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Serious Sam Fusion 2017 (beta) Download Now

Serious Sam Fusion 2017 (beta) Download Now


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About This Game

Serious Sam Fusion 2017 brings several Serious Sam games developed by Croteam to the latest in-house tech!
The best part? If you own a Serious Sam game listed below you'll be getting a Serious Sam Fusion 2017 version of that game for FREE!

Serious Sam Fusion 2017 is also a central hub for existing (and upcoming) Serious Sam games that will enable seamless integration of new engine features, patches, and upgrades.

Games available in Serious Sam Fusion 2017

  • Serious Sam HD: The First Encounter
  • Serious Sam HD: The Second Encounter
  • Serious Sam 3: BFE
  • VR versions of all games are a part of Serious Sam Fusion 2017, too!

Please keep in mind that this release of Serious Sam Fusion 2017 is currently in beta. You'll experience extreme violence, inexplicable joy, some sadness, sometimes all at once, and, how shall we put it... erm, occasional bugs. Please use the official discussions page to let us know of anything that might be bothering you. Thanks!

What does it do?

Serious Sam Fusion 2017 enables a lot of cool new features, like a common workshop and cross-game mods. All of the games can be started from one application, so you can jump between playing The First Encounter level to a Serious Sam 3 level and back without exiting the game. When listing game servers, servers playing TFE, TSE, SS3 – will all appear in the same list and you can vote map across games if you want. Oh, and owners of our VR games are able to play multiplayer together with their "flat" counterparts!
Since there are so many changes and exciting new features, we'll just go ahead a list them here as bullet points.

Cool new features in Serious Sam Fusion 2017


  • All games now support SteamOS/Linux/OSX!
  • Split-screen!
  • 64bit executables
  • Support for Vulkan API (DirectX9 is now being removed)
  • Multithreaded rendering
  • The new "light-weight" savegame system - savegames are now saved much faster, are very small and stored in the Steam cloud, and savegames still work even if a level is changed in a patch, or if a mod is updated
  • Full support for all controllers including Steam controller, PS4 gamepads, all older DInput joysticks
  • Proper multimonitor support
  • Borderless window support
  • Customizable sound outputs
  • Proper 3D audio using a proprietary sound-mixer (the same approach as used in the old Classic games)
  • Improved physics engine with better handling of character movement
  • Texture streaming in all games
  • Much better modding support with customizable weapons and items, improved scripting (including better support for scripting networked games)
  • Lots of other improvements, optimizations and fixes
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Title: Serious Sam Fusion 2017 (beta)
Genre: Action, Indie
Developer:
Croteam
Publisher:
Devolver Digital, Croteam
Franchise:
Serious Sam, Croteam


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64bit
  • Processor: Intel Core i5 - 4590 equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 class GPU with 1GB VRAM (nVidia GeForce 480 GTX, AMD Radeon HD 5870)
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: This minimum configuration will not be able to run the VR version. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play the game.

English,French,Italian,German,Russian




The worst way to play the serious sam games yet. A lot needs to be fixed from performance to AI. Performance is worse than any other version, shadows and foliage is jaggy as heck even with AA turned on (SSAA kills my RTX 2070 i guess so i don't use it). The color pallete and lighting are taken from serious sam 3 it seems and it still makes my eyes hurt. There is a lot of grass pop in(at like 2-3 meters around my character) even with everything turned to max. The new pathfinding ai is broken on serious difficulty as i find both gnars, kleers, bulls and kamikases to Initial D drift around me or themselves(I suppose because it can't handle the enemy speed and momentum, the "standard enemy speed for serious" fixes a lot of these issues). Sometimes kleers and kamikazes accelerate more than their "max speed" around corners and pillars making for some cheap deaths (again the new pathfinding ai has problems with serious difficulty speed).Also, the AI seems to reset itself constantly (especially on charging\/melee enemies) as often kleers jump instantly after an animation and werebulls just stop in place instantly(or just do a 180 in half a second) and maul me. The issues are at worst in TFE\/TSE as the levels were not designed with this ai in mind(it seems); also in TSE the pumpkin can stop it's charge like the bull and shred you from way too far and too fast(1 meter from the edge of it's chainsaw). The flying gnars are undodgeable. The player hitbox also feels too big in first-person mode. As it is right now, it is better to play the non-fusion versions of the games. When croteam will fix\/change\/patch everything I will change my review (from what I see, it won't happen soon as a lot of issues are present since launch).. Serious Sam Fusion 2017 is said by the developers to be the present and future "platform" for Serious Sam. They will keep updating it and its engine. Right now it consists of remakes of The First Encounter and The Second Encounter, as well as BFE, and all of the DLC for all of these on the latest engine with Vulkan and now DX12 (though I can't keep track of what you need to own to get all of it).

