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2. Software: UCI Engines, GUIs, Databases.
The World of Competitive Computer Chess.
The relative importance of these aspects seems to be in constant flux. (so I have not listed them here in order of weight) It also seems to be a highly debated point as engine players approach the game from different points of view. I am certain that players come from several different areas of expertise. Most notably Computers, Programming, and Chess. Some players enjoy seeing how there powerful computer hardware fairs in competition with other machines. Some like to use many different programs, tweaking them and in some cases fiddling with the code. Other come from the world of chess and are enticed by the strangely beautiful games produced by engine play. This I believe is the fulcrum that the fledgling sport can utilize to grow, its attraction to several different groups of enthusiasts.
Engine hash size is no longer as dependent upon RAM as it once was. The modern chess engines make use of CPUs L2 catch. (which is much larger in the new CPUs) O no, maybe I should not have said that. (this seems to be one of Rybka little secrets) The L2 catch has traditionally been used for video processing the reason for this is its much faster for the program to save temporary data and retrieve it. The L2 runs at the full speed of the CPU and the RAM modules on the motherboard only a fraction of that speed.
Just before the turn of the new century I began to concern myself exclusively with Engine Chess. By the term, (engine chess) I mean one chess program playing another chess program. The winboard GUI had facilitated this but it was not until the Arena GUI was made available to the public in 2001 that we had a graphic interface specifically designed to play one chess engine against another.
Save all games that you play with the new book as these are the games that, played with your own hardware will be instrumental in its development.
Books and EGTBs.
Also I like to add the last two PAL/CSS Freestyle Chess Tournaments to the mix as new and innovative lines are often introduced here… Freestyle Chess Games.
In fact it may be that the latest release of Rybka 2.3.2a has its non-configurable L2 hash size set at 128Mb. How this size was arrived at and whether or not it is the optimum setting seems to be preparatory knowledge. (If this is just idle speculation on my part perhaps Vas will add a comment and clarify the issue)
Sometime in the early 90s I became aware of Dr. Robert Hyatt’s open source Crafty program. Not being a programmer, my ability to modify and manipulate the engine was limited. But I saw the potential of chess engines being separate from the graphical interface. They could be modified like internal combustion engines and then dropped into a GUI as if it were a racing chassis. This may have been common in computer programming at that time, I do not know, (compartmentalizing programs so as to be updateable) however the ability to drop an engine into the chess program was and still is a cool idea. Undoubtedly it has contributed to the development of the number crunching magic that goes on inside these invisible contraptions.
3. Books and EGTBs: Opening books, End game table bases.
ChessBase 9.0 is the premier database program available. Although some what expensive it is worth its price to the serious game collector. Its ability to manipulate game bases is awesome. I feel that it is important to mention here that one should always buy these programs from the copyright holder. Not only does profiting form ones intellectual property act as an incentive for further improvement in the case of the engines you will want the authors to send you periodic updates.
Most of the GUIs are vary good; Fritz 9-10-11 are all compatible with UCI engine as are Shredder and Hiarcs.
In the next post I will talk about how to add the games you play with the book in a regular way as to improve and expand its capabilities.
I recommend getting ChessBase Endgame Turbo 3 Nalimov Tablebases it comes on 9 DVDs and has all 3-4-5 man and a few 6 man. Once loaded onto your HD it will be about 42Gb in size. If configured properly in your GUI it will give you about +30 Elo in engine play. A list of the most commonly accruing 6 man end games can be found on the internet. If you feel brave and have the time and space you can use this list to download a further 100Gb of egtbs from the net. (This will take some time) 140-150Gb of the right bases can get you a +70 Elo boost in fast time controls.
The commercial programs quickly proved themselves to be as strong their advertising departments had clamed. Fritz, Shredder, Junior, Hiarcs and many others all proved that they could play hauntingly beautiful chess. In early 2006 Vasik Rajlich’s UCI engine Rybka (little fish) rose to the top and is currently the dominant chess program in the world. One of the things I realized early about engine chess was that all things be equal, (both players having similar hardware and using the strongest program available) it is the opening book that made the difference.
Ok, you now have large game bases of current engine games. Tens of thousands of them. All mixed together; good games, bad games, winning lines and losing ones. After combining all bases into one master base the first thing you will need to do is a bit of filtering. Bring your master base up on the Fritz GUI and go to filter games. Lets get rid of all games with less than 35 moves. Set filter for 1-35 moves, select all, delete, remove deleted games from base. Do the same with the draws, set filter to bring up all draws then select all, delete, remove deleted games.
All the commercially available chess engines come with fairly comprehensive opening books. Although in most cases they are to broad and to shallow in scope. (The books that come with Rybka and Fritz seem to me to be intended to play against human opponents) It is relatively easy to tweak these already wide-ranging books into a more focused repertoire. This probably is where most players should start in the quest to take control of the stile that their engines will play. (Much more about opening books in later entries)
1. Hardware: CPUs, RAM, Hard disk drives, Motherboards.
A s we separate the game of chess down into three parts (The opening, the middle game, and the end game) so too do I divide Engine Chess into three components. My thinking is, that to have a strong playing system, that is capable of sustaining a uniformly high Elo rating, detailed attention should be given to each of these aspects of engine chess.
