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Tiny Brains Crack Cd


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About This Game

"Tiny Brains" is a cooperative action puzzler that follows four super-powered lab animals in their attempt to escape a mad scientist's experiments. In this joyously chaotic multiplayer game, the four "Tiny Brains" must combine their unique physics-based powers to navigate through a trick-ridden maze. All of the puzzles in "Tiny Brains" can be solved multiple ways depending on how groups combine their powers. The game has competitive and challenging fast paced communicative play along with simple controls so players of any level can jump right in.

KEY GAMEPLAY FEATURES
•Cooperative Gaming: Tiny Brains requires players to collaborate and put their heads together to overcome physics-based obstacles. With each player controlling a different superpower – Create, Force, Vortex and Teleport – the Tiny Brains must work as a team to move forward and escape the scientist’s deadly labyrinth of mazes.

•Play It Your Way: All of the puzzles in Tiny Brains can be solved multiple ways depending on how groups combine their powers. The co-op level design creates dynamic, emergent gameplay, whether advancing through the campaign mode, beating time-based challenges, or competing in endless levels.

•Whimsical World: To escape the mad scientist’s lair, players explore a colorful world of Popsicle stick-like ice pops, duct tape, tiny cages and Rube Goldberg machines. The zany art style gives rise to a slew of slightly mutated, yet oddly cute, playable characters.

•Hardcore to Casual: Tiny Brains eggs on hardcore gamers with competitive leaderboards and fast-paced communicative play, challenging them to combine their powers as efficiently as possible. At the same time, the game has simple controls and physics-based mechanics that make it easy for casual and less-experienced gamers to jump right in. b4d347fde0



Title: Tiny Brains
Genre: Action, Adventure, Casual, Indie
Developer:
Spearhead Games
Publisher:
Spearhead Games
Release Date: 11 Dec, 2013



English,French,Italian,German,Russian




Tiny Brains wants to treat you like its minuscule rodent protagonists.

A coop focused puzzle game, you play as one of four furballs who through some bizarre experiment have been given superpowers and are now naturally stuck running through tests to deduce just how intelligent they've become. Where Spearhead takes this so far however is in seemingly forgetting to design its puzzles as anything requiring involved thought or clever utilization of its awkwardly implemented mechanics.

There's this feeling throughout playing Tiny Brains like you're running on a treadmill through the tutorial for all of its four very brief levels. It reuses the same puzzle types, repeats similar level designs, and never gets around to taking the training wheels off. You're a rat in a maze doing the same things again and again. And that's really boring.

More frustrating still is how poorly it makes use of its coop component. It's very clearly the way Tiny Brains was designed to play, but puzzles rarely requires the use of more than one or two different powers, essentially meaning if you're playing a full game of four you'll be trading off who gets to actually do anything instead of using your combined efforts to progress. It's at this point that you're probably asking why you wouldn't simply play solo, and the answer to that lies in the aggravating handful of levels that make playing solo immensely difficult or downright impossible. I'm fairly certain I cheated through several of the last levels as there didn't seem any way to possibly get through them without the help of more players, and at one point was attempting to use two controllers simultaneously to get past what was still a very rudimentary puzzle.

And then there are all the portions which don't center around puzzle solving at all, but instead rolling a giant ball through an obstacle course or protecting a little pink chick from a horde of rampaging chickens. These are without question the worst parts of an already miserable game, and besides being terribly boring are often obnoxiously difficult because of the poor controls and annoying cooldown timer. These portions probably take up about a third of the game, which is only an hour or two long to begin with. I'd take a moment here to write a bit more about how the before mention pink chick, ostensibly the sole female character in the game, is used solely as a victim and a villain and feels just a little sinister and problematic, but the dialogue is so cringe inducing and the narrative flimsy that there's hardly any point.

