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Wick Knowledge 100 Titles for the Candle Creating Expert

Posted by Ab12 on April 29, 2024 at 5:30am 0 Comments

In the quiet enclave of his workshop, set amidst the soft hum of the countryside, the candle producer, a figure equally artist and alchemist, weaves tales of mild and warmth with the sparkle of his craft. Each day, as the sun portrays their fantastic rays upon the earth, he stimulates to the symphony of likelihood, his hands positioned in expectation of the transformation that lies ahead. His course, a sanctuary of feel and wick, is really a testament to the timeless art that has been passed… Continue

Red Matter License


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About This Game

Red Matter is a story-driven VR puzzle adventure game set during a dystopian Sci-Fi Cold War. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian base on Rhea, one of Saturn’s moons. Your mission: to investigate a shady top secret research project.

Solve puzzles in a beautiful, high-detail brutalist environment which only becomes more and more surreal as the story progresses. Use an array of hi-tech tools to decipher hidden messages and mechanisms and uncover ever deeper and darker secrets of the facility. But beware of what you may find... Once you discover the truth, will you be able to stomach it?

Features:
  • An interesting story that you will need to help unravel as you solve puzzles, scan objects and progress through the Volgravian space station.
  • Explore very detailed environments, such as the rocky landscapes of Rhea, underground space stations or even top secret laboratories.
  • Don't miss any clues, take your time, and decipher the secrets that Red Matter holds.
  • Enjoy some of the best graphics in VR with high poly models, high res textures and incredible lighting.
  • Custom made controllers for Vive and Oculus Rift that will make you feel like your holding otherworldly high-tech tools.
  • Different types of locomotion such as teleport, dash or smooth locomotion are included to help you explore the game in the most immersive way possible.
  • Oh! and did we mention puzzles? Good luck Agent!
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Title: Red Matter
Genre: Adventure, Indie
Developer:
Vertical Robot
Publisher:
Vertical Robot
Release Date: 10 Nov, 2018


Minimum:

  • OS: Windows 7
  • Processor: Intel i3-6100 / AMD FX4350
  • Memory: 8 GB RAM
  • Graphics: Nvidia 970 or equivalent
  • DirectX: Version 11
  • Storage: 3 GB available space

English,French



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Please sirs can i have some more ??? 9\/10 waiting to see what you guys do next . Defo will buy , got me hooked for more :). Excellent game. My favourite Puzzle\/Adventure game in VR to date. Highly polished and works great in WMR.


February 2016 Dev Update:
Greetings Wizards,

February has been all about magic, and now all 6 elemental magic schools each have 3 spells for a total of 18 complete and working spells that can be learned by the player. We'll certainly still tweak these spells here and there, but having all 18 of them implemented is a huge milestone in terms of content.



Town continues to get a facelift with new artwork pieces and arrangemnts. However, the most signifigant change includes a set of 6 pedastools which light up once the player has liberated the elemental realm from the wizard that was controlling it. Having these markers in town clues players into exactly what the scope of the campaign is from the start and visually shows progress as the player moves through the game.



Finally, we’ve done huge pass on all the story dialog along with NPC cast member changes that allow for a more natural flow through the entire game. Characters now have more interactions and give the player a lot more information about the world, the wizard guild, and the fight against Hosperak.



Visit the Spellbind Studios development blog[spellbindstudios.com] to see the full list of changes.

Major Changes. v1.0.293 - Bug fixes:
v1.0.293 - Bug fixes

Changes. 1.0.283 - Damage numbers & selectable tile vision effects:
Features & Changes. v1.0.311 - Balance tweaks + fixes:
v1.0.311 - Balance tweaks + fixes

Changes. January 2016 Dev Update:
Greetings Wizards,

Lots of changes continue to work their way into Rogue Wizards.

At the end of 2014, the prototype idea for town was that we would build lots of structures, farms, landscaping, all of which would benefit your wizard in the dungeons. As the game has evolved throughout 2015 it became apparent building farms, landscaping, and material collectors was kinda boring and that the most fun part of town building was when you unlocked a new major structure such as the blacksmith, armory, jeweler. Therefore we concentrated on the most fun structures and as a result in the alpha there isn't really anything else to build except these cool structures that are unlocked as you progress though the storyline.

As we enter 2016, we decided to streamline the unlocking of new structures and build them in town for you as they are acquired. At the same time, town now has all new high resolution artwork and a hand crafted scene that expands over time as the player progresses throught the game.



