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How to Balance Your Macronutrient Intake for Optimal Health

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Solstice Hack


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About This Game



Solstice is a very retro wargame, heavily inspired by the classi 5d3b920ae0



Title: Solstice
Genre: Adventure, Indie, Strategy, Early Access
Developer:
JimJams Games
Publisher:
JimJams Games
Release Date: May 2019


Minimum:

  • OS: Windows 7 or better
  • Processor: Dual Core 2.80 Ghz or higher
  • Memory: 2 MB RAM

English



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Solstice is a visual novel with an engaging and dark storyline coupled with beautiful aesthetics. As well this, the story is told from two different protagonists' point of views which gives the story more than one interesting perspective. Despite the fact that I thoroughly enjoyed this visual novel, I would have liked the ability to explore a wider variety of different relationship options (more romantic, friendly and independent) with different characters. Overall, I would definitely recommend this visual novel - especially if you have played Cinders.. I have only played through the introduction but I'm already in love. Captivating art, naturally flowing narration and intriguing story. Wonderful experience. As the game says about itself - it's a lot like reading a book.. I'm not one to frequently review games, but Solstice is one of those exceptions. It sat on my wishlist for several months until I bought it almost as an afterthought during a sale and my goodness I'm glad I did! As a gamer who's keen on story I was sucked right in, with the interesting and dynamic characters, intriguing mystery, and fascinating universe that Moa has created. The art and music are beautiful and the blend of Arctic wilderness and Arabian architecture is perfect for the atmosphere. And as someone who also played through Moa's other game, Cinders, I find this game has more replay value as you learn more about the characters and what's going on behind the scenes with each playthrough. If you like games big on story and mystery, I highly recommend it.. Not really a fan of visual novels, got it in a bundle, didn't get hooked by it although I am open to different kinds of games.. I'm a bit sad to give this game a thumbs down but there are a few strongly negative things about this game that deserve it and are compelling me to write this review. Firstly, the technical issues. You'd think that for a visual novel, the chance for bugs and issues would be low but that is not the case. It is convenient that the game auto-saves at times, but only because in only the first 5 hours of playing, the game has crashed inexplicably 4 times. I will just be going along and suddenly the game is gone. Sometimes it happens with no warning, other times it seems to happen when opening or closing the journal. Regardless, it's extremely irritating. There are also issues with the way the text displays, oftentimes jumping out of the text box to scroll all the way across the screen. This makes it very disconcerting when trying to read the text - something you're doing nonstop since this is a visual novel. Secondly, the format issues. Normally, visual novels are written from first person perspective. You play as the main character and are inside their head with access to their thoughts and motivations. This game has 2 'main' characters that you, the player, make choices for, but the game is wholly third person. There are no thoughts ever given to the player outside of small 'journal writing' sections, and key events that the 'main' characters participate in are kept secret from the player. This may work in a novel written from the third person where the reader is learning about the main character and discovering their secrets, but it doesn't work at all when you are supposed to be controlling these characters half the time but the other half of the time, you have no idea what they are up to. The format makes it hard to understand the characters which is just compounded when the game keeps switching perspective between its two leads. Finally, the story issues. I like a mystery story and this game is trying to be that in some ways, but due to the format, it's impossible to 'reason' anything or know what's actually going on when you can't even trust that you know what your main characters are up to. I like the setting of the story in general and the story that it is telling. The side characters are interesting as well. But the way the story is told make it frustrating more than intriguing. If the game absolutely had to be told from two different perspectives, I wish that they could have made the player choose which perspective to play the game from at first and then they are bound to that perspective for the entire game. Then they can replay it a second time to find out what the other character was up to. Anyway, there are definitely some pros about this game which makes me still want to recommend this game to people who accept the above issues. The art is sublime. The backgrounds are really beautiful, but the characters are all really well-drawn too. As others have mentioned, the characters are also quite diverse which is rare but very welcome. Of course there are still more white men than anyone else though, so don't get too excited about it. It's still nice to have some diversity, however. I also find the story to be an interesting one. I just wish that the format didn't hinder the story so much. It really makes me wonder why the developers thought