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Learning Email Marketing : Ideas and Procedures for Achievement

Posted by hr executive search firms on May 21, 2024 at 9:15am 0 Comments

Email marketing , inspite of the raise of social network and other electronic connection programs, remains a cornerstone of effective marketing strategies for businesses on most sizes. Their power to provide personalized communications straight to a targeted audience, mixed having its large reunite on cost (ROI), causes it to be an indispensable software in the marketer's arsenal. This information adopts the significance, strategies, benefits, and most quickly helpful practices of e-mail… Continue

Microsoft Copilot para ventas

Posted by Micheal Alexander on May 21, 2024 at 9:13am 0 Comments

The Microsoft Copilot for Sales course is aimed primarily at sales professionals seeking to improve their efficiency and effectiveness through the use of tools based on artificial intelligence. Microsoft Copilot para ventas



This course is taught in online mode and consists of 7 units.



The duration of the course is 7 0 hours That distributes between content… Continue

SwordBounce Full Version Free


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game

SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar thing 5d3b920ae0



Title: SwordBounce
Genre: Action, Indie
Developer:
GogglesKitty
Publisher:
GogglesKitty
Release Date: 19 May, 2018



English



sword bounce


It took me a long time, but this game was good enough to make me 100% it. The platforming is super tight. Like N++, this game excels in how it uses its mechanics rather than by having too many. It's very tricky, but levels are short enough to where you never get stuck too long. If you're bored and looking for a new challenge, SwordBounce is probably the game for you.. Fantastic game with an original concept, a great level design, and lot of challengues. It is a 2D platform game in which you use your sword to bounce over all kind of hazards. This may sound simple, but first of all, its really original ( i only saw this kind of gameplay on Hollow Knight, and it wasn't the main concept ), and second, is way more complex than might you think initially. The levels are very challenging and the sword-bounce is used in many different ways. You unlock some powerups that makes this gameplay even more complex, and also there are secret levels, whose level design is unique and very different form the main game. Definetely 100% recommended ( and btw the price is ridiculous considering the amount of effort behind this title ).. SwordBounce is a fun, challenging precise platformer that has beautiful artwork. I would recommend it to anyone who is a fan of the genre but a small warning for those that suffer from carpal tunnel or similar hand issues; it does not have controller support so it can quickly get hard on your hands. You can read my full thoughts here: https://whatevo.com/post/237/steam-summer-sale-retrospective. This game is excellent in every aspect. The puzzles are clever, fun and challenging, the character controls feel great, and the music and visual presentation really suit the game. EDIT: After playing longer, I have to mention the later levels become more difficult, and require a sequence of precision jumping to complete. The later stages of the game definitely cater to the hardcore platformer crowd. I can't finish some secret levels for example, I know what I'm supposed to do but my reflexes just aren't good enough. I still recommend this game to everyone, because even with a hundred repeats of the same section, for me it doesn't get frustrating.. Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https://youtu.be/NLPeKgsYFfs. Swordbounce is a unique, difficult, polished, and rage inducing precision platformer. Pros: New and interesting mechanics added every world 10 Secret stages to complete (each with their own unique gimmick) Polished level design Tight controls Cheap price Cons? nothing stood out as bad to me.. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player. The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table. A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas. Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.