Computer Chess: The beginning.
It will probably be to your advantage to look around on the net for the most current game bases.
All right then, so you want to make a opening book from scratch. A one of a kind book that is your own. A book that in fact can be proprietary. Let me see if I can start you on the right track. Although there are many ways to go about this let me describe the method that I have found to be the most successful. It Involves a process of development over time.
Even on the Atari 800XLs 64K floppy disk many hundreds of games could be stored. I spent hours entering GM games mostly from the Chess Informant, that I subscribed to. These key GM games in the lines that I played in correspondence chess were invaluable in getting my postal (as we called it back then) ELO above 2100 and keep it there for many years.
Now open up an empty data base and name it New Book Main Base (or something like Blitz Book Games) This will be one of two game bases that you will continue to add games to over a period of time.
It is possible to move a huge mound of dirt by hand. Using shovels, wheelbarrows and human muscle. History is replete with such accomplishments. Today however we attack the mound with bulldozers and trucks making short work of it. It is no disrespect to the laborers that would have done this feat in the past. As we move forward in 21st century applying these computer programs, theses engines of the mind to our beloved game of chess we mean not to diminish the accomplishments of the great human players but only to advance the game , the art that is chess.
The chess engine has reached a state of development as to be unfathomable to us ordinary mortals. Rybka 2.3.2a is by far the strongest commercially available engine at this time. There are some contenders especially in long time controls. Zappa Chess engine by Anthony Cozzie recently beat Rybka in an exhibition match in Mexico It is believed that the Zappa Mexico program used was better at its usage of more than 4 core CPUs. (This is alluding to the perceived problem that Rybka has in correct scaling above 4 cores)
Opening Book Development I.
Go on line and play the book using these book settings.
Now I know what some are thinking that there had been WCCC tournaments held every few years since 1974. But in fact these events were and still are primarily for showcasing commercial programs and cutting edge computer hardware. In my world view, these elite events held in exotic locations do not constitute Engine Chess being played in public venues by ordinary individuals that we enjoy today.
Make an empty game base and name it New book Learn (or Blitz book learn, whatever you decide to name your book) Filter the main book base for Big Mc wins as white; copy and paste to the new learn book base. Do the same for Big Mc wins as black, and so on down the list. What you are doing is taking only these top players winning games and adding the to your book learn file. This will give your fledgling book the playing characteristics of these players. (basically stealing their best lines)
Commercial chess programs, particularly Chessbase’s Fritz 7-8 came along with strong client based engines and very pleasing graphics. In September of 2001 Chessbase’s player site, Playchess.com opened a room specifically for engine play and competitive engine chess came into existences. An Elo rating system based on individual computers, programs and the way their users configured them now was possible rather than be based on how they did against human Masters, This made judgments of relative engine strength more viable and contributed to programming development.
The first thing you will need is a few comprehensive databases of engine games played under rated conditions and times. (it is generally accepted that we do not use human games in engine books) I recommend using the available game bases from PlayChess server. They can be found in several places on the internet. Try to get the most current ones (all 2007 games and all Jan, 2008) are available. These are quite large databases; but can just be manipulated by the Fritz 9, 10, 11 GUIs.
For me the opening book is the heart and soul of this kind of chess. I will be writing more in the weeks to come on my techniques and suggestions on how to make and develop books for chess engines. For right now let me just say that every one should try to make their own books. It gives your engine games a distinct caricature and unique stile that is a reflection of you own opening theories. There is much satisfaction to be had when your lines work out and much work to be done when they do not.
Arena not only was compatible with the winboard protocols but also the newer UCI engines. Everything was configurable; the time controls, the number of games in a match, the engine parameters and of course the opening books along with their weighted learning capabilities. One could now take their computer hardware, chess engines and opining books onto the internet and play against other computers and their human handlers.
For me the beginning was in 1983 and the release of the Atari 800XL home computer. At the time I was working at Vincennes University and had had access to a main frame computer with teletype stile terminals. It had no chess programs and the Internet was just a baby. Connecting only a few universities and libraries. The Atari 800XL however had a monitor, floppy disk drive, and loadable programs that included. A word processor, a database and at least two available chess programs. (Sargon, Chessmaster)
By the end of the century the 32bit CPU had picked up speed and I will be darned if I could beat the things any longer. If the truth be known, no one could. We all had chess masters setting on our desks.
EGTBs are simply the game of chess worked out to its conclusion when only a few peaces are left on the board. All 3-4-5 and most 6 man bases are available some where on the net. However you must be aware that having all 3-4-5-6 man egtbs will require you to have at least 1.4Tb of storage space. No mater how fast your Hard Drives are this will prove to be to taxing on your system in fast time controls.