If only more game studios did what Croteam is doing here, by supporting their games like this. They plan to reboot Serious Sam 2 and make it a part of Fusion 2017, and if I recall correctly they even plan to make Serious Sam 4 part of Fusion 2017 (and by that time I imagine it won't be called Fusion 2017 anymore).

This game has no original content although does support VR. Being able to cumulatively play TFE, TSE, and BFE especially in co-op with superior optimization and graphics is awesome. Note that DX11 still runs better on NVIDIA systems than Vulkan\/DX12, and DX12 is more work in progress than Vulkan which is stable but should only be used for AMD systems.

The Second Encounter is a real spectacle, one of the best FPS games out there. So much enemy variety, awesome weapons, and some of the most original level design of any FPS, full of unique level challenges such as traps, platforming sections that are always bizarre and different, speed boosting and jump boosting items and props, so much more madness. Words cannot describe it. The amount of enemies drawn on screen at once is unparalleled by any FPS, which always made Serious Sam remarkable.

This game is best played cooperatively, though it can be played alone as well. On Serious and Mental difficulty they are insanely challenging, definitely don't play either of those modes alone.


I Hate Running Backwards is the Serious Sam crossover you've been waiting for!:


They call Infinity War the most ambitious crossover in history, but wait until they see I Hate Running Backwards, a game where Serious Sam is joined by other action heroes in the craziest shoot-em-up to date!

I Hate Running Backwards brings you heroes from Shadow Warrior, Hotline Miami, Enter the Gungeon and other fan-favorite games. Play it now on Windows and Linux!

https://store.steampowered.com/app/575820/I_Hate_Running_Backwards/. Serious Sam Fusion update 433900 is live!:


Hey everyone! It's that time of the year again, the time of Fusion updates. This time, we're bringing to you a relatively small update focusing mostly on bug fixes and tweaks, rather than new features, engines and other huge changes that were introduced several months ago.

Guided by our community we have made huge progress in providing you with a stable, up-to-date Serious Sam experience, and Fusion is at its peak right now. It's THE way to play all supported Serious Sam games.

The changelog is below:

  • fixed an issue where the player would stop moving after using the weapon wheel
  • added various missing translations
  • fixed some navigation issues in Karnak (TFE)
  • fixed an issue where the menu palette would not change in some cases after leaving multiplayer games
  • fixed an issue with the weapon wheel becoming unusable after finishing a level
  • fixed an issue with the text overlapping on certain screens
  • VR FPS counters will no longer be shown in non-VR games
  • fixed an issue with client aiming being off in 3rd person in multiplayer
  • newer Nvidia Quadro GPU's should no longer be marked as not compatible by mistake
  • rebaked visibility on all SSHD and Sam 3 levels
  • fixed an issue where the serious bomb would not disappear from the inventory upon finishing the level
  • fixed an issue where killing certain enemies would cause crashes in rare instances
  • the game no longer has issues starting-up on lower end dual-core CPU systems
  • the weapon wheel should now work when using custom button layouts on a gamepad
  • various other tweaks and performance/stability fixes

As ever, in case you are having issues with this update, you can roll back to the previous one:
  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"


Note – After downloading this patch, it is most likely that many custom maps will crash when played. The authors of these maps can fix this by rebaking the visibility on their maps and updating their workshop items. We apologize for the inconvenience.


