That could come The Elder Scrolls Blades Gold later but originally , we want butts in seats, get you into play, so we can see how players perform and determine what we need to do to tweak or change or what new modes we need to add before we begin thinking e-sports or alternative mad tournaments or things like that.Okay. Were there elements artistically that you wanted to be really evocative in each map? Because that's just like the appeal does every map have a very distinctive texture? Like the initial appeal for me Scrolls online was the environments and how everything feels. That tends to get dropped in a lot of PvP games.

You are right. We certainly needed each map. I believe they do. I think that the team has done a good job of making these feel like they are Elder Scrolls. Much like Elder Scrolls not only and online spaces, hey this is the battle grounds. So I think they did a really good job. They are all three-sided and what I mean by that's when you enter Foyada Quarry that's a giant quarry. If you look one way, you spawn area and may observe the pit sport.

And one way is looked by their area. And if you turn another way, you may observe the fire grates place which looks different. Along with the scoreboards looks different also. Where you are on the map, so at a glance, you can always tell. I believe that is vital. Are you gonna be some skill lines linked to Battle Grounds that you can expand ? No. No ability lines for Battle Grounds. All that effort went into passives.Do and the bajillion Warden Skills these maps each have some kind of environmental hazard to them? The Foyoda Quarry gets the lava. Auld craic, which the dwemer one, we are trying something kind of new.

Afterward the daedric, the Ulara ESO Blades Boosting has teleporters which teleport you but there is not really an ecological hazard on that.Morrowind would be the start of a totally new storyline correct? Yeah, it's the story that is next. It is a chapter. I think a couple of things. So Vvardenfell, one of our original goals was... or Morrowind our original goals was nostalgia. Right? For all those players who have played test three, we want this to feel as that world. So we really went through and we took the path that was top on evaluation 3 and set it and scaled it, moved it around so that it match my entire world. And then we started going through and enjoy,"Nope, this is not here,""Nope, this is not here,""Nope, this isn't here." Oh, the big town is still under construction so five cantons are under construction kind of thing. So that is sort of the start.

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