Everything just comes together like a giant mess of bad design, not helped by the abundant technical issues (as of this writing online coop is all but entirely broken, and even playing solo I experienced crashes after every chapter). I love what Tiny Brains was going for with a coop puzzle game with some unusual means with which to solve them, but it fumbles the whole way and never does anything with its concepts that it just wants to keep introducing over and over. Getting through Tiny Brains would have been a chore even had it worked as intended, but the sort of disrepair its in just makes it sad and embarrassing, and I feel a little bad for having made others play it with it.. Overall, this is a fun little romp when you have 3 or 4 local couch co-op players available.<\/b> In my opinion, there is some wasted potential here, but it works. Tiny Brains<\/i> boils down to giving each player a very specific 'power' which they can then work as a group to solve puzzles. In general, the puzzles are trying to get out of a single room (move the 'key' to the slot kind of thing). The theme is science. It could be better executed, but because this is such a niche genre (4 player puzzle solving) it gets a pass.<\/b> I hate saying that. In general I think it suffers from some blandness that often is associated with AAA titles.<\/b> Although I have no idea what the budget was for this game - there were many people in the credits.

Try the demo - it is a decent length.<\/b>

Pros:<\/b>
+Science theme is cool enough
+Controls work fine
+Puzzles have a medium difficulty - could have been more difficult IMO, but it was fine

Cons:<\/b>
-Some levels have fighting elements which I would rather do without - just stick to the puzzles
-Voice over is real meh
-Graphics are bland, needed someone to make stronger artistic decisions, IMO
-Better in short play sessions to keep it from feeling repetitive
-I know this sounds really silly and picky - but it bothered me when all the people in the credits had the Dr. title - I know its in the theme, but it just bothers me<\/i>

Its a steal if you can get it on a sale. Try the demo - it speaks for itself.<\/b>. Overall, this is a fun little romp when you have 3 or 4 local couch co-op players available.<\/b> In my opinion, there is some wasted potential here, but it works. Tiny Brains<\/i> boils down to giving each player a very specific 'power' which they can then work as a group to solve puzzles. In general, the puzzles are trying to get out of a single room (move the 'key' to the slot kind of thing). The theme is science. It could be better executed, but because this is such a niche genre (4 player puzzle solving) it gets a pass.<\/b> I hate saying that. In general I think it suffers from some blandness that often is associated with AAA titles.<\/b> Although I have no idea what the budget was for this game - there were many people in the credits.

Try the demo - it is a decent length.<\/b>

Pros:<\/b>
+Science theme is cool enough
+Controls work fine
+Puzzles have a medium difficulty - could have been more difficult IMO, but it was fine

Cons:<\/b>
-Some levels have fighting elements which I would rather do without - just stick to the puzzles
-Voice over is real meh
-Graphics are bland, needed someone to make stronger artistic decisions, IMO
-Better in short play sessions to keep it from feeling repetitive
-I know this sounds really silly and picky - but it bothered me when all the people in the credits had the Dr. title - I know its in the theme, but it just bothers me<\/i>

Its a steal if you can get it on a sale. Try the demo - it speaks for itself.<\/b>. Tiny Brains is an incredibly stupid co-operative game. It tries to hit the same spark that Portal did all those years ago, but is held back with strange & sometimes buggy graphics and programming, not to mention finicky collision boxes and sub-par voice acting.

That being said, you should totally play it.

If only for a couple hours, playing it with friends is a hilarious experience. Though the puzzles are clever at times, there is usually a way to cheese your way out of doing it the right way, the different characters and abilites are fun to mess around with, and completing the game is satisfying. It's a great way to kill time; even if you only play it once, that will be enough.

Not to mention one of the best ending songs I've heard in a game.. Played through with my wife and she was skeptical as to whether it would be worth it. We wre both surprised at how good this little gem is. Haven't broken into the other modes of the game, but Co-op is top notch. This is better than what I thought I was getting for what I paid.
Great attention to detail from artists. Each of the levels are wrought with little things which are amuzing when you notice them but never detract from the experience or your focus on the challenge at hand. The puzzles are not overly challenging but they still invoke real problem solving skills. Anyone who enjoys playing games with their friends will find Tiny Brains to fit the bill.



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