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The Counting Kingdom Xforce


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About This Game

Get ready for magic, monsters, and math with The Counting Kingdom!

Writing simple spells, brewing bubbly potions… yesterday was just another day in your life as th 5d3b920ae0



Title: The Counting Kingdom
Genre: Casual, Indie, Strategy
Developer:
Little Worlds Interactive
Publisher:
Little Worlds Interactive
Release Date: 5 Aug, 2014



English,French,Italian,German,Japanese,Russian,Simplified Chinese



the counting kingdom. the kingdom 100 years and counting. the counting kingdom game


Beat the game in 1.5 hrs. For serious gamers: Add endless mode plz, otherwise barely worth 10$ for me.. A simple, cute game that kind-of teaches basic addition and substraction - the main mechanic is summing numbers in different combinations to defeat monsters. Overall it's fun and cute (I do keep coming back to that word). Not a lot of replayability for adults, but would be a good game for teaching kids about basic addition and some subtraction. Things that would make this game better: multiplication/division, achievements and some sort of challenge or endless mode that wasn't tied specifically to the "story" of the game.. I've only had this game for a short time, but I've already managed to rack up hours of gameplay. It's just so wonderful!! The game itself is a turn based, tower defense game involving math(addition & subtraction), and magic. The design is splendid; the art, the music, and gameplay are all kid friendly. For instance, some of the built-in mechanics will even gently guide younger children to the answers if they become stuck. There are a myriad of ways to clearing the monsters though. You can add spells together, and chain monsters together in various ways. You're also given potions with varying effects as you progress through the game, so there's a lot of creativity in how you beat each level. That creative freedom is what really gets me addicted. My favorite thing to do is take big risks, and let the monsters stack up a bit. Then unleash all the potions, and big spells in an attempt to get 'full clears'. : ) Story mode itself has numerous levels to progress through, and while you can revisit them at any time; there's also 'free play' mode with scaling difficulties. Oh, and each level is generated on the fly; so there's never any sequence to memorize.. This is a fantastic educational and fun game, mainly targeted at kids around 8. They will learn lots of adding up math, and some substraction. The artwork is very pleasing to the eyes, and the monsters arent too scary. If you have kids that need help with their maths, this is the game for them.. Extra Credits recommended this game, so I bought it. I am an educator, and I made my 10 year old brother who is in year 4 play this game. He likes it. This game allows him to practice numeracy interactively. Unfortunately, we do feel that it's only mildly fun due to high engagement competition from the already massive gaming market. I suppose all games have huge competitions nowadays. It is still fun, nonetheless, especially if it can be integrated with other digital or online learning management. I do think the game deserves a sequel. This is my first time using it, so I will offer further, more useful feedback after we venture further into the game.. Very cute and quite good for children just starting out learning math. The game will keep them interested for far longer than their homework.. I found this game AWESOME for keeping the kidlets entertained and practicing their math.I would recommend for ages 6+. I find it hard to decide whether to recommend this game or not, honestly. I picked it up when it was on sale for $5 because I saw it on Extra Credits. I figured it was a math game, and I like math, so it should be a fun little diversion. It was, but that's where the problem comes in. I beat the game in less than an hour. In terms of mechanics The Counting Kingdom is quite sound-everything works together, complexity and difficulty are added in nicely as the game progresses. It all feels a bit same-y though. The difficulty I also found to be a bit low until the wizard was introduced: then it had the wrong kind of difficulty, and I lost 2 towers on the final level (the only tower losses I took through the entire game) due to the wizard hitting a doubling tile and not drawing any ways to make 30. I wish you could cast spells greater than 30. That would have added a lot. The game could have stood to be a bit longer, but I'm sure I'll get further playtime out of it with speedrun attempts. Even after writing the above I'm still not sure whether to recommend: it was a fun hour, but it's hard to suggest $5, let alone 10 for an hour of gameplay. I'd suggest picking this game up if you see it 75% off or more, but I can't justify recommending it for much less than that in its current state.



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