3.3.2 Hotfix : 3/23/2019 v3.3.2 Hotfix Misc: Fixed construction modifier bug. Fixed Rooftop Garden passability. Introduced 4 prototype card graphics.. 3.1.2 Number Reduction : 10/21/2018 v3.1.2 Number Reduction Features: Frozen Ocean and AP Island are somewhat open. (both of these areas are massive, but currently have little to no fights, zero dungeons, and almost no rewards. Looking for feedback on lag and size per map) An auto-battle accessory is now in the Ghost Store. (it may use tier 0 skills you don't have, which is fine for now) 100+ enemies can now drop candy. (this is extremely rare) 25+ enemies can now drop card packages. (this is rare) 15 new armors added as enemy drops. Balancing: Reduced player's base stats by 80%. Reduced enemy stats by 75%. Tripled stamina regen from dexterity. Bombs and potions reduced by 75%. Reduced luck damage of Thread by 75%. Reduced staff's mana spells by 75%. Reduced static equipment stats by 50-66%. (intricate weapons only received a 25% reduction) Card ghost encounters are now 40% more powerful. Improved rare item drop rate for tier 0 enemies by 33%. Misc: Fixed reward on step 2 of the ghost bar. Stopped player from re-entering a certain basement. Stopped a Red Temple scene from replaying itself. Stopped golem greatswords from only giving 1h skills. 68W1O logo is now skipable.. Year 3 Update : 6/3/2018 v3.0 Year 3 New Features: Graphic alterations for most enemies, tilesets, and animations. Expanded game resolution. (this may cause lag on slower computers) Blacksmith at town level 6. (the blacksmith brings 138 end game equipment that can only be crafted by him) 5 Enemy Bases to attack. (Naval only until 2019) Metal and Psychic elements are now in. Carbon, Thread, Gravity, and Radiation Cores for Golem. Card ghosts, a powerful boss encounter that can be beaten normally or via cards, are now in each poetry of blood protecting a secret treasure room. (each room has a unique weapon) Removed the default attack button from the game. (it is now a skill like everything else. Each weapon has its own variation) Increased max enemy tech level from 60 to 70. Loot Tables Expanded by 1 tier. Realism shards added to loot tables. Ghost Town Store max level increased from 8 to 12. (the higher the level, the cheaper the realism shards) Over 20 bosses now drop stat increasing candy. Partially added an arena to Red Temple. Crime and Economy now affect your bank's interest rate. Balancing: Lowered selling rate for all items and equipment from 50% to 25%. Philistine skills now cost a small amount of mana. Golem now starts off with a mana skill from each weapon. Lowered stat boosts from elements. (too much focus was on the stats they gave, instead of the skills they brought) Redesigned gravity to give +25% taunt. First town attack on normal at 27 enemy tech. First town attack on hard at 35 enemy tech. First town attack on nightmare at 45 enemy tech. Increased experiance gained from poetry of blood. Destroying pentagrams now secretly reduces enemy tech by 1. Doubled starting enemy tech rate for all difficulties. Every 5 population = +1 military force. (was every 10 pop) Every town level = +3 military force. (was +1) Every tech level = +2 military force. (was +1) Every soldier = +5 military force. (was +2) Every crime = -1 military force. One unemployment will never cause crime. (so 3 unemployment, will only give 2 crime) Lowered offensive stats of prologue enemies by 10-20%. Increased difficulty for tier 2, 3, and 4 card statues. Removed +1 reward for a 3 win streak with cards. Enemy poison damage now does 10% health and 25% magic DoT. Enemy toxic damage now does 10% health and 75% magic DoT. Increased Stamina Drain and Mana Stop from 10% to 20%. All card drops now have a 10% chance to grant a better tier. Paralyze effectiveness cut in half. Doubled cooldown to Paralyze and Cheapshot. Half Life is now Third Life. Quarter Life is now Half life. Buffed Mace skills by 10%. Buffed Island of Sand bosses by 30%. Buffed Old Arena bosses by 10-20%. Buffed Chapter 3 boss by 5%. Lowered Red and Blue Crystal Rings from +50% to +35%. Lowered Green Crystal Ring from +75% to +50%. Halved cost of Red, Blue, and Green Crystal Rings. Halved attack bonus of Demon Wings. Halved mana and spell haste of Apocalypse Ring. -10 spirit on Apocalypse Ring. Improved Book of Hate healing received from -50% to -25%. Lowered Book of Hate from +50% to +40%. Lowered Book of Love from +25% to +20%. Lowered Infinite Mana from +125% to +75%. Lowered Ancient Mana from +150% to +100%. Lowered Ancient items from +75% to +50%. Lowered Expensive Luck from +50 to +25. Lowered Star Badge and Pendant from +35% to +25%. Increased Jester Ring dexterity from +10% to +15%. Lowered Jester Ring counter from +10% to +7%. Lowered static damage of small to large bombs by 25%. Increased static damage of giant bombs from 1600 to 1800. Increased static damage of king bombs from 3200 to 3600. Increased puppet ring from +20% to +30%. Increased gold puppet ring from +25% to +35%. Skipping Chapter 1 now increases enemy tech by 5. (nightmare increases it by 7) Misc: Improved transitions in Wooden Ocean area. Redesigned element selection for better fps. Less random battles at sea. Fixed bug involving evasion. Fixed bug involving physical and magical damage reduction. Fixed bug involving new ghost potions. Fixed last rock in mining area. Fixed gameover bug on glutton boss. Fixed Carbon Armor. Fixed Violent Heavy Slam. Next update is in September. Good luck, and don't die too much.. 3.0.2 Hotfix : 6/8/2018 v.3.0.2 Hotfix Misc: Fixed a bug involving some save areas not loading in on certain computers. Fixed animation for mana blast. Compressed lighting, fog, and tilesets for a smaller game size and increased performance.. Update Schedule : The next update to the game, Wooden Road, will arrive in December 2017. Its main purpose is to bridge the gap between the current game and a future snow area that will arrive in late 2018. So expect a new town, as well as twice the forestry. The main story line will not be expanded on at this time. The update after that, Dead Candy, will arrive in March. While its plans are not certain, it will revolve around a new town and island with its own conflict. The main story may or may not be expanded on at this time. June 2018 will be the start of the game's third year of free updates, and will open with a heavy focus on the main story line. So expect a lot to be revealed. (the game may be taken out of EA at this time and/or receive a price increase to new purchasers) The December 2018 update doesn't have a name yet, but will most likely be focused on the snow area that Wooden Road leads to. Anyways, I hope these give a general idea of what's to come. This is already a large game made by one guy, and it's only gonna get even larger. (even after these updates are done) Good luck, and don't die too much.. v2.2.1 : 1/14/2018 v2.2.1 hotfix New Features: 1 small cutscene at Red Temple. (this area is still being worked on, so don't expect much until March) Balancing: -25% enemy research requirements. Misc: Fixed a game breaking bug in Wooden Edge. Fixed luck giving far too much state increase/decrease. Fixed an enemy giving too much AP. Fixed multiple weapons and armor. Fixed a few pathing issues.. 3.2.2 Stability : 2/02/2019 v3.2.2 Stability New Features: Improved AI on a dozen more enemies. Balancing: Increased exp rate for mid to late game by 10-60%. Quadrupled defense bonus for Guard and Defend. Misc: Removed Mercy Screen for stability. (gameovers are back) Improved stability when leaving a 3d area. Reorganized more scripts for stability. Skipping chapter 1 now correctly increases enemy tech level/rate.. 3.2 Frozen Ocean : 12/30/2018 v3.2 Frozen Ocean New Features: Current health now affects accuracy, evasion, magic evasion, counter, taunt, and critical chance. (this applies to enemies as well) Current stamina now affects evasion, magic evasion, and counter. 18 unique accessories added for the previous new dungeons. Balancing: Buffed enemy HP by 5-15%. Buffed enemy defense by 3-9%. +10% evasion to all party members except golem and ghost ship. +20% accuracy to all party members except ghost ship. (this accuracy buff is temporary until weapon accuracy is implemented) Buffed angry monster from +35% to +50%. Angry monster now heals 10% hp. Knockdown now lowers 50% attack and defense instead of 10%. Knockdown now lowers 75% dexterity instead of 25%. Knockdown taunt reduced from 75% to 50%. Tripled the taunt skills of 1h swords and spears. Misc: Removed save confirmation script for better stability. Improved stability for 3d dungeons. (may still be unstable for slower computers) Fixed exiting crystal for 3d dungeons. Fixed Forgotten Horror dungeon.


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