We've also continued to push the spell content further in the month of January. The brand new nature spell "Swarm", summons a swarm of 5-8 pixies that flock around the player. At the start of each turn, one pixie automatically breaks off and attacks a nearby target, effectively giving you a second attack for that turn.



The new "Icicle" spell creates a stream of 2-5 ice shards that fire in rapid succession dealing cold damage to their target. If the target is frozen, these ice shards do double damage making the icicle spell the first spell that interacts with the results of another spell, in this case the freeze spell.



Finally, we're starting to see a little buzz about the game from the YouTube community. Zueljin Gaming has created 17 episode of Rogue Wizards gameplay.



Here’s the development highlights and details from the past month. Visit the Spellbind Studios January 2016 development blog post[spellbindstudios.com] to see the full on details or talk about the changes in our Online Forums[forum.spellbindstudios.com].

Major Changes. v1.0.290 - Hotfix for Boss hang (and other missiles):
Fixes. Alpha Updated to Version 0.1.1 (Build 202):
Changes
  • Item tooltips have received a big update to make comparisons easier
  • All 6 elemental rift quests are now playable (boss and level generation still needs work)
  • Click and hold mouse movement now easier to start
  • Theiflings now always have 2 turns per move, run away when hurt, and can only steal 2 items max
  • Spell materials no longer drop if you're at the max
  • Items that can't fit in your inventory now always flip to adjacent tiles
  • Rebalanced health regeneration affix
  • Increased blocking chance on all shields as well as from the magic affix
  • Radically changed XP curves. Note your player current xp level progress has been set to zero, however this will not happen in future updates when XP curves are rebalanced
  • Radically changed vendor upgrade prices
  • Chests now show a floaty key to indicate a key was used to open the chest
  • All ranged weapons have had their damage reduced slightly
  • Experience and Defense shrine duration decreased
  • Enchanting shrine number set to 1

Fixes
  • Fixed invalid items that were generated at max levels
. v1.0.302 - Gauntlet + crafting + more:
Features and Changes. Monsters + Lava + Story Mode:
Greetings Wizards,

We'd like to thank all those who have tested the beta so far, your feedback and testing is invaluable to us and the game is getting better every day because of you. Starting in July we'll be adding larger groups of beta players so we can get more testing and feedback in an effort see where we are at and nail down an official release date.

During the last two months in one of our biggest pushes for new content we added 15 new monster variations complete with new artwork skins and totally new unique abilities. The new monsters include:

  1. Fury - teleports enemies near targets
  2. Tempest - lobs eggs that can hatch into monsters or electric fields
  3. Guardian - shields other enemies
  4. Gryphon - causes ice slicks that all actors slide on
  5. Malignancy - 2 moves per turn and explodes when next to targets
  6. Sticky Blob - upon death leaves expanding goo that halts movement for a couple of turns
  7. Aberration - causes hallucinations for a few turns (see monsters that aren't real)
  8. Mystic - heals other enemies
  9. Hellion - summons flying spectral axes which can melee or hurl themselves across the room and explode
  10. Dominator - causes a rock cave in that knocks actors around
  11. Skeleton Lord - enemies that die nearby can be raised as a skeleton
  12. Greedling - treasure goblin that teleports in and has great loot if you can kill him before he escapes
  13. Yeti - charges when clear straight line from a distance and causes knockback on contact
  14. Sasquatch - freezes targets (the old Yeti ability, so not technically new maybe)
  15. Mudslinger - lobs mud missiles that obscure the screen

Below is a screenshot of the Mudslinger enemy, this guy lobs clusters of mud at the player that cause a screen space mud splat which obscures the playfield for a few turns before it falls away.



We've also now completed the last background environment, a firely volcanic valley and it looks super cool with all the animated particles and parallax layers.



Finally, we've put a ton of work into getting the story mode complete and playable. We're proud to annouce now that the entire story is now playable from start to finish. Of course we'll be tuning the difficulty, balance, and progression going forward but just having the whole thing in there is a huge milestone. Below is one of the new battle arenas that have been created for each of the seven Guild Wizard bosses, these wizards also got a couple of new shared abilities for their fight.



Here are some of the recent development highlights, or read the full list of changes on the Spellbind Studios news blog[www.spellbindstudios.com]

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