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SweatShop Activation Code


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About This Game

One day you decide to change your life and open up new business related to the production of clothing. Dark basement, which do not penetrate the sun's rays, cheap tables fr 5d3b920ae0



Title: SweatShop
Genre: Casual, Indie, Strategy
Developer:
DUCK
Publisher:
Sometimes You
Release Date: 22 Jul, 2016



English



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An extremely buggy piece of work. In fact it is so buggy, the game cannot be played as should and it's impossible to obtain more than half of the achievements. After the first game reset, which should upgrade the Hall, the Hall isn't upgraded. Sure, you can make 5 additional Walkers but when scrolling up there's no squares and options to build additional tables, workers, etc. After the reset you're still stuck as is, with a useless income multiplier. Once you have enough funds to initiate the second reset, the game does not allow you to. It just tells you "Error". Restarting the game, whether saved/loaded or not, just results in all Walkers losing all their upgrades, this while they are still running at the upgraded speed. The UI is geared towards touchscreen, not keyboard and mouse as is most common for desktop systems. The mouse scrollwheel doesn't work half of the time. The game does not remember any settings whatsoever. If you relaunch the game, you'll have to manually set the video and audio options once again yourself. Over and over again. Plus, as mentioned before, restarting the game just removes the Walker upgrades, whether saved/loaded or not. And what's worst: during the first hour of gameplay, the game managed to hang my PC 3 times. I have no such issue with any other game, ranging from other simple unlicensed Unity-games to AAA-blockbusters. My system is decent and up-to-date. The game's process also does have sufficient security rights. Highscores, not even an hour after release, the leaderboards were being topped with players having scores in the range of trillions. This is simply not possible and most likely the result of cheating with things provided like CheatEngine (memory/code editing, increased tickspeed, etc). In this day and age there's no excuse anymore for games being subject to such things, especially considering online syncing. Regardless, such scores shouldn't even be accepted to the leaderboards, but no attention is given to that whatsoever making the leaderboards fully useless and meaningless. All in all, a terrible piece of work. My advise to the programmer: If you have no clue what you're doing, go do something else. It's sad to know Steam has even accepted this release; so much for quality assurance.. Even when I look past the remarkable number of bugs in SweatShop , I don't really see anything fresh about this idle clicker. Yeah it's only a buck, but that doesn't excuse anything. Particularly when creating an idle clicker game (because they are fundamentally sooo simple), it is imperative to do something novel that the others don't have. You have to stand out in a saturated market. I suppose the only novel thing about SweatShop is the actual theme, or skin, of the game. Otherwise it's just any other idle clicker. I'm not going to refund in hopes that the iron out some bugs and maybe things will get better, but I certainly don't recommend the game to friends.. its fun but glithcy as u2665u2665u2665u2665 i played for 4 hours getting to the upgrade hall point and #1 it didnt give me any new desks which it said it would #2 when i tried to restart the game to fix this it deleted all my data so now i have to go back to sqaure one. This game is very buggy. I accidentally pressed "New Game" when I was launching. I feel like there should be another message before executing that command. Something to the effect of, "Are you sure you want to start a new game? All current progress will be lost." I'm not sure what going on with this game, but not only did it crash, Steam crashed too. I haven't had this before. After launching and loading an existing game, I had two of the walkers end up in the same aisle, and no matter how many other walkers I purchased, an empty aisle remained. So I had to manually click all of those shirts to collect them. I had spent all my money before the successful reset, so it was a long road back to $75,000 (the amount required for a 2nd reset.) I was never able to reset a second time. The message on the screen kept saying Error1. There were instances when I had to click other places on the screen before I was permitted to make my purchase. I tried that. I tried reloading the game, and I still counld not get the reset to work. I had the proper amount of money. The button was lit up. This game needs some work. It's definitely not worth a dollar. Like other reviewers mentioned, there are much better free games out there.. I like this game, really. But currently it's impossible to play it - it's buggy in all possible ways: multiple crashes, broken runners, problem with reset and even progress erasing. If you like IdleIncremental genre i would recommend to wait for fixes and only then buy it. For now - not.. I mean, by now everyone knows that the game doesn't work properly. I only paid like 20 cents for it when I got it so there wasn't any expectations, let alone ones that were high. Don't get the game, it's glitchy. Though I guess if you want steam achievements/a badge for it then go ahead and pick it up and enter in the "cheat" the developer of the game patched in (rather than fixing the game) to automatically get the achievements if you truly want to. I'm really just leaving this review for a steam badge anyway.. I thought to myself "It's a clicker game for only a dollar." but I was wrong. It starts you out with a minimalistic UI that is not only unintuitive, but open to interpretation, as there is nothing to say what is and what isn't a button or what said buttons do other than a cryptic one word description like 'material' and pricetag--much like being thrown into a job that you know nothing about, but have accepted out of desperation. Once you grasp the basic concept through trial and error and discover that half of the screen scrolls with your mouse wheel, while the other you have to click and drag, still confused by 'max 5/10' which means seemingly nothing, you ever so slowly inch your way up to 20 workers and begin furiously clicking away. With the imitation of success, you look at your funds, but find that your income doesn't seem to actually increase any faster than when you had one worker. In fact, it might be increasing slower. This accurately reflects the hourly job model where more work does not equal more pay. "This game makes snails look turbocharged," I joked to my wife who had aged 20 years in the time it took me to purchase sewing machines for 10 of my workers. I wanted to see this game through to the end so I could write a fuller, more complete review, but I just couldn't bring myself to do it. I may have encompassed the entirety of it though. Tell me if I'm wrong. I was wrong, this isn't a game, it's an ironic satire on the idea of running a sweatshop wherein you slowly realize that *you're* the underpaid sweatshop worker, and that you are now minus one dollar, and 8 hours. Just like when you spend more on food in a day than you make at your job.. Very sad when good idea and concept have terrible realization. Game is just unplayable due to huge amount of bugs. Concept, graphics, music: 10 out of 10 All the rest: 0.5 out of 10 Summary: 2 out of 10 P. S. Maybe I will change my review to positive if developer will fix all bugs.



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