Player Feedback
We value your input, and we want you to reach out to us with all feedback. For general thoughts and ideas, please use the General section of this message board. Should you encounter any issues or bugs, please report them on the Tech & Support subforum, along with your game log (located in the game installation folder) and a detailed description of the issue.

Want to casually chat? Join the ever-growing Croteam family on Discord[www.discord.gg].

Stay Serious!
Danny, on behalf of Croteam.. Serious Sam Fusion update 404079 is live!:
Admit it. You thought this day wouldn't happen, right? But alas, a brand new Fusion update is upon us.



To be honest, it's been way too long since we've last updated the game so we thought we'd let you know why that is. Some of you might know already, but for those who don't, Fusion is a central hub that connects all the main Serious Sam games in one and allows regular and VR players to jump in to the game together. Fusion also brings many improvements to previous games including a brand new engine - the same one Serious Sam 4 will be based on.

This development path brings with it various potential hickups, many of which we have experienced during the preparation of this patch. However, we are finally at a point where Fusion can be branched out as a stand-alone project, so SS4 development will no longer make its code unstable. Unfortunately due to this, the patch will re-download and re-install your game from scratch. With all games available, this makes the download around 12 GB.

The good news is - you can expect more frequent patches from now on. Happy days!

Please find the purged changelist below.

General Changes:
- Fusion now has its own menu and gametitle as default, the game no longer launches with the SS3 menu settings. As such, the SS3 intro now plays when the first level of SS3 is started.
- Added new default gamepad layout (classic one is still available as option).
- Added a new weapon wheel that slows down time when used to select weapons.
- Added a new Bloom system.
- Menu now properly scales on 4K resolutions.
- Many other smaller changes.

Fixes:

- Fixed hitscan tracer bug.
- Fixed tilted projectiles bug.
- In Versus, the player should be damageable while crouching now.
- Fixed bug where weapon effects would be rendered on both split screens when first player fires gun in first person view.
- Lots and lots of other smaller fixes.

Editor:

- Much larger Navigation meshes are supported now for more complex levels.
- Added support for textures up to 8K resolution.
- New system for damage multipliers on hulls. Hulls are added through "DamageMultiplierHulls" mechanism. Hulls with damage descriptions are embedded into puppet body params. Damage hull can define damage multiplier and damage type.

Notes for Content Creators:
- Changed how lightmap sizes are generally set up: Now every model should have its lightmap sizes defined in their mesh settings, instead of individually in Shader Modifiers (but shader modifiers are still needed to apply the lightmap). Some custom maps might need to have their GIs rebaked and some custom models' lightmaps adjusted due to this.
- Changed Nominal Velocity for Moving Animations: They are no longer set up in Moving Animation schemes, but in the animations directly in the Animation editor. If you have custom animations, you will likely get error messages related to this.
- Editor now puts out an error if a model uses invalid bones for attachments. You have to fix those or remove those attachments for the error to go away.
- Thanks to the new Bloom system, it is very possible that some custom maps might have problems with overly strong bloom. You can reduce the bloom on your level's post processing effect entity.
- Due to new NormalMap format, all custom Normal Maps will have to be recreated!
- In general, all custom content will likely have to be resaved for them to work again.

Dear modders, if you're having trouble with your mods after this patch, please refer to this guide by the powerful Noam2000, and make your mods look peechy again.

https://steamcommunity.com/sharedfiles/filedetails/?id=1551651827

***

As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion". Serious Sam Fusion 2017 Update 337175 is live!:
Hey boys and girls.

We have just released a hotfix update (337175) that fixes the issues with verification which became apparent this morning.

All the other recent changes are mentioned in the last update (333254):
http://steamcommunity.com/app/564310/discussions/0/1489992713708158.... Whoah! Serious Sam is 18 years old:


Serious Sam is 18 years old today. It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then.

We were young, super passionate and,

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