphones, in the dark. this game is an , but at the same time, pretty fair. Im pretty overwhelmed, Its great.. Gameplay is okay, but a horrible, annoying sound constantly plays every time you are on your last life. With no way to turn that off without muting the game completely, I'm gonna have to give this one a pass.. This game is stressful as all hell, in a good way. It's difficult and uncompromising in a way where you can feel yourself improving in real time with every run. It's not a big game, only an hour in or so I have 3 gems, and I don't think it will be too long before I get the rest, but the combination of twitchy movement, punchy weapons and ever increasing threat make this an addictive little blaster. The sound design is fantastic, and the limited colour palette is actually a strength when it's used as a mechanic in particular boss fights.. I recommend this game by a long shot because of its short lived addiction and weirdly fun gameplay. I said longshot because there is a list of flaws and conservatives -Too little pixels. Right off the bat, I realized that I could barely diffrientiate the walls from my enemies once because this game has too little pixels. The concept and gameplay is nice, just way too low end -Lack of soundtrack. once you've been playing for a few minutes, you realize feeling a bit awkward in the tune-less desolate gameplay -Too harsh of penalty system. each time an enemy touches you, you die and must restart from last checkpoint. There should be some kind of hitpoint system instead I'm sure there could be other flaws but It'd be wrong of me to hate on this game too much.. Have not finished this game but man is it fun, creepy, and tough as nails. Dont believe me then try ti yourself! Expect to rage and also be scared as the screen gets ever darker around you each time you die. Yet feel the relief when you fight a boss.



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