I have all PlayChess engine room games from 2006, 2007 and 2008; however at this time I do not have the space on my web site to make them directly available. With out question the most comprehensive engine game bases can be acquired from Richard Stickles. (the playchess engine room Sysop) Richard seem to make the games available for download on an irregular schedule. So the best place to start may be Spaghetti Chess it appears that most of the 2007 games and Jan, 2008 games can be downloaded here… spaghettichess.com.
I smile now when I think of those days. My entire collection of games where no more than 900Kb in size. Today in modern engine vs. engine play I use opening books that are 200-300Mb and end game table bases that are 150Gb in size. It is still not enough, perhaps it never will be.
I suppose, I did not foresee in those early days that programs using minimax algorithms (decision making equations in a zero sum games) would ever be strong enough to challenge the best human players. I believed the way to go was vast databases of games that would be searched for the winning move in any given position. In the early 80s CPU power and data storage were expanding exponentially.
Computer Chess: The Crafty Years.
Book settings: (Seed Book) Use Book: on Tournament Book: on Varity of Play: max – (all the way to left) Influence of learn Value: max + (all the way to right) Learning Strength: max – (all the way to left) Minimum games: 0 Up to move: 100.
At the time I was still playing in over the board chess tournaments and was the faculty sponsor of the universities chess club. As I began to play more correspondences chess I saw the potential of keeping these games organized in the meager database capabilities of these early chess programs. The chess engines themselves where not yet a factor in correspondents chess as they lacked the strength to be of any help in positional analyses.
Go back to the master game base and this time we will do something radical. We are going to take only the games played by the top rated players. Set filter to 2700 to 3100 Elo and check both and engage. This will return 40,000 to 45,000 games from the highest rated players. (for a smaller, but more directed base try 2750-3100 Elo) Hit select all and copy. Go to your newly created game base and paste these games there.

This may be an obscure reference but I believe to be an accurate analogy. In the movie Close Encounters of the Third Kind remember how after the mother ship had landed and the humans were beginning to communicate with it using musical notes and harmonics. At a given point the communication got to fast and complex for the human operators. A bank of computers could be seen in the background and a voice says “ok, we are taking over this conversation now” and the computers where turned on. The exchange continued faster and more complex than it had been. Strange yet somehow familiar as nonhuman intelligence spoke to us in a human way. This I think is what we are experiencing when we match one computer engine against a another. A strangely beautiful and somewhat disturbing display of nonhuman intelligent.
1. Big Mc 2. Big Rabbit 3, Takker 4. Wallybal.
As they once put on old maps beyond the explored areas “past this point there be monsters” Have no illusions that your old desktop PC with a Pentium in it will be competitive in online engine play. (that’s not to say you can’t still have fun) However there are some real monsters out there. We are now in the era of 64bit multiple core CPUs. The current median standard at this time is Intel’s Quad core 64bit chips. Search depths with these processors even at blitz time control often exceed 21 half moves. Over clocking is common and is a dark art in its self. Some 16-32 core machines lurk in the shadows ready to eat your lunch or Elo as the case my be.
Computer Chess: Engine Chess.
The next thing you will need is a date base of game to be learned. These games should come from the main game base that you just created. My method for choosing the games to be learned by the book is less than scientific but extremely practical. Pick 4 or 5 of the top players of your choice, maybe.
There were many good early engines that ran in the winboard GUI. (Delfi, Gromit, Little Goliath, Yace) to name but a few. Remember good is a vary relative term as I have used it here. Like Crafty they all had multiple configuration settings and could be tweaked nicely to the hardware that you were running them on. Opening books that could easily be modified came into being along with book learning and positional learning. Nalimov 3-4 man end game table bases where mated to many of these engines. Winboard protocols were superseded by UCI and we came into the modern era of computer chess.
You are now ready to turn these new game bases into what I call a seed book. This book will be the starting point for your personal book to be developed from. In the Fritz GUI open a new empty book and name it. Import all games from the main book base that you have created. (to the maximum depth 100 moves) Now go to Learn from Database and click learn white and black wins (do not choose learn loses) and select your new learn file. (made from the top players wins) You now have a seed book.
As for Hard Disk Drives; What I do is keep one just for engine play online. The only things I put on it are a stripped down windows operating system, (I like XPpro 64) The GUI (I like Fritz 9 with latest update) a few UCI engines and all the EGTBs that I will be using in play. (I can just get it all on a 150Gb 10,000rpm Raptor) A fast HD does seem to aide EGTB accesses speed.
FrayerChess Blog.
Not only does the opening book set the tone of the game but its manipulation is best way for the human operator to communicate with his program. Even if an engine has detailed configuration setting, (material value of the pieces, king safety, aggressive vs. defensive stile) these are esoteric and communicate with the program in a none human way. Only the engine book guided by a human intelligence can channel a chess engines positional decision making power to its fullest potential.
Engine Chess: The Three Components.
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