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The move-out bubble itself is on New Horizons Items a cooldown that is two weeks since you've had a move-out conversation, so in the event that you've got the dialogue (no matter what you inform the villager to perform ) it resets. But if you ignore it, it'll jump around every day.
Would you need to induce you to move out or simply reject an older person's move out petition? I am like 99% sure that I got my most recent villager to move outside once, but I believe maybe 2-3 villagers asked to go out (but I advised them to not ) until she did. I came back in January after not playing because around this time last year and was frustrated buy the deficiency of things added, and especially the absence of"new to the series" things included. The ocean upgrade was cool, the artwork update was fine but the absence of QoL updates is what killed the game for me. Fishing Bait still only being able to be made one at a time.
Sad that they hit us with that ocean diving upgrade a couple months after launch because it got my hopes up that new big changes could be coming. Still waiting for my coffee store. After nothing actually happened after the 1 year anniversary, I don't really anticipate Anthony but I guess Nintendo does want to surprise us.
Dialogue is just half the equation there though. I think that it's equally as significant that the villagers don't do just as much. They do not play as many mini-games. They do not see your home anymore or program times to meet. They don't go to as many areas because there are fewer in the game.
Adding Brewster's Café into Animal Crossing: New Horizons won't make up for all that's lacking in characterization alone, but they do need to add more activities that flesh from the'lifetime' of their villagers. You need to begin somewhere. It is not just about wether they express preferences or perspective, but also they can do sufficient verbs that they appear to have culture and lives.
Plus, 80% of the motive to go to Brewster's Café is dialog. The villagers express their unique preferences in drink, around which you form a connection with them. Then they share unique blurbs in their day-to-day life. That is conversation and characterization.
It's only one example of countless shops and NPC's that could be added and provide your city more depth. It is not just the coffee shop, there's also Katrina, Gracie's shop, Tortimer island (or something like this ), Wendall, Kicks' store, the police station, etc..
I mean kind of, but they nevertheless could add/bring back the real shops. Especially Gracie's store, yes Labelle comes and gives you her designer clothes, but that is nowhere near the quantity of buy Animal Crossing Items special furniture and clothes that you could purchase in Gracie's store.
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