this would be the best way to present their story. Overall, I can't recommend this game to the average player because the cons just detract too much from what could be a really cool story. The technical issues and challenges of the way they chose to present the story break immersion constantly and the format also keeps too much hidden to actually make the story a mystery that the player can solve. However, I think the potential for a great game and story is in this game so if you're curious and willing to deal with the cons, I could recommend this game when it goes on sale for maybe $12 or less. It's worth $15 if you're really desperate for diversity, I suppose, but keep in mind that this is a fantasy setting, so even if there is an Asian-presenting character, or a Black-presenting character, they won't actually be representative of a real-world cultural member of that ethnicity (if you care about more than appearances).. What a gorgeous game! Pros: Beautiful. Interesting plot. You get to play as two different characters who have mysterious backstories you have to discover. The main characters are really cool. One is an interesting female protagonist. Lots of choices. The story is a good length (maybe a little long). Cons: There were a lot of endings, but most were not happy endings. I felt like it was not very satisfying to go through the whole game and then have a lot of bad choices to choose from. It makes it much less re-playable for me personally.. Good story, MoaCube never dissapoints when it comes down to visual novels.. Solstice is an excellent VN with several endings to obtain. Choices abound, which affect both the main ending and the endings for side characters. If you are the type who likes to reread stories and can see yourself playing through several times, buy it at full price. Otherwise you might want to wait for a sale, as a single play through should take you about 4 hours.. Solstice is an excellent achievement in branching narrative. It very cleverly plays upon the idea of how the narrative works in both consequences and in overall events of the story itself. The premise is a classic one, what happens when a variety of people who all harbour secrets and mysteries are enclosed in a limited space for a duration of time and their response to a murder. This of course is all packaged neatly into the cityscape of 'The Jewel of the North' the city which itself hides multiple secrets. You assume the role of two characters both who arrive shortly before the city closes for the winter and who have their own agenda to fulfil. The gameplay is standard for a narrative game, click to proceed and keep reading with occasional dialogue choices. Where the game is clever is that it isn't always obvious as to what the consequence was. Sometimes it's direct, I. E. Choosing which scene to go to next, and sometimes completely obscured, as in depending on your choice the narrative and character response is exactly the same even with different choices and the outcome is only revealed at the very end of the game. I loved this aspect as it made one curious as to how one's actions actually influenced others and made the npc's more believable as a cast since they still respond as individuals during the game and so feel less like puppets. This was an integral part of their characterization and believability. The game has no fast forward or skip option so each time you need to play through carefully and read, for many this might be tedious but I found it refreshing as each time it required more careful introspection of one's responses, which gave further satisfaction at the games end. The game is quite advanced in its endings as well, with four major endings as well as multiple additional consequences for the characters depending on how you play (for the pc's) or how well you develop and respond to their character (npc's). This dynamic is particularly clear for all characters and adds an element of role playing to the game that would otherwise be absent. In addition the opportunity to control two characters and have them interact with each other is even more refreshing and although one scene requires both simultaneously it is carefully handled to be shown who is currently under the players command. The characters are well developed and incredibly diverse. Not only racially but in terms of their interests and personalities. In addition the depth of characterization is very well accomplished from each characters sprites that convey emotions in vastly different ways, to the carefully chosen words to give each one personality throughout the story. The overall narrative explores some intensive themes such as personal responsibility, individual reaction to systems of authority as well as exploring how each individuals psychology assists them in adapting to the scenario in which they find themselves. Due to this the multiple outcomes give different weight and perspectives to the themes of the narrative and the entire story becomes an exercise into sociology, psychology and philosophy. Highly recommended to anyone who enjoys explorations of the human psyche and is interested in seeing how games and game mechanics can create a reflective environment to explore questions of humanity and society without being preachy.


Sudoku3D 2: The Cube Autosave size and difficalty : Size and difficalty automatically saved when applied. The next time the game is launched, they will automatically be applied.. Fixed ghosts achievements : Fixed ghosts achievements. Now empty cubes are determined specifically.


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