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Play With Gilbert Portable Edition


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About This Game




Title: Play with Gilbert
Genre: Adventure, Casual, Indie
Developer:
Joure Visser
Publisher:
Joure Visser
Release Date: 15 Nov, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7, Windows 8 (8.1), Windows 10
  • Processor: Intel


    English



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    Amazingly sweet game that the developer clearly has put a lot of heart into.. I bought this for my daughter and we played together, seeing it in the steam xmas sale. I'm not really sure who it is marketed at. As a hard core gamer, there was little to hold my interest (but then I didn't expect there to be) however it held my 7 year old daughters attention for a about 2 hours before she lost interest due to hard to reach items, collected cats disappearing for no obvious reason and ultimately boredom trying to find items. The basic premise is a 3rd person cat "simulator" in which you search for fish icons, cat icons and bizarrely, a ninja lady with a golden fish which really makes no sense in the context of the game. The graphics are reasonable, not sure if assets or not, but there are some strange inconsistencies like super shiney, realistic cars but then cat models with cartoon eyes that looks it's fur is wrapped in clingfilm with an odd shadowing effect. I'd forgive it if you didn't spend all of the time looking at the cat in game. Similarly, realistic rabbits yet a cartoon cactus that follows you around with an annoying boing boing noise. Funny for about 2 seconds and then simply annoying for the rest of the level. The overall presentation is nice. The tutorial is confusing. After collecting the fishes, cats and ninja lady, there appears to be nothing else to do. The game needs to prompt you to go outside as the next objective to end the tutorial is out of sight and far from obvious for a child. I assume the music is stock as I've heard at least 2 of the tracks on multiple youtube videos. Its not out of place in the game if you didn't know and not offensive. Controls are clunky and clumsy (my daughter used Xbox 360 gamepad). There is no precision on the jumping and the trampoline items are luck rather than skill. Controls are perhaps the biggest bug bear and needs significant improvement. The levels appear well designed at first, but don't have any obviously boundary limits, they just respawn you if you go outside of the limits. This frustrated the hell out of my daughter who wanted to go to the house accross the street in the 2nd map, but just kept respawning everytime we reached the middle of the road. Also, the kittens cannot go underneath cars (whoever heard of cats NOT going under parked cars!) Other bugs(?) which frustrated: Kittens fell through the floor and got stuck in furniture, especially when respawning from a map limit. Collected cats sometimes dissappeared for no obvious reason, with the count falling from 8 to 2 on level 2. Cats on sledges in the first level were not responsive when either next to or on the sledge, it was not obvious if these were collectable or scenery. Unreasonable delays on menus, game appears to freeze. My daughter chose to call her cat "Banana Splits", the length of the name messed up menu buttons and disappeared off the title screen. If the game was early access, I've give it a tentative thumbs up but as completed game, I cannot recommend due to the clumsy control, invisible map limits, buggy cat collection and ultimately, limited appeal. There is some stuff to like here, but a lot to improve.. My 3 year old loves this game. She likes the park level with the hot air balloon and the tube slide. All my play time is her having fun and learning the layout of the park.. Shame. I had high hopes for this game. it looked adorable and my daughter couldn't wait to play it. the controls were difficult to use. and it only gave me a tutorial option that was nearly impossible to complete. you had to dash around the gym, and hit this woman holding a gold fish. dashing into her dropped the fish and it gave you a second to turn around locate the fish and grab it before the woman picked it up again and continued to run. Extreamly diffucult for a 4 year old to understand and complete. and the play button never appeared so we never got the chance to play the real game. if these issues ever get fixed i will besure to try again. in the mean time i have asked for a refund.. My 8 yr old and my 5 yr old like it. Therefore it has achieved its purpose. Graphics are ok. Its safe as safe can be if you want harmless games for your little ones. You can plug a pad in and let them crack on. Using steam link, i put this on my TV and let my kiddies play kittie on multi player split screen, they love it. Hey listen, if you dont find the idea of getting a kitten into a hot air balloon and going for a ride over a playground appealing for your kids, you are the wrong audience. Why are you here. If this makes you think 'hey, my kid would love that !' then you could drop a few quid on alot worse. Do it :).. KitTEN out of KitTEN would PURRchase again.. A cute game with kitties, fun for kids and those alike. My 6y kid loves it. Thats good enough for me.. It's a cute little time waster aimed at kids. If you're expecting Subnautica with cats.move on.


