Welcome to
On Feet Nation
Adrian Online
Jerry Online
Thomas Shaw Online
DANGERBOY Online
Posted by Ab12 on June 16, 2024 at 7:38am 0 Comments 0 Likes
In the ten years I've been off, Runescape has gone out of a fantasy-themed chatroom to a fully fledged MMO, complete with its own annual festival, a card game twist off and sufficient content to produce 12-year-old me weak at the knees. If you can believe RuneScape gold, you have to actually download the most recent version of the game.
It's a game that's maintained many of its players through continuous updates and unrivalled audience interaction; log for a month and you might have missed something that the community will be referencing for the next few decades.
And those are only the biggest changes: Runescape has also obtained around 650 other attribute updates in that moment, not to mention innumerable patches and fixes that have been deployed. The simple fact that Jagex eliminated the Wilderness for 3 decades still feels like an insult into a past self - even though I was not playing at that moment.
Regardless of all of the upgrades, slipping back to the same old regime of milling resources and sprinting to the nearest bank to market them is eloquent.
My experience of Runescape in 2006 was mainly this: grind for hours, purchase some shiny new equipment, smash keyboard upon realising my battle level wasn't enough to equip it, grind combat degrees, equip gear, get murdered in the Wilderness, lose shiny new equipment, replicate. Every few months I'd decide it was time to buy RS gold start a new accounts, inspired by a few specialist build I'd seen or a inexplicable desire to live a simple life and become some sort of fabled hermit. Honestly, 12-year-old me believed that would be a fun thing to do.
© 2024 Created by PH the vintage.
Powered by
You need to be a member of On Feet Nation to add comments!
Join On Feet Nation