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Non-Photoreal Rendering Part 3 Streaming Video - Zip file download By Kim Aldis - Website Using the XSI NETVIEW ? Click here: XSI NETVIEW VERSION In this video you'll learn techniques for using both 2D image textures and procedural textures as bump maps. You'll also learn how to mix bump maps together, both in vector space and in color space.
Noise Texturing Part 1Streaming Video - Zip file download By Kim Aldis - Website Using the XSI NETVIEW ? Click here: XSI NETVIEW VERSION This video shows you how to generate texture coordinates and use them to project some simple noise textures onto an object. You'll learn about basic noise parameters and how they can be changed to achieve a variety of complex surface effects. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip.
Texture Labeling Part 1Streaming Video - Zip file download By Kim Aldis - Website Using the XSI NETVIEW ? Click here: XSI NETVIEW VERSION This video shows you how to place a label texture on an object by using a matte to control the blend between the label area and the non-label area. It then shows you how to apply two, and then three labels by "adding" different textures (and their alpha channels) together before blending them with the non-label area. (15 minutes)
Texture Labeling Part 2 Streaming Video - Zip file download By Kim Aldis - Website Using the XSI NETVIEW ? Click here: XSI NETVIEW VERSION The previous texture labeling video showed you how to blend label textures with other shaders using existing mattes (external files or alpha channels). This video shows you how to use a series of math shaders to create the mattes for your labels in the render tree. (11 minutes)
Softimage XSI 3D Rendering tutorials.

Noise Texturing Part 4 Streaming Video - Zip file download By Kim Aldis - Website Using the XSI NETVIEW ? Click here: XSI NETVIEW VERSION This video presents a number of different render tree examples that show off the effects that you can generate with noise textures: from animated flames to marble patterns to rocks, clouds and colorful random patterns. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip.
Noise Texturing Part 3 Streaming Video - Zip file download By Kim Aldis - Website Using the XSI NETVIEW ? Click here: XSI NETVIEW VERSION The first half of this video shows you how to use noise to distort a texture's UV coordinates, thus distorting the texture itself. The second half shows you how to use noise to control where and how a gradient texture appears on an object's surface. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip.
Non-Photoreal Rendering Part 2 Streaming Video - Zip file download By Kim Aldis - Website Using the XSI NETVIEW ? Click here: XSI NETVIEW VERSION This video gives an overview of XSI's Toon shaders and how to use them.You'll learn about the main paint and ink attributes of the Toon material and lens shaders, and how to use non-toon shaders to control and enhance toon effects.
Rendering techniques in softimage download.
Bump Mapping Streaming Video - Zip file download By Kim Aldis - Website Using the XSI NETVIEW ? Click here: XSI NETVIEW VERSION In this video you'll learn techniques for using both 2D image textures and procedural textures as bump maps. You'll also learn how to mix bump maps together, both in vector space and in color space.
Noise Texturing Part 2 Streaming Video - Zip file download By Kim Aldis - Website Using the XSI NETVIEW ? Click here: XSI NETVIEW VERSION This video shows you how to use noise to randomly vary a texture's parameters. You'll learn how to add distortion to the regular pattern created by the ripple texture. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip.
Non-Photoreal Rendering Part 1 Streaming Video - Zip file download By Kim Aldis - Website Using the XSI NETVIEW ? Click here: XSI NETVIEW VERSION In this video you'll learn techniques for using both 2D image textures and procedural textures as bump maps. You'll also learn how to mix bump maps together, both in vector space and in color space.
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