    Gilbert New Kitty Added + Kitten Count Fixed : Hi Everyone!. Gilbert At The Beach + Demo Released : Gilbert Update For May 2018. Gilbert In Space : Dear Cat Lovers. Merry Christmas Everyone : Hi Everyone !!!. Paint with Gilbert? : Hi everyone. This popped into my head earlier today and I just had to run some tests. Let me know what you think. I'm planning on a free DLC/Content update and it's most likely going to be called "Paint with Gilbert: I think this would be a lot of fun for kids and I like the artistic direction this is going. I'll have a number of drawings to color and of course a "Free paint mode" which is a blank canvas. I'm working on the controls but basically when you're in paint mode the meow button becomes the paint button and you can splash around and color the canvas/image. These images are pretty much me prototyping the new features, I'm still tweaking the scale of the image and the camera view of Gilbert among other things. Oh, and there's also an erase button that erases all the paint in one go. :) I also have ideas for other DLC's in the future but I might ask a small compensation for these. Think around one or two dollars depending on the amount of content. Let me know what you think of this. Since I'm getting a lot of positive feedback I want to expand what initially was just a tiny project. Obviously bug fixes and such will always be free. And the first DLC will also be completely free and directly integrated into the base game with at least two new maps, a bunch of new cosmetics and some new songs for more variety. I hope you can agree with me that this is a proper and fair direction to grow the game and expand on what I have now. I'm also looking into diversifying the controls as a number of people requested and if I can get it to work it'll be included in a future update.. Gilbert - New Game Mode: Fish Run : I've been experimenting with a new game mode for Play With Gilbert. I've had a few ideas but I wanted to move away from just coop. The levels in coop are fine, for now but I felt that something that you could play against someone else would also be a fun addition and I just finished the first game mode: Fish Run. Below is a video where I recorded myself playing against my daughter. She's been helping me test the hew game mode for the past couple of days before she goes to bed and we've been having a blast. I don't play overly aggressive with her for obvious reasons and I aim to either let her win or tie the match, which in itself is a bit of a challenge on my end. I'll break down the game mode here if you don't want or cannot watch the video. Basically we have two ninja ladies running around like mad dropping orange fishies. The two kittens now need to collect as many as possible within a 90 second time limit. Whoever grabs the most wins the match. I also made sure there's a draw setting because that could happen, which is also demonstrated in the video above. There are currently two levels for this game mode but I am planning at least one more so stay tuned for that.. Play With Gilbert - Update 19-Nov-2017 : Hi Everyone.. Gilbert New Years Information Update : Hi everyone. I listen to pretty much everyone who posts, even if I don't always respond immediately. have been compiling recent complaints and requests, etc and am here to respond to them. While I haven't received that many complaints, a number of these have been valid and also ones that raised questions for myself regarding things the game could be improved by. I anticipated that the game would do okay and it's done better then expected. However I find myself in a bit of a crux. I have been hearing complaints about the general gameplay and controls etc. As most probably know the game has been created for and with input of my daughter. The game is aimed at young kids who might want to play something other then another mobile game but are till new at them. The controls are simplified and the gameplay is simple. While I still think there's a merit behind this design choice I do believe there's a lot more that can be done with the game. Complaints regarding controls and gameplay as well as the tutorial section have been noted. What I am going to do now is head back and recreate a new experience. While the basic premise stays the same I have a much more grounded idea of which direction I think I want to go in with Gilbert. This means that I will expand the game thoroughly and with a lot more effort which will resort into a price increase once I'm done. So for everyone who already has a copy there's something to look forward to. Other things that I will be introducing is a much clearer system to guide players. I'll be using color coded (Pink) objects etc to help guide players as to where they can go. I will also redesign all the levels and I am working on a level-streaming approach which will make the entire experience seamless. I want to further flesh out existing gameplay systems. The basic idea will be that Gilberts neighbourhood will be redesigned into the main hub. In this new redeign, gameplay exploration and will carry a much heavier role. Other levels will be redesigned depending on what I want to experiment with. I want to re-do the tutorial section into a much more clearer experience with a larger obstacle course and one that can be easily skipped. Obviously this will all take time and I will roll out these changes in parts. I will also keep the old levels available in a new "Gilbert Classic" mode. I will continue to listen to feedback and will try to help those with issues. That's it for now and I wish you all a happy new year !!! Joure.. Play With Gilbert Bug Fixes! : Hi everyone.. Hello ladies and gentlecats : It's time for me to put out the first news post now that the game is more or less ready for release. I want to go over a number of things regarding the game and why it even exists.


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